Player Matchup

Merlin
Merlin
Diamond III
KingVuaqz
Merlin
Diamond III
Level 111
God Stats
2W - 9L
1,414 SR
Queue Stats
385W - 428L
2,194 MMR
Solo
Neith
Neith
Diamond II
chrismolex
Neith
Diamond II
Level 122
God Stats
11W - 6L
1,879 SR
Queue Stats
722W - 659L
2,327 MMR
Party 2
Gilgamesh
Gilgamesh
Platinum II
eightytwolac
Gilgamesh
Platinum II
Level 142
God Stats
11W - 13L
1,572 SR
Queue Stats
172W - 194L
1,976 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 125
1,622 SR
2,166 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 136
1,642 SR
2,233 MMR
Sobek
Sobek
Masters
 
Sobek
Masters
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Erlang Shen
Erlang Shen
Platinum III
TaTTooED ReXX
Erlang Shen
Platinum III
Level 148
God Stats
8W - 6L
1,442 SR
Queue Stats
254W - 283L
1,863 MMR
Solo
Medusa
Medusa
Grandmaster
Моkа
Medusa
Grandmaster
Level 152
God Stats
13W - 1L
1,985 SR
Queue Stats
89W - 10L
3,337 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
KingVuaqz
Merlin
15
2 / 3 / 2
9,198
708
7,944
9,576
3,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Neith
12
1 / 4 / 2
8,108
624
10,929
12,347
4,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
eightytwolac
Gilgamesh
13
1 / 3 / 3
8,439
649
9,705
14,437
14,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bans
AchillesAresThothKuzenboNe Zha

VS

Bans
CthulhuScyllaCabrakanPersephoneBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
3 / 2 / 6
9,722
748
8,785
19,667
22,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Erlang Shen
TaTTooED ReXX
Erlang Shen
15
2 / 1 / 8
9,766
751
5,862
10,675
10,169
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
Моkа
Medusa
17
5 / 1 / 4
10,670
821
18,716
11,910
5,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
4
Kills
10
10
Deaths
4
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
2
6
3
L
Merlin
KingVuaqz
Merlin
2
3
2
1
W
Erlang Shen
TaTTooED ReXX
Erlang Shen
2
1
8
6
L
Neith
1
4
2
0.5
L
Gilgamesh
eightytwolac
Gilgamesh
1
3
3
0.83
W
Medusa
Моkа
Medusa
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,578
Damage
33,363
36,360
Taken
42,252
23,443
Mitigated
38,230
2,609
Healing
16,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
8,785
474
0
7,363
19,667
22,766
157
3,673
15,694
24,681
2,148
L
Merlin
KingVuaqz
Merlin
7,944
484
0
510
9,576
3,800
0
1,412
8,024
41,688
843
W
Erlang Shen
TaTTooED ReXX
Erlang Shen
5,862
2,377
0
5,612
10,675
10,169
988
2,508
8,047
0
36,610
L
Neith
10,929
3,245
0
1,475
12,347
4,860
0
2,888
8,969
0
28,004
L
Gilgamesh
eightytwolac
Gilgamesh
9,705
1,566
0
624
14,437
14,783
0
2,887
11,067
853
22,213
W
Medusa
Моkа
Medusa
18,716
6,953
0
3,713
11,910
5,295
1,312
2,079
9,749
0
65,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,745
Gold Earned
30,158
142
Minions Killed
179
0
Camps Cleared
0
767,126
Distance Traveled
832,182
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,722
748
34
3
0
272,958
0
L
Merlin
9,198
708
76
6
0
235,216
2
W
Erlang Shen
9,766
751
53
4
0
281,207
2
L
Neith
8,108
624
44
3
0
236,481
0
L
Gilgamesh
8,439
649
22
2
0
295,429
1
W
Medusa
10,670
821
92
7
0
278,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role