Player Matchup

Jormungandr
Jormungandr
LilSaltyBun
Jormungandr
Level 126
God Stats
4W - 1L
1,624 SR
Queue Stats
344W - 151L
1,700 Elo+
Party 1
Nut
Nut
Mannimmarco
Nut
Level 115
God Stats
1W - 0L
1,716 SR
Queue Stats
28W - 4L
1,796 Elo+
Party 1
Awilix
Awilix
RetroNeptune
Awilix
Level 129
God Stats
3W - 1L
1,808 SR
Queue Stats
46W - 5L
1,899 Elo+
Party 1
Raijin
Raijin
TheLOVEbox
Raijin
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 28L
1,806 Elo+
Party 1
Horus
Horus
Zechs039
Horus
Level 93
God Stats
5W - 1L
1,929 SR
Queue Stats
314W - 125L
1,699 Elo+
Party 1
Team Averages
Level 110
1,715 SR
1,780 Elo+

VS

Team Averages
Level 108
1,463 SR
1,524 Elo+
Sobek
Sobek
 
Sobek
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ClawVyndicate
Cthulhu
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,464 Elo+
Solo
Vamana
Vamana
HomerRc123
Vamana
Level 157
God Stats
0W - 2L
1,314 SR
Queue Stats
75W - 26L
1,892 Elo+
Solo
Horus
Horus
LuckiJ0K3r
Horus
Level 141
God Stats
1W - 2L
1,500 SR
Queue Stats
278W - 279L
1,551 Elo+
Solo
Fenrir
Fenrir
Psyren2hd
Fenrir
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,215 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
LilSaltyBun
Jormungandr
12
2 / 1 / 11
6,780
1,130
7,055
6,868
5,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
3 / 2 / 10
7,258
1,210
9,543
5,429
2,307
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Awilix
12
3 / 2 / 7
6,891
1,149
4,726
5,002
1,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
TheLOVEbox
Raijin
12
5 / 3 / 7
7,308
1,218
10,104
5,526
2,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Horus
Zechs039
Horus
11
1 / 2 / 8
6,535
1,089
3,791
8,013
5,475
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
0 / 4 / 8
5,795
966
3,174
9,896
8,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cthulhu
12
3 / 4 / 6
6,993
1,166
10,508
10,579
8,491
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
HomerRc123
Vamana
14
5 / 3 / 3
7,173
1,196
8,563
12,548
11,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Horus
5
0 / 0 / 0
4,660
777
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fenrir
Psyren2hd
Fenrir
11
2 / 3 / 5
5,925
988
2,769
8,084
3,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
32
14
Kills
10
10
Deaths
14
43
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
4
8
1
L
Cthulhu
3
4
6
1.5
L
Vamana
HomerRc123
Vamana
5
3
3
2.17
W
Jormungandr
LilSaltyBun
Jormungandr
2
1
11
7.5
L
Horus
0
0
0
0
W
3
2
10
4
L
Fenrir
Psyren2hd
Fenrir
2
3
5
1.5
W
Awilix
3
2
7
3.25
W
Raijin
TheLOVEbox
Raijin
5
3
7
2.83
W
Horus
Zechs039
Horus
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,219
Damage
25,014
30,838
Taken
41,107
17,453
Mitigated
32,067
11,408
Healing
11,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,174
70
628
1,452
9,896
8,827
0
4,532
5,154
5,312
419
L
Cthulhu
10,508
594
603
1,513
10,579
8,491
0
5,309
5,105
22,426
233
L
Vamana
HomerRc123
Vamana
8,563
3,417
836
3,482
12,548
11,079
90
4,832
7,541
0
15,302
W
Jormungandr
LilSaltyBun
Jormungandr
7,055
1,642
378
1,108
6,868
5,613
184
3,317
3,324
10,774
936
L
Horus
0
0
0
0
0
0
0
0
0
0
0
W
9,543
5,614
146
1,052
5,429
2,307
617
2,045
3,249
0
19,015
L
Fenrir
Psyren2hd
Fenrir
2,769
888
351
2,709
8,084
3,670
11
2,624
5,333
0
5,528
W
Awilix
4,726
1,381
672
404
5,002
1,860
226
1,910
3,092
0
12,765
W
Raijin
TheLOVEbox
Raijin
10,104
1,301
253
90
5,526
2,198
264
2,385
3,055
15,261
291
W
Horus
Zechs039
Horus
3,791
1,024
3,983
3,322
8,013
5,475
0
3,591
4,041
2,789
3,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,772
Gold Earned
30,546
65
Minions Killed
57
0
Camps Cleared
0
586,691
Distance Traveled
470,647
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,795
966
10
2
0
109,258
0
L
Cthulhu
6,993
1,166
24
4
0
114,025
0
L
Vamana
7,173
1,196
17
3
0
121,210
0
W
Jormungandr
6,780
1,130
17
3
0
107,299
0
L
Horus
4,660
777
0
0
0
0
0
W
Nut
7,258
1,210
19
3
0
119,189
0
L
Fenrir
5,925
988
6
1
0
126,154
0
W
Awilix
6,891
1,149
15
3
0
127,102
0
W
Raijin
7,308
1,218
9
2
0
102,339
0
W
Horus
6,535
1,089
5
1
0
130,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role