Player Matchup

Izanami
Izanami
Silver I
 
Izanami
Silver I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Silver I
 
Cupid
Silver I
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Silver III
Soso19_
Achilles
Silver III
Level 97
God Stats
5W - 1L
1,867 SR
Queue Stats
147W - 155L
990 MMR
Party 1
Hun Batz
Hun Batz
Gold V
Touklakosss
Hun Batz
Gold V
Level 158
God Stats
2W - 2L
1,699 SR
Queue Stats
164W - 162L
1,328 MMR
Party 1
Ra
Ra
Silver IV
epiceris
Ra
Silver IV
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 46L
1,217 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,613 SR
1,307 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,647 SR
1,180 MMR
Nu Wa
Nu Wa
Silver I
Niksch85
Nu Wa
Silver I
Level 218
God Stats
88W - 76L
1,529 SR
Queue Stats
136W - 141L
1,161 MMR
Solo
Chang'e
Chang'e
Silver IV
Polvooron
Chang'e
Silver IV
Level 89
God Stats
19W - 17L
1,637 SR
Queue Stats
65W - 58L
1,239 MMR
Party 2
Danzaburou
Danzaburou
Bronze IV
STARENt2
Danzaburou
Bronze IV
Level 79
God Stats
1W - 1L
1,652 SR
Queue Stats
14W - 22L
1,175 MMR
Party 2
Xing Tian
Xing Tian
Silver II
Xartorias13X
Xing Tian
Silver II
Level 84
God Stats
1W - 0L
1,812 SR
Queue Stats
87W - 95L
1,113 MMR
Solo
Loki
Loki
Gold V
jiddo
Loki
Gold V
Level 105
God Stats
5W - 2L
1,604 SR
Queue Stats
40W - 40L
1,212 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
3 / 2 / 1
7,021
585
7,249
9,658
3,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cupid
 
Cupid
10
2 / 4 / 2
6,242
520
5,132
10,745
3,209
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
Soso19_
Achilles
12
1 / 2 / 3
6,384
532
5,508
11,034
7,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hun Batz
Touklakosss
Hun Batz
13
3 / 2 / 1
6,605
550
5,027
11,839
4,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

4
0 / 1 / 0
4,113
343
131
2,298
552
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
BacchusSun WukongAwilix

VS

Bans
SusanoThanatosAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Niksch85
Nu Wa
12
2 / 3 / 0
6,993
583
6,196
7,048
2,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
Polvooron
Chang'e
14
2 / 1 / 4
7,546
629
8,328
7,220
2,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
STARENt2
Danzaburou
12
3 / 1 / 0
7,136
595
5,312
6,367
2,219
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
Xartorias13X
Xing Tian
10
1 / 3 / 2
6,388
532
3,915
12,653
7,871
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Loki
jiddo
Loki
12
2 / 1 / 1
6,589
549
4,172
8,590
2,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
17
9
Kills
10
11
Deaths
9
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
2
1
1.75
L
Cupid
 
Cupid
2
4
2
0.75
W
Nu Wa
Niksch85
Nu Wa
2
3
0
0.67
W
Chang'e
Polvooron
Chang'e
2
1
4
4
W
Danzaburou
STARENt2
Danzaburou
3
1
0
3
L
Achilles
Soso19_
Achilles
1
2
3
1.25
L
Hun Batz
Touklakosss
Hun Batz
3
2
1
1.75
W
Xing Tian
Xartorias13X
Xing Tian
1
3
2
0.67
L
0
1
0
0
W
Loki
jiddo
Loki
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,047
Damage
27,923
45,574
Taken
41,878
19,495
Mitigated
17,792
18,872
Healing
15,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,249
5,291
0
3,484
9,658
3,564
0
2,460
7,166
0
58,879
L
Cupid
 
Cupid
5,132
2,906
503
4,218
10,745
3,209
0
5,416
4,951
0
33,645
W
Nu Wa
Niksch85
Nu Wa
6,196
1,928
0
1,265
7,048
2,057
0
0
6,373
42,360
1,338
W
Chang'e
Polvooron
Chang'e
8,328
624
576
2,641
7,220
2,652
322
131
7,089
57,007
2,662
W
Danzaburou
STARENt2
Danzaburou
5,312
2,789
0
3,337
6,367
2,219
714
0
6,367
0
43,334
L
Achilles
Soso19_
Achilles
5,508
566
0
4,820
11,034
7,801
0
4,595
6,431
0
44,601
L
Hun Batz
Touklakosss
Hun Batz
5,027
814
0
4,939
11,839
4,369
0
3,956
7,639
0
54,826
W
Xing Tian
Xartorias13X
Xing Tian
3,915
702
0
2,889
12,653
7,871
0
0
12,612
19,621
0
L
131
0
0
908
2,298
552
0
1,128
998
9,305
0
W
Loki
jiddo
Loki
4,172
976
0
4,700
8,590
2,993
0
0
8,502
0
48,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,365
Gold Earned
34,652
317
Minions Killed
338
0
Camps Cleared
0
1,000,646
Distance Traveled
1,244,989
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,021
585
95
8
0
204,033
6
L
Cupid
6,242
520
61
5
0
221,153
0
W
Nu Wa
6,993
583
66
6
0
208,561
0
W
Chang'e
7,546
629
100
8
0
266,091
0
W
Danzaburou
7,136
595
69
6
0
235,017
0
L
Achilles
6,384
532
60
5
0
220,539
1
L
Hun Batz
6,605
550
86
7
0
290,641
0
W
Xing Tian
6,388
532
16
1
0
256,576
2
L
Ra
4,113
343
15
1
0
64,280
0
W
Loki
6,589
549
87
7
0
278,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role