Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Reynuez
Chaac
Level 96
God Stats
1W - 1L
1,679 SR
Queue Stats
2W - 3L
1,586 Elo+
Solo
Hachiman
Hachiman
killerumbrellas
Hachiman
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 7L
1,699 Elo+
Solo
Team Averages
Level 115
1,536 SR
1,557 Elo+

VS

Team Averages
Level 170
1,589 SR
1,512 Elo+
Hera
Hera
AdrielGreen
Hera
Level 156
God Stats
9W - 6L
1,802 SR
Queue Stats
448W - 398L
1,604 Elo+
Solo
Da Ji
Da Ji
ColoradoRealtor
Da Ji
Level 206
God Stats
1W - 0L
1,535 SR
Queue Stats
3W - 5L
1,387 Elo+
Solo
Amaterasu
Amaterasu
Hel Vaak
Amaterasu
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 33L
1,437 Elo+
Solo
Medusa
Medusa
JmackAttack604
Medusa
Level 159
God Stats
3W - 4L
1,338 SR
Queue Stats
331W - 349L
1,553 Elo+
Solo
Tiamat
Tiamat
maximusaurelias
Tiamat
Level 206
God Stats
6W - 3L
1,768 SR
Queue Stats
541W - 381L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
1 / 1 / 5
6,627
1,325
3,909
3,543
1,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
 
Hercules
11
3 / 1 / 3
6,590
1,318
3,653
6,585
6,235
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
 
Serqet
11
2 / 2 / 3
6,479
1,296
4,581
6,131
2,992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Reynuez
Chaac
11
1 / 2 / 3
6,062
1,212
3,486
7,395
6,923
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
10
1 / 3 / 2
5,738
1,148
2,221
4,331
1,508
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Team 1 Tickets

343

VS

Team 2 Tickets

364

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 6
6,659
1,332
5,550
2,480
895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
3 / 4 / 6
6,822
1,364
6,794
7,093
3,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amaterasu
Hel Vaak
Amaterasu
11
2 / 2 / 4
6,126
1,225
3,910
6,333
5,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
2 / 1 / 5
6,326
1,265
3,957
3,390
1,323
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 0 / 8
5,867
1,173
4,312
1,576
804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
38
8
Kills
9
9
Deaths
8
16
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
1
5
3.5
L
Hercules
 
Hercules
3
1
3
4.5
L
Serqet
 
Serqet
2
2
3
1.75
W
2
1
6
5
W
3
4
6
1.5
W
Amaterasu
Hel Vaak
Amaterasu
2
2
4
2
W
2
1
5
4.5
L
Chaac
Reynuez
Chaac
1
2
3
1.25
L
Hachiman
1
3
2
0.67
W
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,850
Damage
24,523
27,985
Taken
20,872
19,092
Mitigated
11,884
2,069
Healing
2,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
3,909
659
0
250
3,543
1,434
0
1,331
2,094
15,884
0
L
Hercules
 
Hercules
3,653
735
0
914
6,585
6,235
0
2,374
4,003
0
8,576
L
Serqet
 
Serqet
4,581
1,440
0
283
6,131
2,992
0
1,456
4,535
0
13,865
W
5,550
1,845
0
0
2,480
895
0
692
1,747
18,128
553
W
6,794
1,999
0
479
7,093
3,721
0
906
5,980
0
12,087
W
Amaterasu
Hel Vaak
Amaterasu
3,910
2,008
0
1,917
6,333
5,141
0
1,652
4,441
342
6,917
W
3,957
1,749
0
0
3,390
1,323
0
468
2,922
0
16,828
L
Chaac
Reynuez
Chaac
3,486
613
0
622
7,395
6,923
0
2,740
4,373
0
13,325
L
Hachiman
2,221
1,389
0
0
4,331
1,508
0
1,367
2,882
0
3,601
W
4,312
226
0
279
1,576
804
0
191
1,355
9,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,496
Gold Earned
31,800
83
Minions Killed
100
5
Camps Cleared
6
459,229
Distance Traveled
525,622
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,627
1,325
26
5
3
84,547
0
L
Hercules
6,590
1,318
9
2
1
105,617
0
L
Serqet
6,479
1,296
22
4
1
113,993
0
W
Hera
6,659
1,332
37
7
0
99,217
0
W
Da Ji
6,822
1,364
7
1
2
99,862
0
W
Amaterasu
6,126
1,225
13
3
2
108,662
0
W
Medusa
6,326
1,265
29
6
1
106,011
0
L
Chaac
6,062
1,212
24
5
0
104,105
0
L
Hachiman
5,738
1,148
2
0
0
50,967
0
W
Tiamat
5,867
1,173
14
3
1
111,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role