Player Matchup

Danzaburou
Danzaburou
Gold III
 
Danzaburou
Gold III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold III
ArielizFez1030
Athena
Gold III
Level 159
God Stats
1W - 0L
1,438 SR
Queue Stats
58W - 59L
1,498 MMR
Party 2
Mulan
Mulan
Gold III
CynicalCaracal11
Mulan
Gold III
Level 157
God Stats
2W - 2L
1,689 SR
Queue Stats
41W - 42L
1,617 MMR
Party 2
Tiamat
Tiamat
Gold I
Dezca18
Tiamat
Gold I
Level 104
God Stats
1W - 1L
1,264 SR
Queue Stats
26W - 24L
1,555 MMR
Solo
Shiva
Shiva
Gold IV
HasbuGod
Shiva
Gold IV
Level 143
God Stats
5W - 1L
1,681 SR
Queue Stats
32W - 28L
1,533 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 137
1,514 SR
1,541 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 143
1,692 SR
1,548 MMR
Arachne
Arachne
Bronze III
I_Am_Dak
Arachne
Bronze III
Level 140
God Stats
1W - 1L
1,757 SR
Queue Stats
1W - 2L
1,546 MMR
Party 1
Bakasura
Bakasura
Bronze III
MadnessYeah26
Bakasura
Bronze III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Neith
Neith
Gold III
Mindfreak_AVP
Neith
Gold III
Level 141
God Stats
7W - 5L
1,676 SR
Queue Stats
91W - 89L
1,567 MMR
Solo
Ix Chel
Ix Chel
Gold I
kz8392
Ix Chel
Gold I
Level 158
God Stats
6W - 2L
1,858 SR
Queue Stats
256W - 251L
1,608 MMR
Solo
Bacchus
Bacchus
Gold IV
ricepudding6612
Bacchus
Gold IV
Level 129
God Stats
3W - 1L
1,672 SR
Queue Stats
53W - 52L
1,521 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
2 / 1 / 1
6,858
623
7,977
10,390
4,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 0 / 1
6,062
551
3,984
9,239
7,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
2 / 1 / 1
6,709
610
6,971
11,149
5,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Tiamat
Dezca18
Tiamat
12
2 / 1 / 2
6,751
614
3,927
5,208
2,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Shiva
HasbuGod
Shiva
14
3 / 0 / 2
8,163
742
6,252
5,785
3,130
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Bans
BellonaThorAo Kuang

VS

Bans
ThanatosAresOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
I_Am_Dak
Arachne
10
1 / 2 / 0
5,451
496
1,895
10,074
3,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bakasura
MadnessYeah26
Bakasura
11
0 / 3 / 0
6,083
553
541
9,420
4,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

11
1 / 2 / 0
5,990
545
8,585
8,664
3,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
kz8392
Ix Chel
10
1 / 3 / 1
5,878
534
5,919
7,150
2,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

10
0 / 0 / 1
5,928
539
5,602
8,916
8,465
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
10
Kills
3
3
Deaths
10
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
1
1
2.5
W
1
0
1
1.5
W
2
1
1
2.5
W
Tiamat
Dezca18
Tiamat
2
1
2
3
W
Shiva
HasbuGod
Shiva
3
0
2
4
L
Arachne
I_Am_Dak
Arachne
1
2
0
0.5
L
Bakasura
MadnessYeah26
Bakasura
0
3
0
0
L
1
2
0
0.5
L
Ix Chel
kz8392
Ix Chel
1
3
1
0.5
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,111
Damage
22,542
41,771
Taken
44,224
22,167
Mitigated
23,683
16,001
Healing
13,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
7,977
3,438
0
3,737
10,390
4,450
0
1,980
8,410
0
61,869
W
3,984
1,097
0
2,640
9,239
7,015
0
2,437
6,802
20,160
2,606
W
6,971
1,886
0
7,210
11,149
5,165
0
3,380
7,769
0
62,621
W
Tiamat
Dezca18
Tiamat
3,927
406
0
1,394
5,208
2,407
0
3,374
1,834
41,029
0
W
Shiva
HasbuGod
Shiva
6,252
1,569
0
1,020
5,785
3,130
469
275
5,415
0
64,338
L
Arachne
I_Am_Dak
Arachne
1,895
1,391
0
2,177
10,074
3,995
0
1,487
8,587
0
33,984
L
Bakasura
MadnessYeah26
Bakasura
541
321
0
3,568
9,420
4,403
0
0
9,420
0
26,285
L
8,585
2,460
0
2,390
8,664
3,855
0
688
7,976
0
54,589
L
Ix Chel
kz8392
Ix Chel
5,919
775
514
1,189
7,150
2,965
0
3,131
4,019
41,323
2,070
L
5,602
1,329
0
3,257
8,916
8,465
0
1,958
6,958
18,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,543
Gold Earned
29,330
439
Minions Killed
350
0
Camps Cleared
0
1,090,901
Distance Traveled
1,163,699
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,858
623
94
9
0
191,239
0
W
Athena
6,062
551
34
3
0
252,162
0
W
Mulan
6,709
610
115
10
0
234,698
0
W
Tiamat
6,751
614
80
7
0
211,626
2
W
Shiva
8,163
742
116
11
0
201,176
2
L
Arachne
5,451
496
56
5
0
257,714
0
L
Bakasura
6,083
553
92
8
0
231,794
0
L
Neith
5,990
545
89
8
0
206,872
2
L
Ix Chel
5,878
534
97
9
0
214,237
1
L
Bacchus
5,928
539
16
1
0
253,082
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role