Player Matchup

Bellona
Bellona
Platinum IV
 
Bellona
Platinum IV
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ishtar
Ishtar
Gold II
 
Ishtar
Gold II
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Odin
Odin
Platinum I
AlCev
Odin
Platinum I
Level 169
God Stats
3W - 3L
1,523 SR
Queue Stats
327W - 309L
1,938 MMR
Solo
Merlin
Merlin
Diamond IV
DrMathers
Merlin
Diamond IV
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 45L
2,062 MMR
Solo
Ao Kuang
Ao Kuang
Platinum II
MaxPeCausa
Ao Kuang
Platinum II
Level 69
God Stats
6W - 8L
1,453 SR
Queue Stats
111W - 88L
2,051 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 129
1,495 SR
1,810 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 161
1,712 SR
1,877 MMR
Thoth
Thoth
Diamond V
 
Thoth
Diamond V
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Nemesis
Nemesis
Platinum III
Jossseis
Nemesis
Platinum III
Level 140
God Stats
2W - 1L
1,727 SR
Queue Stats
54W - 46L
1,907 MMR
Solo
Kuzenbo
Kuzenbo
Diamond V
POSTDRAMA
Kuzenbo
Diamond V
Level 158
God Stats
24W - 17L
1,716 SR
Queue Stats
558W - 538L
2,089 MMR
Party 1
Osiris
Osiris
Platinum III
Sev7nthSword
Osiris
Platinum III
Level 309
God Stats
5W - 3L
1,820 SR
Queue Stats
508W - 494L
1,898 MMR
Party 1
Rama
Rama
Diamond V
Suk4SoloLane
Rama
Diamond V
Level 108
God Stats
1W - 1L
1,796 SR
Queue Stats
19W - 24L
1,992 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
8
3 / 0 / 0
4,613
923
2,130
2,847
1,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ishtar
 
Ishtar
6
2 / 0 / 0
3,679
736
3,624
2,983
920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Odin
AlCev
Odin
6
0 / 0 / 3
3,982
796
1,066
2,447
1,289
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
DrMathers
Merlin
8
2 / 0 / 1
4,183
837
1,960
2,835
801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ao Kuang
MaxPeCausa
Ao Kuang
6
1 / 0 / 2
3,443
689
3,238
3,387
1,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
AresAgniSerqetThor

VS

Bans
SobekKaliAthenaLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
6
0 / 3 / 0
3,467
693
1,646
3,616
1,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nemesis
Jossseis
Nemesis
5
0 / 0 / 0
3,169
634
1,418
4,607
1,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
POSTDRAMA
Kuzenbo
5
0 / 2 / 0
3,281
656
1,042
5,526
4,404
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Osiris
2
0 / 1 / 0
2,752
550
475
1,206
622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

5
0 / 3 / 0
3,093
619
2,986
5,306
1,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
0
8
Kills
0
0
Deaths
9
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
3
0
0
3
W
Ishtar
 
Ishtar
2
0
0
2
L
Thoth
 
Thoth
0
3
0
0
W
Odin
AlCev
Odin
0
0
3
1.5
W
Merlin
DrMathers
Merlin
2
0
1
2.5
L
Nemesis
Jossseis
Nemesis
0
0
0
0
W
Ao Kuang
MaxPeCausa
Ao Kuang
1
0
2
2
L
Kuzenbo
POSTDRAMA
Kuzenbo
0
2
0
0
L
Osiris
0
1
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,018
Damage
7,567
14,499
Taken
20,261
5,884
Mitigated
9,022
7,581
Healing
6,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
2,130
870
0
1,997
2,847
1,551
0
125
2,656
0
23,455
W
Ishtar
 
Ishtar
3,624
2,680
0
2,508
2,983
920
0
0
2,983
0
27,510
L
Thoth
 
Thoth
1,646
39
0
431
3,616
1,149
0
1,776
1,656
18,571
0
W
Odin
AlCev
Odin
1,066
263
0
1,476
2,447
1,289
0
317
2,130
0
9,904
W
Merlin
DrMathers
Merlin
1,960
322
0
682
2,835
801
0
1,406
1,189
21,626
0
L
Nemesis
Jossseis
Nemesis
1,418
754
0
2,730
4,607
1,287
0
983
3,624
0
14,488
W
Ao Kuang
MaxPeCausa
Ao Kuang
3,238
622
0
918
3,387
1,323
0
600
2,787
16,501
0
L
Kuzenbo
POSTDRAMA
Kuzenbo
1,042
360
0
1,362
5,526
4,404
0
1,268
4,258
4,873
0
L
Osiris
475
272
0
244
1,206
622
0
0
1,206
0
4,479
L
2,986
2,422
0
1,787
5,306
1,560
0
987
4,319
0
19,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,900
Gold Earned
15,762
188
Minions Killed
129
0
Camps Cleared
0
564,682
Distance Traveled
485,602
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
4,613
923
47
9
0
119,180
2
W
Ishtar
3,679
736
52
10
0
88,843
0
L
Thoth
3,467
693
39
8
0
108,258
0
W
Odin
3,982
796
10
2
0
117,425
0
W
Merlin
4,183
837
55
11
0
112,443
0
L
Nemesis
3,169
634
36
7
0
135,101
0
W
Ao Kuang
3,443
689
24
5
0
126,791
0
L
Kuzenbo
3,281
656
5
1
0
117,353
0
L
Osiris
2,752
550
10
2
0
26,210
0
L
Rama
3,093
619
39
8
0
98,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role