Player Matchup

Sun Wukong
Sun Wukong
Bronze III
 
Sun Wukong
Bronze III
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold II
 
Bacchus
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold III
Fyxu
Medusa
Gold III
Level 111
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 38L
1,564 MMR
Solo
Thanatos
Thanatos
Platinum II
IAzOK
Thanatos
Platinum II
Level 149
God Stats
4W - 3L
1,565 SR
Queue Stats
133W - 138L
1,956 MMR
Solo
Poseidon
Poseidon
Platinum II
spielmeister
Poseidon
Platinum II
Level 195
God Stats
18W - 21L
1,781 SR
Queue Stats
471W - 451L
1,805 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 153
1,569 SR
1,665 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 105
1,616 SR
1,681 MMR
Nut
Nut
Bronze III
 
Nut
Bronze III
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold IV
CaptãoKaboom
Janus
Gold IV
Level 61
God Stats
1W - 1L
1,928 SR
Queue Stats
400W - 400L
1,443 MMR
Solo
Ymir
Ymir
Bronze III
Daiki780
Ymir
Bronze III
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 MMR
Solo
Anhur
Anhur
Diamond V
FerXdeMaio
Anhur
Diamond V
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
2,066 MMR
Party 1
Achilles
Achilles
Platinum II
Pirehxx
Achilles
Platinum II
Level 105
God Stats
6W - 8L
1,653 SR
Queue Stats
53W - 55L
1,895 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
6
2 / 1 / 0
3,896
779
2,638
4,494
2,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
 
Bacchus
6
1 / 1 / 2
3,492
698
2,087
4,101
2,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
Fyxu
Medusa
6
0 / 0 / 3
3,336
667
2,784
2,123
661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
IAzOK
Thanatos
7
6 / 0 / 0
4,350
870
1,975
2,399
876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
spielmeister
Poseidon
8
1 / 0 / 4
4,612
922
2,821
2,002
431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
BellonaAresSusanoGeb

VS

Bans
OsirisBake KujiraThothAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
5
1 / 1 / 0
3,192
638
2,058
2,964
893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

6
0 / 2 / 0
3,198
640
372
2,999
912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ymir
5
0 / 2 / 0
3,221
644
289
4,547
2,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
6
0 / 3 / 0
3,460
692
1,310
5,302
1,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
Pirehxx
Achilles
7
1 / 2 / 0
3,885
777
2,764
4,953
2,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
10
Kills
2
2
Deaths
10
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
1
0
2
W
Bacchus
 
Bacchus
1
1
2
2
L
Nut
 
Nut
1
1
0
1
L
0
2
0
0
L
Ymir
0
2
0
0
L
Anhur
0
3
0
0
W
Medusa
Fyxu
Medusa
0
0
3
1.5
W
Thanatos
IAzOK
Thanatos
6
0
0
6
L
Achilles
Pirehxx
Achilles
1
2
0
0.5
W
Poseidon
spielmeister
Poseidon
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,305
Damage
6,793
15,119
Taken
20,765
6,568
Mitigated
8,437
6,526
Healing
5,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
2,638
624
0
1,823
4,494
2,160
0
189
3,912
0
17,580
W
Bacchus
 
Bacchus
2,087
236
0
1,089
4,101
2,440
0
85
4,016
7,929
266
L
Nut
 
Nut
2,058
1,709
0
298
2,964
893
0
804
2,160
0
13,676
L
372
100
0
357
2,999
912
0
1,274
1,647
12,221
0
L
Ymir
289
62
0
1,050
4,547
2,331
0
1,211
3,336
6,612
0
L
Anhur
1,310
814
0
1,562
5,302
1,506
0
1,337
3,833
0
19,299
W
Medusa
Fyxu
Medusa
2,784
1,022
0
737
2,123
661
0
204
1,919
0
18,166
W
Thanatos
IAzOK
Thanatos
1,975
310
0
2,377
2,399
876
0
0
2,399
0
18,920
L
Achilles
Pirehxx
Achilles
2,764
660
0
1,799
4,953
2,795
0
0
4,555
0
19,196
W
Poseidon
spielmeister
Poseidon
2,821
548
0
500
2,002
431
0
183
1,819
28,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,686
Gold Earned
16,956
173
Minions Killed
127
0
Camps Cleared
0
594,626
Distance Traveled
520,061
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
3,896
779
40
8
0
123,119
1
W
Bacchus
3,492
698
18
4
0
126,695
0
L
Nut
3,192
638
22
4
0
100,488
2
L
Janus
3,198
640
24
5
0
93,365
0
L
Ymir
3,221
644
15
3
0
120,577
0
L
Anhur
3,460
692
37
7
0
95,802
0
W
Medusa
3,336
667
27
5
0
112,374
0
W
Thanatos
4,350
870
31
6
0
131,118
0
L
Achilles
3,885
777
29
6
0
109,829
0
W
Poseidon
4,612
922
57
11
0
101,320
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role