Player Matchup

Neith
Neith
GetnToffe
Neith
Level 109
God Stats
7W - 7L
1,574 SR
Queue Stats
75W - 71L
1,541 Elo+
Party 1
Sun Wukong
Sun Wukong
Keeshunter01
Sun Wukong
Level 147
God Stats
1W - 1L
1,855 SR
Queue Stats
117W - 129L
1,564 Elo+
Party 1
Ao Kuang
Ao Kuang
Kojefly
Ao Kuang
Level 207
God Stats
8W - 6L
1,727 SR
Queue Stats
67W - 60L
1,613 Elo+
Solo
Hachiman
Hachiman
LucasHolmberg67
Hachiman
Level 158
God Stats
4W - 4L
1,736 SR
Queue Stats
208W - 243L
1,506 Elo+
Party 1
Atlas
Atlas
Math3rs2012
Atlas
Level 127
God Stats
0W - 1L
1,479 SR
Queue Stats
203W - 174L
1,548 Elo+
Solo
Team Averages
Level 150
1,674 SR
1,554 Elo+

VS

Team Averages
Level 145
1,578 SR
1,537 Elo+
Apollo
Apollo
AceK33
Apollo
Level 158
God Stats
10W - 4L
1,639 SR
Queue Stats
179W - 200L
1,472 Elo+
Party 2
Kuzenbo
Kuzenbo
Kupoclouds
Kuzenbo
Level 169
God Stats
4W - 4L
1,426 SR
Queue Stats
149W - 163L
1,491 Elo+
Party 2
Anubis
Anubis
Tiptoor
Anubis
Level 104
God Stats
160W - 139L
1,631 SR
Queue Stats
354W - 328L
1,575 Elo+
Solo
Ao Kuang
Ao Kuang
kv1nto
Ao Kuang
Level 146
God Stats
12W - 9L
1,694 SR
Queue Stats
138W - 109L
1,625 Elo+
Solo
Horus
Horus
nowensio
Horus
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 23L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
GetnToffe
Neith
13
0 / 1 / 2
7,023
540
6,581
6,720
1,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sun Wukong
Keeshunter01
Sun Wukong
12
0 / 3 / 0
7,202
554
6,967
12,873
6,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
Kojefly
Ao Kuang
11
1 / 6 / 0
6,116
470
4,455
12,733
4,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hachiman
10
0 / 5 / 1
5,720
440
5,084
10,364
3,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 3 / 0
6,334
487
7,548
12,281
6,964
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AceK33
Apollo
15
7 / 1 / 1
7,778
598
13,918
10,209
4,400
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kuzenbo
Kupoclouds
Kuzenbo
12
0 / 1 / 8
6,782
522
5,356
10,854
11,931
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
Tiptoor
Anubis
14
3 / 1 / 2
8,039
618
5,905
9,330
4,445
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
kv1nto
Ao Kuang
15
7 / 0 / 4
8,486
653
8,749
10,877
4,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Horus
nowensio
Horus
14
1 / 0 / 2
7,986
614
8,407
12,388
9,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
3
Kills
18
18
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Apollo
AceK33
Apollo
7
1
1
7.5
L
Neith
GetnToffe
Neith
0
1
2
1
L
Sun Wukong
Keeshunter01
Sun Wukong
0
3
0
0
L
Ao Kuang
Kojefly
Ao Kuang
1
6
0
0.17
W
Kuzenbo
Kupoclouds
Kuzenbo
0
1
8
4
L
Hachiman
0
5
1
0.1
L
2
3
0
0.67
W
Anubis
Tiptoor
Anubis
3
1
2
4
W
Ao Kuang
kv1nto
Ao Kuang
7
0
4
9
W
Horus
nowensio
Horus
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,635
Damage
42,335
54,971
Taken
53,658
23,735
Mitigated
34,475
12,462
Healing
27,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
AceK33
Apollo
13,918
9,260
0
5,947
10,209
4,400
0
3,803
6,406
0
81,611
L
Neith
GetnToffe
Neith
6,581
1,490
0
1,671
6,720
1,995
0
5,105
1,615
0
60,666
L
Sun Wukong
Keeshunter01
Sun Wukong
6,967
1,244
0
3,786
12,873
6,901
0
1,587
10,172
0
60,510
L
Ao Kuang
Kojefly
Ao Kuang
4,455
979
0
1,465
12,733
4,555
0
5,262
7,471
43,613
1,225
W
Kuzenbo
Kupoclouds
Kuzenbo
5,356
2,030
0
2,112
10,854
11,931
0
2,747
8,107
15,205
1,432
L
Hachiman
5,084
3,226
0
2,808
10,364
3,320
0
3,495
6,869
0
41,197
L
7,548
2,882
0
2,732
12,281
6,964
0
4,432
7,849
30,224
0
W
Anubis
Tiptoor
Anubis
5,905
43
0
4,544
9,330
4,445
640
2,352
6,978
64,061
0
W
Ao Kuang
kv1nto
Ao Kuang
8,749
1,836
0
7,215
10,877
4,383
0
2,166
8,711
71,908
14,542
W
Horus
nowensio
Horus
8,407
3,247
40
7,585
12,388
9,316
0
698
11,690
560
65,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,395
Gold Earned
39,071
420
Minions Killed
476
0
Camps Cleared
0
1,253,501
Distance Traveled
1,343,906
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,778
598
124
10
0
256,147
2
L
Neith
7,023
540
111
9
0
251,933
0
L
Sun Wukong
7,202
554
114
9
0
257,969
2
L
Ao Kuang
6,116
470
79
6
0
256,603
0
W
Kuzenbo
6,782
522
12
1
0
276,837
2
L
Hachiman
5,720
440
74
6
0
234,767
0
L
Atlas
6,334
487
42
3
0
252,229
4
W
Anubis
8,039
618
117
9
0
230,987
0
W
Ao Kuang
8,486
653
125
10
0
318,071
2
W
Horus
7,986
614
98
8
0
261,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role