Player Matchup

Ix Chel
Ix Chel
Aq Iconic
Ix Chel
Level 149
God Stats
3W - 3L
1,657 SR
Queue Stats
65W - 72L
1,500 Elo+
Solo
Ares
Ares
Balatsu
Ares
Level 151
God Stats
4W - 1L
1,976 SR
Queue Stats
63W - 42L
1,661 Elo+
Party 2
Cernunnos
Cernunnos
Nexus oL
Cernunnos
Level 108
God Stats
2W - 2L
1,550 SR
Queue Stats
34W - 28L
1,565 Elo+
Solo
Gilgamesh
Gilgamesh
PuddinLesCup
Gilgamesh
Level 157
God Stats
2W - 2L
1,816 SR
Queue Stats
153W - 137L
1,528 Elo+
Solo
Janus
Janus
chuukhammer
Janus
Level 96
God Stats
2W - 5L
1,443 SR
Queue Stats
154W - 92L
1,632 Elo+
Party 2
Team Averages
Level 132
1,689 SR
1,577 Elo+

VS

Team Averages
Level 148
1,500 SR
1,544 Elo+
Ra
Ra
CamelAtor2703
Ra
Level 144
God Stats
3W - 3L
1,393 SR
Queue Stats
59W - 40L
1,632 Elo+
Solo
Arachne
Arachne
TGMNoobcake
Arachne
Level 155
God Stats
9W - 6L
1,476 SR
Queue Stats
199W - 181L
1,542 Elo+
Party 1
Anubis
Anubis
l Allard l
Anubis
Level 139
God Stats
2W - 1L
1,434 SR
Queue Stats
83W - 73L
1,459 Elo+
Party 1
Cthulhu
Cthulhu
tiny_ty53
Cthulhu
Level 135
God Stats
8W - 2L
1,700 SR
Queue Stats
124W - 100L
1,568 Elo+
Solo
Medusa
Medusa
ztatic-
Medusa
Level 169
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 115L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Aq Iconic
Ix Chel
13
1 / 5 / 1
8,071
538
6,376
9,832
3,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ares
Balatsu
Ares
13
6 / 7 / 3
8,735
582
10,180
17,470
16,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Cernunnos
Nexus oL
Cernunnos
13
2 / 9 / 3
7,729
515
9,865
15,216
4,663
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

Gilgamesh
PuddinLesCup
Gilgamesh
13
1 / 4 / 0
7,646
510
7,803
19,977
11,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 4 / 7
6,994
466
8,974
12,637
4,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 7
9,600
640
12,137
8,367
3,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Arachne
TGMNoobcake
Arachne
15
8 / 2 / 6
8,825
588
10,503
16,215
6,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
l Allard l
Anubis
14
5 / 2 / 10
8,622
575
9,318
11,770
6,210
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
tiny_ty53
Cthulhu
15
1 / 2 / 7
9,392
626
12,305
12,602
10,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
ztatic-
Medusa
14
10 / 4 / 7
8,765
584
10,605
11,681
4,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
66
10
Kills
29
29
Deaths
10
14
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Aq Iconic
Ix Chel
1
5
1
0.3
L
Ares
Balatsu
Ares
6
7
3
1.07
W
5
0
7
8.5
L
Cernunnos
Nexus oL
Cernunnos
2
9
3
0.39
L
Gilgamesh
PuddinLesCup
Gilgamesh
1
4
0
0.25
W
Arachne
TGMNoobcake
Arachne
8
2
6
5.5
L
0
4
7
0.88
W
Anubis
l Allard l
Anubis
5
2
10
5
W
Cthulhu
tiny_ty53
Cthulhu
1
2
7
2.25
W
Medusa
ztatic-
Medusa
10
4
7
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,198
Damage
54,868
75,132
Taken
60,635
41,473
Mitigated
32,006
13,533
Healing
22,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Aq Iconic
Ix Chel
6,376
177
456
1,950
9,832
3,332
0
6,020
3,769
56,167
933
L
Ares
Balatsu
Ares
10,180
758
0
2,051
17,470
16,870
0
4,899
12,571
27,283
223
W
12,137
1,237
1,570
3,202
8,367
3,725
0
4,909
3,232
78,015
513
L
Cernunnos
Nexus oL
Cernunnos
9,865
4,909
41
2,598
15,216
4,663
466
8,180
7,036
0
56,519
L
Gilgamesh
PuddinLesCup
Gilgamesh
7,803
2,183
0
2,957
19,977
11,769
0
10,515
9,462
0
63,444
W
Arachne
TGMNoobcake
Arachne
10,503
5,139
0
8,477
16,215
6,565
0
7,018
9,065
0
64,542
L
8,974
920
0
3,480
12,637
4,839
0
3,557
9,080
46,537
2,254
W
Anubis
l Allard l
Anubis
9,318
719
105
4,192
11,770
6,210
133
3,657
8,081
52,488
0
W
Cthulhu
tiny_ty53
Cthulhu
12,305
255
0
3,358
12,602
10,720
34
2,883
9,719
79,007
1,757
W
Medusa
ztatic-
Medusa
10,605
5,945
0
1,872
11,681
4,786
639
5,754
5,813
0
36,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,175
Gold Earned
45,204
411
Minions Killed
484
0
Camps Cleared
0
1,427,620
Distance Traveled
1,492,937
1
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,071
538
113
8
0
273,188
0
L
Ares
8,735
582
41
3
0
283,606
0
W
Ra
9,600
640
134
9
0
323,958
3
L
Cernunnos
7,729
515
75
5
0
243,681
0
L
Gilgamesh
7,646
510
106
7
0
284,816
1
W
Arachne
8,825
588
87
6
0
343,859
0
L
Janus
6,994
466
76
5
0
342,329
0
W
Anubis
8,622
575
71
5
0
258,078
4
W
Cthulhu
9,392
626
142
9
0
292,944
9
W
Medusa
8,765
584
50
3
0
274,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role