Player Matchup

Morgan Le Fay
Morgan Le Fay
Benjamin93
Morgan Le Fay
Level 142
God Stats
13W - 10L
1,539 SR
Queue Stats
195W - 191L
1,495 Elo+
Solo
Danzaburou
Danzaburou
Den26Rus
Danzaburou
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 27L
1,304 Elo+
Solo
Erlang Shen
Erlang Shen
ICant11
Erlang Shen
Level 98
God Stats
240W - 201L
1,556 SR
Queue Stats
467W - 438L
1,550 Elo+
Solo
Izanami
Izanami
PaulOS04
Izanami
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,679 Elo+
Party 1
Arachne
Arachne
Unglück13
Arachne
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,679 Elo+
Party 1
Team Averages
Level 128
1,519 SR
1,541 Elo+

VS

Team Averages
Level 95
1,533 SR
1,521 Elo+
Bakasura
Bakasura
 
Bakasura
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Naviserk
Izanami
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Zeus
Zeus
aleexbancu_
Zeus
Level 68
God Stats
1W - 2L
1,329 SR
Queue Stats
128W - 128L
1,522 Elo+
Solo
Odin
Odin
masterpesta
Odin
Level 127
God Stats
1W - 1L
1,835 SR
Queue Stats
35W - 21L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Benjamin93
Morgan Le Fay
14
2 / 2 / 5
8,539
569
7,786
7,328
2,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Den26Rus
Danzaburou
13
0 / 0 / 6
7,776
518
5,345
6,354
2,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
ICant11
Erlang Shen
15
1 / 2 / 3
9,324
622
10,817
17,232
15,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
PaulOS04
Izanami
15
5 / 0 / 4
9,313
621
8,374
6,124
2,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
Unglück13
Arachne
14
5 / 2 / 6
8,269
551
8,288
16,420
7,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
4 / 2 / 2
8,095
540
6,794
16,873
10,431
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
 
Ymir
12
0 / 3 / 2
7,148
477
3,574
15,392
12,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Naviserk
Izanami
12
0 / 2 / 2
7,059
471
3,195
6,808
2,178
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 4 / 1
7,870
525
9,013
9,331
3,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 2 / 2
7,838
523
6,450
14,338
16,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
13
Kills
6
6
Deaths
13
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
4
2
2
2.5
L
Ymir
 
Ymir
0
3
2
0.33
W
Morgan Le Fay
Benjamin93
Morgan Le Fay
2
2
5
2.25
W
Danzaburou
Den26Rus
Danzaburou
0
0
6
3
W
Erlang Shen
ICant11
Erlang Shen
1
2
3
1.25
L
Izanami
Naviserk
Izanami
0
2
2
0.5
W
Izanami
PaulOS04
Izanami
5
0
4
7
W
Arachne
Unglück13
Arachne
5
2
6
4
L
2
4
1
0.63
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,610
Damage
29,026
53,458
Taken
62,742
31,341
Mitigated
44,981
21,255
Healing
19,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
6,794
4,459
0
11,515
16,873
10,431
0
574
16,190
0
70,702
L
Ymir
 
Ymir
3,574
63
91
3,671
15,392
12,930
0
1,508
13,696
38,530
4,693
W
Morgan Le Fay
Benjamin93
Morgan Le Fay
7,786
310
0
1,676
7,328
2,982
114
4,113
3,025
56,651
1,083
W
Danzaburou
Den26Rus
Danzaburou
5,345
1,321
0
2,885
6,354
2,785
279
2,324
3,820
0
42,547
W
Erlang Shen
ICant11
Erlang Shen
10,817
6,449
0
8,563
17,232
15,829
243
915
15,487
0
80,809
L
Izanami
Naviserk
Izanami
3,195
1,434
0
1,332
6,808
2,178
0
0
6,808
0
59,354
W
Izanami
PaulOS04
Izanami
8,374
5,694
0
2,258
6,124
2,488
996
1,522
4,602
0
85,709
W
Arachne
Unglück13
Arachne
8,288
6,503
0
5,873
16,420
7,257
0
3,825
12,245
0
58,279
L
9,013
147
0
1,933
9,331
3,228
0
4,127
4,602
57,933
347
L
6,450
2,642
0
1,206
14,338
16,214
0
485
13,841
0
57,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,221
Gold Earned
38,010
515
Minions Killed
545
0
Camps Cleared
0
1,516,440
Distance Traveled
1,500,893
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,095
540
132
9
0
361,668
5
L
Ymir
7,148
477
69
5
0
293,410
0
W
Morgan Le Fay
8,539
569
97
6
0
305,221
6
W
Danzaburou
7,776
518
86
6
0
308,809
0
W
Erlang Shen
9,324
622
137
9
0
260,039
2
L
Izanami
7,059
471
114
8
0
299,645
2
W
Izanami
9,313
621
128
9
0
327,391
2
W
Arachne
8,269
551
67
4
0
314,980
0
L
Zeus
7,870
525
117
8
0
269,664
0
L
Odin
7,838
523
113
8
0
276,506
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role