Player Matchup

Athena
Athena
 
Athena
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ITommyOP
Sol
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
271W - 247L
1,480 Elo+
Solo
Chaac
Chaac
Jm665174
Chaac
Level 58
God Stats
8W - 21L
1,184 SR
Queue Stats
487W - 497L
1,439 Elo+
Solo
Anubis
Anubis
JustBiohazard
Anubis
Level 109
God Stats
0W - 2L
1,171 SR
Queue Stats
3W - 10L
1,311 Elo+
Solo
Baron Samedi
Baron Samedi
NAJIRAMBA
Baron Samedi
Level 207
God Stats
4W - 4L
1,702 SR
Queue Stats
284W - 280L
1,529 Elo+
Solo
Team Averages
Level 101
1,412 SR
1,452 Elo+

VS

Team Averages
Level 101
1,575 SR
1,462 Elo+
Bastet
Bastet
BBooyKun
Bastet
Level 146
God Stats
44W - 20L
1,884 SR
Queue Stats
578W - 585L
1,479 Elo+
Solo
Anubis
Anubis
Primalsin201
Anubis
Level 94
God Stats
8W - 10L
1,468 SR
Queue Stats
166W - 147L
1,517 Elo+
Solo
Terra
Terra
Sadystoteles
Terra
Level 87
God Stats
2W - 2L
1,544 SR
Queue Stats
14W - 18L
1,352 Elo+
Solo
Danzaburou
Danzaburou
Supagudg
Danzaburou
Level 146
God Stats
10W - 8L
1,478 SR
Queue Stats
304W - 291L
1,463 Elo+
Solo
Gilgamesh
Gilgamesh
THELVADAAM25
Gilgamesh
Level 30
God Stats
41W - 49L
1,500 SR
Queue Stats
631W - 637L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
0 / 6 / 2
5,869
391
2,504
11,777
4,077
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

13
6 / 4 / 1
8,207
547
9,508
12,845
4,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Jm665174
Chaac
12
1 / 3 / 3
7,515
501
9,365
13,495
6,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
3 / 5 / 3
7,191
479
5,945
8,492
3,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Baron Samedi
NAJIRAMBA
Baron Samedi
14
3 / 6 / 1
8,072
538
8,859
13,411
6,222
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
BBooyKun
Bastet
15
14 / 3 / 1
9,425
628
11,067
15,087
5,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
14
2 / 3 / 10
9,045
603
11,787
12,163
5,831
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
2 / 4 / 4
7,681
512
3,491
12,023
8,658
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
Supagudg
Danzaburou
12
3 / 2 / 3
7,562
504
9,244
8,492
3,018
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
THELVADAAM25
Gilgamesh
14
3 / 1 / 3
8,280
552
6,023
14,003
13,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
45
13
Kills
24
24
Deaths
13
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
6
2
0.17
W
Bastet
BBooyKun
Bastet
14
3
1
4.83
L
6
4
1
1.63
L
Chaac
Jm665174
Chaac
1
3
3
0.83
L
3
5
3
0.9
L
Baron Samedi
NAJIRAMBA
Baron Samedi
3
6
1
0.58
W
Anubis
2
3
10
2.33
W
2
4
4
1
W
Danzaburou
Supagudg
Danzaburou
3
2
3
2.25
W
Gilgamesh
THELVADAAM25
Gilgamesh
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,181
Damage
41,612
60,020
Taken
61,768
24,457
Mitigated
36,259
16,347
Healing
18,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
2,504
858
0
1,028
11,777
4,077
316
4,613
7,164
11,137
0
W
Bastet
BBooyKun
Bastet
11,067
3,367
0
6,367
15,087
5,565
52
5,432
9,655
0
56,448
L
9,508
4,949
0
6,218
12,845
4,027
912
1,486
11,359
49,964
2,425
L
Chaac
Jm665174
Chaac
9,365
1,805
0
2,246
13,495
6,719
0
3,665
9,145
0
44,320
L
5,945
235
0
2,468
8,492
3,412
112
1,081
7,366
31,654
780
L
Baron Samedi
NAJIRAMBA
Baron Samedi
8,859
369
611
3,776
13,411
6,222
38
3,942
9,376
57,875
0
W
Anubis
11,787
796
206
5,023
12,163
5,831
656
7,046
5,117
70,337
2,417
W
3,491
595
188
1,790
12,023
8,658
6
5,579
6,444
27,903
718
W
Danzaburou
Supagudg
Danzaburou
9,244
4,813
0
2,551
8,492
3,018
1,017
5,969
2,523
0
48,057
W
Gilgamesh
THELVADAAM25
Gilgamesh
6,023
1,213
0
1,890
14,003
13,187
487
2,097
11,906
0
41,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,854
Gold Earned
41,993
262
Minions Killed
355
0
Camps Cleared
0
1,245,048
Distance Traveled
1,402,018
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,869
391
13
1
0
210,445
0
W
Bastet
9,425
628
78
5
0
295,932
0
L
Sol
8,207
547
65
4
0
255,554
0
L
Chaac
7,515
501
55
4
0
285,237
0
L
Anubis
7,191
479
40
3
0
239,889
0
L
Baron Samedi
8,072
538
89
6
0
253,923
3
W
Anubis
9,045
603
109
7
0
251,713
0
W
Terra
7,681
512
39
3
0
311,489
3
W
Danzaburou
7,562
504
73
5
0
290,145
3
W
Gilgamesh
8,280
552
56
4
0
252,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role