Player Matchup

Izanami
Izanami
Akula 0826
Izanami
Level 141
God Stats
1W - 0L
1,405 SR
Queue Stats
111W - 100L
1,544 Elo+
Party 1
Shiva
Shiva
Mythical1816
Shiva
Level 29
God Stats
2W - 1L
1,223 SR
Queue Stats
52W - 66L
1,435 Elo+
Party 1
Scylla
Scylla
aBrightStar
Scylla
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,700 Elo+
Solo
Cerberus
Cerberus
camp jazlo
Cerberus
Level 142
God Stats
6W - 3L
1,420 SR
Queue Stats
478W - 483L
1,458 Elo+
Party 1
Ullr
Ullr
heatedwazn
Ullr
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 78L
1,542 Elo+
Solo
Team Averages
Level 91
1,410 SR
1,536 Elo+

VS

Team Averages
Level 128
1,444 SR
1,471 Elo+
Xing Tian
Xing Tian
Dexamenus
Xing Tian
Level 158
God Stats
3W - 3L
1,288 SR
Queue Stats
126W - 147L
1,420 Elo+
Solo
Ishtar
Ishtar
GreenEggsNSpanks
Ishtar
Level 119
God Stats
0W - 3L
1,323 SR
Queue Stats
118W - 108L
1,480 Elo+
Solo
Sol
Sol
Mikeywitpipey
Sol
Level 86
God Stats
2W - 2L
1,715 SR
Queue Stats
252W - 230L
1,465 Elo+
Solo
Anhur
Anhur
Prvt SnowBall92
Anhur
Level 157
God Stats
6W - 6L
1,584 SR
Queue Stats
405W - 415L
1,481 Elo+
Solo
Thanatos
Thanatos
White Hors3 976
Thanatos
Level 118
God Stats
6W - 10L
1,311 SR
Queue Stats
175W - 184L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Akula 0826
Izanami
20
6 / 1 / 8
11,413
815
22,165
21,512
14,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
6 / 2 / 10
11,812
844
16,122
15,678
20,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
14
0 / 4 / 3
8,804
629
6,375
10,259
5,252
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
camp jazlo
Cerberus
18
3 / 4 / 10
11,203
800
10,948
24,261
34,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
3 / 4 / 7
10,543
753
12,418
15,701
9,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Dexamenus
Xing Tian
18
4 / 5 / 5
9,464
676
18,488
23,863
26,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

17
5 / 5 / 5
9,439
674
13,295
15,713
8,759
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

1
0 / 0 / 0
3,428
245
0
0
0
18
3 / 6 / 7
9,743
696
16,750
15,909
8,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
18
2 / 2 / 10
9,195
657
15,507
18,672
18,593
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
41
18
Kills
14
15
Deaths
18
38
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Izanami
Akula 0826
Izanami
6
1
8
10
L
Xing Tian
Dexamenus
Xing Tian
4
5
5
1.3
L
5
5
5
1.5
L
0
0
0
0
W
6
2
10
5.5
L
3
6
7
1.08
L
Thanatos
2
2
10
3.5
W
Scylla
0
4
3
0.38
W
Cerberus
camp jazlo
Cerberus
3
4
10
2
W
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,028
Damage
64,040
87,411
Taken
74,157
83,778
Mitigated
62,671
28,693
Healing
21,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Akula 0826
Izanami
22,165
11,399
1,643
7,510
21,512
14,295
3,022
4,772
16,740
0
39,931
L
Xing Tian
Dexamenus
Xing Tian
18,488
1,898
1,387
2,443
23,863
26,342
0
5,240
17,991
29,618
0
L
13,295
9,048
560
2,255
15,713
8,759
0
3,986
11,574
0
23,912
L
0
0
0
0
0
0
0
0
0
0
0
W
16,122
1,004
3,269
3,456
15,678
20,187
51
2,129
13,549
0
26,920
L
16,750
11,647
646
915
15,909
8,977
0
4,086
11,624
0
38,355
L
Thanatos
15,507
259
1,583
11,649
18,672
18,593
0
3,473
14,344
0
25,277
W
Scylla
6,375
330
0
250
10,259
5,252
201
4,309
5,950
19,324
0
W
Cerberus
camp jazlo
Cerberus
10,948
407
2,339
7,282
24,261
34,307
0
3,606
20,655
20,954
538
W
12,418
5,614
900
2,044
15,701
9,737
1,723
3,672
12,029
0
27,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,775
Gold Earned
41,269
163
Minions Killed
123
0
Camps Cleared
0
1,294,193
Distance Traveled
944,114
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,413
815
35
3
0
230,446
0
L
Xing Tian
9,464
676
20
1
0
240,618
0
L
Ishtar
9,439
674
31
2
0
210,577
0
L
Sol
3,428
245
0
0
0
0
0
W
Shiva
11,812
844
28
2
0
279,944
0
L
Anhur
9,743
696
60
4
0
195,023
0
L
Thanatos
9,195
657
12
1
0
297,896
0
W
Scylla
8,804
629
40
3
0
257,053
0
W
Cerberus
11,203
800
26
2
0
278,971
0
W
Ullr
10,543
753
34
2
0
247,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role