Player Matchup

Sun Wukong
Sun Wukong
BILLIRIBILLI
Sun Wukong
Level 68
God Stats
11W - 10L
1,333 SR
Queue Stats
33W - 38L
1,322 Elo+
Solo
Chiron
Chiron
MyBry-_-1997
Chiron
Level 93
God Stats
35W - 31L
1,262 SR
Queue Stats
64W - 92L
1,143 Elo+
Party 1
Thanatos
Thanatos
Tanatos7110
Thanatos
Level 17
God Stats
3W - 2L
1,348 SR
Queue Stats
31W - 63L
1,016 Elo+
Party 1
Team Averages
Level 59
1,314 SR
1,160 Elo+

VS

Team Averages
Level 85
1,560 SR
1,488 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
GoldenZettah
Fenrir
Level 69
God Stats
2W - 5L
1,414 SR
Queue Stats
67W - 55L
1,454 Elo+
Party 2
Medusa
Medusa
marcospro18
Medusa
Level 41
God Stats
1W - 1L
1,765 SR
Queue Stats
9W - 5L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BILLIRIBILLI
Sun Wukong
10
0 / 5 / 0
5,971
597
6,607
13,573
12,443
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Chiron
11
0 / 5 / 0
6,321
632
4,765
9,646
3,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
Tanatos7110
Thanatos
9
0 / 6 / 0
5,989
599
4,579
8,901
3,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
6 / 0 / 9
8,699
870
10,090
11,853
11,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Fenrir
13
6 / 0 / 6
8,686
869
8,262
7,449
4,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
13
3 / 0 / 11
8,232
823
8,259
6,278
3,300
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
41
0
Kills
15
16
Deaths
0
0
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
6
0
9
10.5
W
Sun Wukong
BILLIRIBILLI
Sun Wukong
0
5
0
0
L
Fenrir
6
0
6
9
W
Chiron
0
5
0
0
W
Thanatos
Tanatos7110
Thanatos
0
6
0
0
L
Medusa
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,951
Damage
26,611
32,120
Taken
25,580
19,456
Mitigated
19,219
6,457
Healing
12,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
10,090
2,234
3,622
6,507
11,853
11,552
645
85
11,768
23,226
4,328
W
Sun Wukong
BILLIRIBILLI
Sun Wukong
6,607
1,085
0
1,790
13,573
12,443
0
3,271
9,246
252
18,570
L
Fenrir
8,262
1,261
0
1,802
7,449
4,367
907
18
7,431
0
25,259
W
Chiron
4,765
1,603
507
1,539
9,646
3,560
0
2,430
6,852
0
26,726
W
Thanatos
Tanatos7110
Thanatos
4,579
1,293
0
2,621
8,901
3,453
0
2,369
6,146
0
16,341
L
Medusa
8,259
3,319
0
1,036
6,278
3,300
839
61
6,190
0
31,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,281
Gold Earned
25,617
93
Minions Killed
136
0
Camps Cleared
0
511,509
Distance Traveled
569,554
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,699
870
49
5
0
169,486
0
W
Sun Wukong
5,971
597
11
1
0
183,622
0
L
Fenrir
8,686
869
37
4
0
198,077
0
W
Chiron
6,321
632
57
6
0
151,429
0
W
Thanatos
5,989
599
25
3
0
176,458
0
L
Medusa
8,232
823
50
5
0
201,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role