Player Matchup

Tiamat
Tiamat
Ilkhanate
Tiamat
Level 137
God Stats
3W - 0L
1,829 SR
Queue Stats
51W - 49L
1,489 Elo+
Solo
Sun Wukong
Sun Wukong
Magnificent120
Sun Wukong
Level 123
God Stats
4W - 4L
1,231 SR
Queue Stats
111W - 89L
1,561 Elo+
Solo
Gilgamesh
Gilgamesh
Salsa_74u
Gilgamesh
Level 142
God Stats
7W - 5L
1,566 SR
Queue Stats
319W - 356L
1,519 Elo+
Solo
Baba Yaga
Baba Yaga
aamendozaex
Baba Yaga
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 111L
1,559 Elo+
Solo
Aphrodite
Aphrodite
zennypennyy
Aphrodite
Level 116
God Stats
15W - 11L
1,527 SR
Queue Stats
261W - 254L
1,595 Elo+
Solo
Team Averages
Level 125
1,531 SR
1,545 Elo+

VS

Team Averages
Level 106
1,522 SR
1,580 Elo+
Jormungandr
Jormungandr
Leozitss
Jormungandr
Level 67
God Stats
8W - 11L
1,587 SR
Queue Stats
420W - 405L
1,510 Elo+
Solo
The Morrigan
The Morrigan
Saataniiaa
The Morrigan
Level 124
God Stats
5W - 8L
1,483 SR
Queue Stats
28W - 25L
1,522 Elo+
Party 1
Chang'e
Chang'e
enragedkittten
Chang'e
Level 16
God Stats
0W - 2L
1,292 SR
Queue Stats
1W - 2L
1,699 Elo+
Party 1
Shiva
Shiva
instingalex
Shiva
Level 184
God Stats
31W - 32L
1,631 SR
Queue Stats
470W - 501L
1,583 Elo+
Solo
Medusa
Medusa
zNeme
Medusa
Level 139
God Stats
6W - 5L
1,616 SR
Queue Stats
401W - 385L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Ilkhanate
Tiamat
15
1 / 0 / 9
9,496
1,055
5,996
4,232
2,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sun Wukong
Magnificent120
Sun Wukong
15
2 / 1 / 7
9,421
1,047
8,698
9,148
8,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gilgamesh
Salsa_74u
Gilgamesh
15
3 / 0 / 7
9,950
1,106
8,375
11,237
11,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baba Yaga
aamendozaex
Baba Yaga
15
4 / 0 / 4
9,847
1,094
5,232
4,336
2,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Aphrodite
zennypennyy
Aphrodite
15
1 / 2 / 7
9,161
1,018
8,905
7,666
4,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Team 1 Tickets

334

VS

Team 2 Tickets

190

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Leozitss
Jormungandr
13
0 / 1 / 3
8,769
974
4,724
7,747
6,877
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

The Morrigan
Saataniiaa
The Morrigan
14
2 / 4 / 1
9,585
1,065
6,329
7,861
2,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 2 / 1
8,305
923
2,146
7,836
2,612
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 4 / 2
8,497
944
8,163
10,197
7,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
zNeme
Medusa
13
0 / 0 / 3
8,498
944
10,203
6,227
2,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
11
Kills
3
3
Deaths
11
34
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Ilkhanate
Tiamat
1
0
9
5.5
L
Jormungandr
Leozitss
Jormungandr
0
1
3
1.5
W
Sun Wukong
Magnificent120
Sun Wukong
2
1
7
5.5
L
The Morrigan
Saataniiaa
The Morrigan
2
4
1
0.63
W
Gilgamesh
Salsa_74u
Gilgamesh
3
0
7
6.5
W
Baba Yaga
aamendozaex
Baba Yaga
4
0
4
6
L
0
2
1
0.25
L
1
4
2
0.5
L
Medusa
zNeme
Medusa
0
0
3
1.5
W
Aphrodite
zennypennyy
Aphrodite
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,206
Damage
31,565
36,619
Taken
39,868
28,893
Mitigated
22,102
10,586
Healing
2,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Ilkhanate
Tiamat
5,996
501
0
894
4,232
2,477
0
928
3,234
25,458
0
L
Jormungandr
Leozitss
Jormungandr
4,724
195
0
352
7,747
6,877
0
3,763
3,116
16,176
0
W
Sun Wukong
Magnificent120
Sun Wukong
8,698
1,272
0
1,208
9,148
8,807
0
3,851
4,942
0
19,814
L
The Morrigan
Saataniiaa
The Morrigan
6,329
1,100
0
0
7,861
2,766
0
3,995
3,144
22,530
2,284
W
Gilgamesh
Salsa_74u
Gilgamesh
8,375
1,627
0
478
11,237
11,139
0
3,170
7,582
5,540
19,177
W
Baba Yaga
aamendozaex
Baba Yaga
5,232
486
0
1,092
4,336
2,009
0
941
3,311
25,831
529
L
2,146
199
574
897
7,836
2,612
0
3,920
3,228
10,353
0
L
8,163
1,347
0
580
10,197
7,637
0
4,082
5,013
257
11,782
L
Medusa
zNeme
Medusa
10,203
3,167
0
492
6,227
2,210
0
3,612
2,160
0
25,342
W
Aphrodite
zennypennyy
Aphrodite
8,905
650
3,918
2,996
7,666
4,461
0
2,498
4,973
20,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,875
Gold Earned
43,654
199
Minions Killed
144
10
Camps Cleared
5
964,819
Distance Traveled
694,201
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,496
1,055
35
4
4
227,675
0
L
Jormungandr
8,769
974
22
2
0
140,238
0
W
Sun Wukong
9,421
1,047
29
3
0
202,465
0
L
The Morrigan
9,585
1,065
53
6
2
133,747
0
W
Gilgamesh
9,950
1,106
38
4
2
186,106
0
W
Baba Yaga
9,847
1,094
58
6
2
167,235
0
L
Chang'e
8,305
923
31
3
0
134,571
0
L
Shiva
8,497
944
8
1
2
141,432
0
L
Medusa
8,498
944
30
3
1
144,213
0
W
Aphrodite
9,161
1,018
39
4
2
181,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role