Player Matchup

Vulcan
Vulcan
I_EviL--SpiRiT_I
Vulcan
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 30L
1,362 Elo+
Solo
Rama
Rama
Kolympa
Rama
Level 105
God Stats
7W - 4L
1,913 SR
Queue Stats
66W - 66L
1,557 Elo+
Solo
Horus
Horus
LordChaosNL
Horus
Level 89
God Stats
3W - 3L
1,374 SR
Queue Stats
194W - 199L
1,478 Elo+
Solo
Ravana
Ravana
ThreeBigGuysAnd
Ravana
Level 62
God Stats
8W - 0L
1,969 SR
Queue Stats
250W - 58L
1,738 Elo+
Party 1
Ix Chel
Ix Chel
buksnacuksna
Ix Chel
Level 87
God Stats
12W - 2L
1,849 SR
Queue Stats
666W - 230L
1,637 Elo+
Party 1
Team Averages
Level 98
1,721 SR
1,554 Elo+

VS

Team Averages
Level 107
1,707 SR
1,573 Elo+
Anubis
Anubis
 
Anubis
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
AntiCheatBot
Ymir
Level 149
God Stats
12W - 8L
1,729 SR
Queue Stats
38W - 44L
1,507 Elo+
Solo
Da Ji
Da Ji
Lahla
Da Ji
Level 105
God Stats
12W - 2L
2,013 SR
Queue Stats
107W - 121L
1,463 Elo+
Solo
Nut
Nut
LokenEz
Nut
Level 81
God Stats
10W - 8L
1,552 SR
Queue Stats
75W - 78L
1,472 Elo+
Solo
Ne Zha
Ne Zha
MaybeDefinite
Ne Zha
Level 116
God Stats
7W - 2L
1,739 SR
Queue Stats
318W - 42L
1,920 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 7
7,709
1,101
11,229
5,084
1,937
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
Kolympa
Rama
13
4 / 5 / 3
8,522
1,217
4,864
9,953
3,496
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
0 / 1 / 6
7,101
1,014
3,301
8,560
7,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 1 / 8
7,822
1,117
7,181
6,279
5,717
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ix Chel
buksnacuksna
Ix Chel
13
2 / 1 / 5
7,709
1,101
9,373
4,641
1,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Team 1 Tickets

327

VS

Team 2 Tickets

309

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
1 / 2 / 3
7,363
1,052
4,176
6,571
3,408
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 2 / 7
8,128
1,161
4,102
10,197
9,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Da Ji
Lahla
Da Ji
13
2 / 3 / 4
7,448
1,064
7,626
9,126
5,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nut
12
1 / 2 / 2
7,068
1,010
3,407
4,670
1,857
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
6 / 2 / 1
8,710
1,244
12,388
8,920
3,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
27
10
Kills
10
10
Deaths
11
29
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
2
3
1.25
L
0
2
7
1.75
W
2
2
7
2.75
W
Rama
Kolympa
Rama
4
5
3
1.1
L
Da Ji
Lahla
Da Ji
2
3
4
1.33
L
Nut
1
2
2
1
W
0
1
6
3
L
6
2
1
3.25
W
2
1
8
6
W
Ix Chel
buksnacuksna
Ix Chel
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,948
Damage
31,699
34,517
Taken
39,484
20,087
Mitigated
23,687
6,586
Healing
2,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,176
264
0
766
6,571
3,408
0
4,029
2,498
14,991
0
L
4,102
286
0
693
10,197
9,340
0
6,263
3,711
12,843
1,104
W
11,229
4,037
0
0
5,084
1,937
0
513
4,571
20,480
236
W
Rama
Kolympa
Rama
4,864
4,538
0
526
9,953
3,496
0
2,849
7,104
0
11,052
L
Da Ji
Lahla
Da Ji
7,626
1,489
0
0
9,126
5,204
0
4,976
4,030
0
11,942
L
Nut
3,407
1,526
0
151
4,670
1,857
0
1,658
2,938
0
11,461
W
3,301
1,662
723
2,322
8,560
7,105
0
2,347
6,213
0
10,617
L
12,388
3,719
0
657
8,920
3,878
0
3,797
5,028
0
35,586
W
7,181
1,891
0
1,312
6,279
5,717
0
1,214
5,065
212
15,772
W
Ix Chel
buksnacuksna
Ix Chel
9,373
1,506
1,094
609
4,641
1,832
0
662
3,979
28,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,863
Gold Earned
38,717
122
Minions Killed
128
7
Camps Cleared
4
675,228
Distance Traveled
618,268
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,363
1,052
29
4
0
121,037
0
L
Ymir
8,128
1,161
22
3
0
135,372
0
W
Vulcan
7,709
1,101
24
3
1
138,215
0
W
Rama
8,522
1,217
21
3
2
117,927
0
L
Da Ji
7,448
1,064
4
1
0
128,650
0
L
Nut
7,068
1,010
23
3
1
84,359
0
W
Horus
7,101
1,014
15
2
1
136,892
0
L
Ne Zha
8,710
1,244
50
7
3
148,850
0
W
Ravana
7,822
1,117
26
4
1
138,003
0
W
Ix Chel
7,709
1,101
36
5
2
144,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role