Player Matchup

Da Ji
Da Ji
Abilitty
Da Ji
Level 106
God Stats
3W - 2L
1,564 SR
Queue Stats
85W - 79L
1,505 Elo+
Solo
Surtr
Surtr
BillsSG
Surtr
Level 142
God Stats
3W - 3L
1,770 SR
Queue Stats
103W - 103L
1,509 Elo+
Solo
Anhur
Anhur
Protazio
Anhur
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,714 Elo+
Party 1
Ymir
Ymir
SobekAgiota
Ymir
Level 150
God Stats
3W - 0L
1,825 SR
Queue Stats
63W - 65L
1,563 Elo+
Party 1
Kukulkan
Kukulkan
gabrielpahop
Kukulkan
Level 124
God Stats
82W - 60L
1,596 SR
Queue Stats
557W - 520L
1,473 Elo+
Solo
Team Averages
Level 108
1,651 SR
1,553 Elo+

VS

Team Averages
Level 99
1,566 SR
1,424 Elo+
Scylla
Scylla
Darkness_Caos
Scylla
Level 37
God Stats
0W - 2L
1,288 SR
Queue Stats
0W - 2L
1,274 Elo+
Solo
Neith
Neith
Ichedt
Neith
Level 155
God Stats
11W - 5L
1,800 SR
Queue Stats
389W - 405L
1,452 Elo+
Solo
Ra
Ra
MatrizHessiana
Ra
Level 172
God Stats
1W - 3L
1,521 SR
Queue Stats
26W - 33L
1,434 Elo+
Solo
Ravana
Ravana
kelakaa
Ravana
Level 89
God Stats
3W - 4L
1,722 SR
Queue Stats
82W - 74L
1,512 Elo+
Solo
Sol
Sol
olitutu2
Sol
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 162L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Abilitty
Da Ji
6
1 / 0 / 2
3,549
710
1,201
4,552
1,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Surtr
BillsSG
Surtr
7
2 / 0 / 1
3,844
769
1,902
4,478
2,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Anhur
Protazio
Anhur
5
1 / 2 / 0
3,396
679
429
2,739
725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

5
0 / 1 / 1
3,597
719
824
3,046
1,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
gabrielpahop
Kukulkan
7
0 / 0 / 0
3,651
730
1,691
1,820
548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
2,765
553
408
1,142
195
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Ichedt
Neith
7
3 / 0 / 0
3,996
799
2,123
1,575
416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

6
0 / 2 / 0
3,472
694
2,767
2,808
646
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ravana
kelakaa
Ravana
7
0 / 1 / 3
3,634
727
2,019
2,873
855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 0 / 0
3,486
697
926
2,981
833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
6
4
Kills
3
3
Deaths
4
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Abilitty
Da Ji
1
0
2
2
W
Surtr
BillsSG
Surtr
2
0
1
2.5
L
0
1
0
0
L
Neith
Ichedt
Neith
3
0
0
3
L
0
2
0
0
W
Anhur
Protazio
Anhur
1
2
0
0.5
W
0
1
1
0.5
W
Kukulkan
gabrielpahop
Kukulkan
0
0
0
0
L
Ravana
kelakaa
Ravana
0
1
3
1.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,047
Damage
8,243
16,635
Taken
11,379
6,403
Mitigated
2,945
6,574
Healing
5,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Abilitty
Da Ji
1,201
190
0
2,814
4,552
1,436
0
560
3,942
0
20,546
W
Surtr
BillsSG
Surtr
1,902
531
0
2,195
4,478
2,100
0
2,310
1,824
303
15,993
L
408
82
0
428
1,142
195
0
29
1,078
2,950
27
L
Neith
Ichedt
Neith
2,123
406
0
603
1,575
416
0
64
1,511
0
18,429
L
2,767
310
0
908
2,808
646
0
109
2,449
17,317
0
W
Anhur
Protazio
Anhur
429
382
0
460
2,739
725
0
0
2,739
0
13,065
W
824
181
0
475
3,046
1,594
0
0
3,046
7,840
0
W
Kukulkan
gabrielpahop
Kukulkan
1,691
86
0
630
1,820
548
0
713
1,107
26,287
0
L
Ravana
kelakaa
Ravana
2,019
506
0
1,538
2,873
855
0
760
2,113
0
15,033
L
926
324
0
1,710
2,981
833
0
1,691
1,290
18,920
684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,037
Gold Earned
17,353
136
Minions Killed
149
0
Camps Cleared
0
517,735
Distance Traveled
477,243
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
3,549
710
44
9
0
121,366
0
W
Surtr
3,844
769
36
7
0
102,931
0
L
Scylla
2,765
553
5
1
0
72,931
0
L
Neith
3,996
799
31
6
0
90,459
0
L
Ra
3,472
694
42
8
0
104,222
0
W
Anhur
3,396
679
26
5
0
100,904
0
W
Ymir
3,597
719
7
1
0
105,671
4
W
Kukulkan
3,651
730
23
5
0
86,863
0
L
Ravana
3,634
727
36
7
0
120,627
0
L
Sol
3,486
697
35
7
0
89,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role