Player Matchup

Awilix
Awilix
 
Awilix
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
CrossxXxWanted
Kuzenbo
Level 76
God Stats
43W - 37L
1,407 SR
Queue Stats
53W - 60L
1,394 Elo+
Party 3
Gilgamesh
Gilgamesh
CyclicalName7
Gilgamesh
Level 158
God Stats
18W - 16L
1,717 SR
Queue Stats
791W - 750L
1,520 Elo+
Solo
Janus
Janus
Linksalarmclock
Janus
Level 107
God Stats
11W - 15L
1,331 SR
Queue Stats
325W - 328L
1,440 Elo+
Party 3
Izanami
Izanami
Ray8955
Izanami
Level 66
God Stats
1W - 3L
1,331 SR
Queue Stats
7W - 13L
1,360 Elo+
Party 2
Team Averages
Level 107
1,457 SR
1,443 Elo+

VS

Team Averages
Level 76
1,444 SR
1,418 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
DriftedSpark012
Athena
Level 63
God Stats
58W - 60L
1,423 SR
Queue Stats
103W - 121L
1,320 Elo+
Party 1
Cupid
Cupid
IceC9ld
Cupid
Level 73
God Stats
2W - 1L
1,530 SR
Queue Stats
278W - 262L
1,525 Elo+
Solo
Lancelot
Lancelot
MikeWillStoleIt
Lancelot
Level 81
God Stats
1W - 1L
1,181 SR
Queue Stats
87W - 97L
1,347 Elo+
Party 1
Ao Kuang
Ao Kuang
Tperk412
Ao Kuang
Level 64
God Stats
101W - 60L
1,588 SR
Queue Stats
168W - 157L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
3 / 1 / 2
5,966
542
4,210
7,203
2,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 0 / 0
5,580
507
3,224
4,587
4,095
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
CyclicalName7
Gilgamesh
12
2 / 2 / 2
6,859
624
5,800
9,196
4,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 0 / 2
6,462
587
2,720
2,113
770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Ray8955
Izanami
8
0 / 0 / 0
4,412
401
1,056
3,031
971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
0 / 2 / 1
6,239
567
2,835
4,333
1,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

10
0 / 1 / 0
5,642
513
1,506
9,438
6,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cupid
IceC9ld
Cupid
10
0 / 0 / 0
5,524
502
3,101
3,188
1,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Lancelot
9
1 / 1 / 1
5,537
503
1,730
8,326
3,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
Tperk412
Ao Kuang
10
2 / 2 / 0
5,853
532
4,123
10,316
4,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
6
Kills
3
3
Deaths
6
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
3
1
2
4
W
Ah Puch
 
Ah Puch
0
2
1
0.25
L
0
0
0
0
L
Gilgamesh
CyclicalName7
Gilgamesh
2
2
2
1.5
W
0
1
0
0
W
Cupid
IceC9ld
Cupid
0
0
0
0
L
1
0
2
2
W
Lancelot
1
1
1
1.5
L
Izanami
Ray8955
Izanami
0
0
0
0
W
Ao Kuang
Tperk412
Ao Kuang
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,010
Damage
13,295
26,130
Taken
35,601
12,777
Mitigated
15,680
9,504
Healing
12,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
4,210
1,835
0
3,978
7,203
2,784
0
2,067
5,136
0
39,916
W
Ah Puch
 
Ah Puch
2,835
40
0
494
4,333
1,542
0
933
3,400
46,661
996
L
3,224
1,566
32
1,458
4,587
4,095
0
521
4,066
25,003
0
L
Gilgamesh
CyclicalName7
Gilgamesh
5,800
2,117
0
1,965
9,196
4,157
0
4,566
4,630
0
46,515
W
1,506
222
218
2,580
9,438
6,012
54
2,208
7,230
18,242
2,821
W
Cupid
IceC9ld
Cupid
3,101
1,901
629
1,783
3,188
1,033
176
1,016
2,172
0
38,421
L
2,720
144
0
935
2,113
770
0
582
1,531
57,145
0
W
Lancelot
1,730
371
0
2,932
8,326
3,021
0
1,300
7,026
0
29,696
L
Izanami
Ray8955
Izanami
1,056
588
0
1,136
3,031
971
0
36
2,995
0
18,813
W
Ao Kuang
Tperk412
Ao Kuang
4,123
1,070
0
3,804
10,316
4,072
0
718
9,598
33,572
2,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,279
Gold Earned
28,795
331
Minions Killed
290
0
Camps Cleared
0
1,037,353
Distance Traveled
1,045,181
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
5,966
542
65
6
0
265,031
2
W
Ah Puch
6,239
567
85
8
0
193,898
0
L
Kuzenbo
5,580
507
37
3
0
189,665
1
L
Gilgamesh
6,859
624
90
8
0
207,105
4
W
Athena
5,642
513
28
3
0
212,315
0
W
Cupid
5,524
502
85
8
0
184,019
0
L
Janus
6,462
587
108
10
0
229,851
1
W
Lancelot
5,537
503
44
4
0
237,574
0
L
Izanami
4,412
401
31
3
0
145,701
0
W
Ao Kuang
5,853
532
48
4
0
217,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role