Player Matchup

Bellona
Bellona
Aztroworld
Bellona
Level 120
God Stats
4W - 2L
1,643 SR
Queue Stats
98W - 76L
1,545 Elo+
Party 2
Persephone
Persephone
JanusLover
Persephone
Level 104
God Stats
4W - 2L
1,774 SR
Queue Stats
86W - 74L
1,564 Elo+
Party 2
Horus
Horus
k0p3ke
Horus
Level 147
God Stats
5W - 3L
1,573 SR
Queue Stats
218W - 205L
1,532 Elo+
Party 2
Shiva
Shiva
sanluca
Shiva
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 4L
1,471 Elo+
Party 1
Charybdis
Charybdis
sdracar
Charybdis
Level 151
God Stats
3W - 4L
1,457 SR
Queue Stats
150W - 145L
1,555 Elo+
Party 1
Team Averages
Level 105
1,589 SR
1,533 Elo+

VS

Team Averages
Level 147
1,476 SR
1,540 Elo+
Pele
Pele
 
Pele
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Blaura
Neith
Level 195
God Stats
43W - 40L
1,621 SR
Queue Stats
81W - 79L
1,549 Elo+
Party 3
Gilgamesh
Gilgamesh
HardLyKZ
Gilgamesh
Level 126
God Stats
0W - 4L
1,259 SR
Queue Stats
83W - 63L
1,497 Elo+
Solo
Maui
Maui
Retime
Maui
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 28L
1,569 Elo+
Party 3
Merlin
Merlin
Ugluk09
Merlin
Level 96
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 21L
1,583 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Aztroworld
Bellona
17
6 / 2 / 5
10,117
562
9,822
18,079
11,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Persephone
JanusLover
Persephone
18
4 / 2 / 3
11,736
652
12,735
9,142
3,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Horus
k0p3ke
Horus
16
6 / 1 / 6
10,481
582
13,220
19,446
19,271
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Shiva
sanluca
Shiva
15
5 / 5 / 5
9,542
530
13,164
19,348
13,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
sdracar
Charybdis
17
5 / 4 / 1
10,498
583
10,391
11,392
4,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
2 / 7 / 0
8,980
499
6,076
16,428
9,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Blaura
Neith
15
5 / 5 / 1
9,370
521
11,132
14,439
6,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Gilgamesh
HardLyKZ
Gilgamesh
15
4 / 6 / 5
8,436
469
8,138
20,193
9,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Maui
Retime
Maui
13
2 / 4 / 7
8,785
488
6,503
17,206
18,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Merlin
Ugluk09
Merlin
14
1 / 4 / 2
8,282
460
5,580
12,326
4,585
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
29
26
Kills
14
14
Deaths
26
20
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
7
0
0.29
W
Bellona
Aztroworld
Bellona
6
2
5
4.25
L
Neith
Blaura
Neith
5
5
1
1.1
L
Gilgamesh
HardLyKZ
Gilgamesh
4
6
5
1.08
W
Persephone
JanusLover
Persephone
4
2
3
2.75
L
Maui
Retime
Maui
2
4
7
1.38
L
Merlin
Ugluk09
Merlin
1
4
2
0.5
W
Horus
k0p3ke
Horus
6
1
6
9
W
Shiva
sanluca
Shiva
5
5
5
1.5
W
Charybdis
sdracar
Charybdis
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,332
Damage
37,429
77,407
Taken
80,592
52,511
Mitigated
48,701
23,249
Healing
16,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
6,076
759
0
3,027
16,428
9,424
486
0
16,287
0
64,527
W
Bellona
Aztroworld
Bellona
9,822
2,747
0
8,329
18,079
11,648
992
3,041
15,038
0
100,737
L
Neith
Blaura
Neith
11,132
4,408
0
2,686
14,439
6,401
335
0
14,008
0
80,436
L
Gilgamesh
HardLyKZ
Gilgamesh
8,138
2,757
0
5,115
20,193
9,750
0
2,734
16,990
0
59,714
W
Persephone
JanusLover
Persephone
12,735
988
0
2,420
9,142
3,630
0
4,174
4,962
94,422
918
L
Maui
Retime
Maui
6,503
1,373
0
2,637
17,206
18,541
0
2,917
13,657
24,122
2,511
L
Merlin
Ugluk09
Merlin
5,580
0
0
3,503
12,326
4,585
0
6,121
5,723
63,425
0
W
Horus
k0p3ke
Horus
13,220
6,161
544
4,383
19,446
19,271
497
1,516
17,930
0
62,079
W
Shiva
sanluca
Shiva
13,164
2,857
545
5,128
19,348
13,528
0
2,047
17,301
0
50,069
W
Charybdis
sdracar
Charybdis
10,391
6,004
0
1,900
11,392
4,434
485
1,376
10,016
0
92,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,374
Gold Earned
43,853
580
Minions Killed
466
0
Camps Cleared
0
1,780,935
Distance Traveled
1,627,958
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,980
499
103
6
0
306,999
10
W
Bellona
10,117
562
147
8
0
440,897
0
L
Neith
9,370
521
139
8
0
289,900
0
L
Gilgamesh
8,436
469
89
5
0
380,022
0
W
Persephone
11,736
652
151
8
0
372,365
2
L
Maui
8,785
488
23
1
0
338,068
5
L
Merlin
8,282
460
112
6
0
312,969
3
W
Horus
10,481
582
93
5
0
312,182
1
W
Shiva
9,542
530
56
3
0
345,778
7
W
Charybdis
10,498
583
133
7
0
309,713
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role