Player Matchup

Anhur
Anhur
DuckYea
Anhur
Level 118
God Stats
1W - 5L
1,288 SR
Queue Stats
51W - 89L
1,420 Elo+
Party 1
Nemesis
Nemesis
PapaChuhnkie
Nemesis
Level 157
God Stats
3W - 3L
1,875 SR
Queue Stats
32W - 34L
1,584 Elo+
Solo
Izanami
Izanami
QuickFooFoo
Izanami
Level 89
God Stats
0W - 1L
1,723 SR
Queue Stats
78W - 123L
1,452 Elo+
Party 1
Lancelot
Lancelot
Seīryū
Lancelot
Level 55
God Stats
1W - 5L
1,329 SR
Queue Stats
177W - 176L
1,538 Elo+
Party 1
Sylvanus
Sylvanus
illEagalParrot
Sylvanus
Level 25
God Stats
3W - 5L
1,500 SR
Queue Stats
250W - 253L
1,515 Elo+
Party 1
Team Averages
Level 89
1,543 SR
1,502 Elo+

VS

Team Averages
Level 167
1,706 SR
1,559 Elo+
Ah Muzen Cab
Ah Muzen Cab
Gentoes
Ah Muzen Cab
Level 149
God Stats
3W - 0L
1,712 SR
Queue Stats
4W - 3L
1,519 Elo+
Solo
Sylvanus
Sylvanus
Heliumdarck
Sylvanus
Level 182
God Stats
6W - 3L
1,631 SR
Queue Stats
396W - 370L
1,574 Elo+
Solo
Thanatos
Thanatos
XGrimReaperX108
Thanatos
Level 142
God Stats
12W - 10L
1,681 SR
Queue Stats
532W - 502L
1,573 Elo+
Solo
Surtr
Surtr
iF6at10min
Surtr
Level 129
God Stats
11W - 14L
1,695 SR
Queue Stats
1,000W - 939L
1,598 Elo+
Solo
Anubis
Anubis
whostolemywolf
Anubis
Level 232
God Stats
14W - 6L
1,813 SR
Queue Stats
493W - 467L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DuckYea
Anhur
11
1 / 0 / 0
5,353
535
1,379
5,565
1,903
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
PapaChuhnkie
Nemesis
10
2 / 2 / 1
5,297
530
5,082
10,656
3,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
QuickFooFoo
Izanami
9
0 / 2 / 2
4,918
492
1,303
5,937
1,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
Seīryū
Lancelot
11
0 / 2 / 0
5,684
568
4,343
8,990
4,283
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sylvanus
9
0 / 0 / 3
5,277
528
2,213
8,284
4,989
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Gentoes
Ah Muzen Cab
11
0 / 1 / 0
5,849
585
4,255
6,591
2,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sylvanus
Heliumdarck
Sylvanus
10
0 / 0 / 3
5,627
563
4,170
6,675
4,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
10
2 / 1 / 1
5,329
533
3,665
7,654
2,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Surtr
11
1 / 0 / 4
6,376
638
5,846
6,672
3,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
3 / 1 / 1
6,276
628
6,825
5,244
2,526
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
3
Kills
6
6
Deaths
3
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anhur
DuckYea
Anhur
1
0
0
1
W
Ah Muzen Cab
Gentoes
Ah Muzen Cab
0
1
0
0
W
Sylvanus
Heliumdarck
Sylvanus
0
0
3
1.5
L
Nemesis
PapaChuhnkie
Nemesis
2
2
1
1.25
L
Izanami
QuickFooFoo
Izanami
0
2
2
0.5
L
Lancelot
Seīryū
Lancelot
0
2
0
0
W
Thanatos
2
1
1
2.5
W
Surtr
1
0
4
3
L
Sylvanus
0
0
3
1.5
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,320
Damage
24,761
39,432
Taken
32,836
16,567
Mitigated
15,962
13,891
Healing
16,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
DuckYea
Anhur
1,379
620
0
1,206
5,565
1,903
0
1,036
4,529
0
35,590
W
Ah Muzen Cab
Gentoes
Ah Muzen Cab
4,255
1,624
0
494
6,591
2,231
747
723
5,868
0
49,738
W
Sylvanus
Heliumdarck
Sylvanus
4,170
1,417
674
2,638
6,675
4,497
42
925
5,750
15,918
2,644
L
Nemesis
PapaChuhnkie
Nemesis
5,082
2,386
0
2,358
10,656
3,722
0
2,159
8,368
0
35,797
L
Izanami
QuickFooFoo
Izanami
1,303
770
0
1,079
5,937
1,670
0
3,318
2,619
0
28,046
L
Lancelot
Seīryū
Lancelot
4,343
1,093
0
2,686
8,990
4,283
0
1,591
6,910
0
40,425
W
Thanatos
3,665
941
0
7,407
7,654
2,739
0
403
7,251
0
39,268
W
Surtr
5,846
2,366
0
3,358
6,672
3,969
589
0
6,672
1,265
37,351
L
Sylvanus
2,213
1,017
2,946
3,616
8,284
4,989
0
2,719
5,565
23,432
0
W
6,825
359
0
2,267
5,244
2,526
280
162
5,082
48,200
1,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,529
Gold Earned
29,457
308
Minions Killed
355
0
Camps Cleared
0
978,618
Distance Traveled
995,449
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,353
535
81
8
0
182,985
0
W
Ah Muzen Cab
5,849
585
96
10
0
191,707
0
W
Sylvanus
5,627
563
27
3
0
176,753
3
L
Nemesis
5,297
530
62
6
0
222,424
0
L
Izanami
4,918
492
57
6
0
177,144
0
L
Lancelot
5,684
568
75
8
0
209,521
0
W
Thanatos
5,329
533
65
7
0
241,121
2
W
Surtr
6,376
638
82
8
0
204,691
3
L
Sylvanus
5,277
528
33
3
0
186,544
0
W
Anubis
6,276
628
85
9
0
181,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role