Player Matchup

Fenrir
Fenrir
BagTalking
Fenrir
Level 60
God Stats
16W - 16L
1,568 SR
Queue Stats
93W - 99L
1,374 Elo+
Party 1
Surtr
Surtr
BandGxngLee
Surtr
Level 46
God Stats
3W - 0L
1,768 SR
Queue Stats
166W - 173L
1,388 Elo+
Party 1
Ra
Ra
Migraq2
Ra
Level 22
God Stats
5W - 2L
1,500 SR
Queue Stats
193W - 213L
1,350 Elo+
Party 1
Fafnir
Fafnir
callmenumber3
Fafnir
Level 149
God Stats
4W - 1L
1,500 SR
Queue Stats
272W - 211L
1,492 Elo+
Party 3
Izanami
Izanami
deMOTHerate
Izanami
Level 16
God Stats
9W - 7L
1,480 SR
Queue Stats
79W - 53L
1,417 Elo+
Party 3
Team Averages
Level 59
1,563 SR
1,404 Elo+

VS

Team Averages
Level 116
1,537 SR
1,462 Elo+
Vulcan
Vulcan
 
Vulcan
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
HeikoXI
Cupid
Level 126
God Stats
4W - 1L
1,500 SR
Queue Stats
259W - 237L
1,429 Elo+
Solo
Mulan
Mulan
TheAlphaWolf-6
Mulan
Level 69
God Stats
1W - 3L
1,720 SR
Queue Stats
17W - 26L
1,413 Elo+
Solo
Charon
Charon
cactusmigg
Charon
Level 100
God Stats
6W - 8L
1,565 SR
Queue Stats
189W - 175L
1,482 Elo+
Solo
Ne Zha
Ne Zha
Ŕudy
Ne Zha
Level 129
God Stats
11W - 13L
1,400 SR
Queue Stats
93W - 92L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BagTalking
Fenrir
12
2 / 0 / 1
5,900
656
1,448
7,653
3,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
1 / 1 / 1
6,217
691
3,191
5,757
2,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
1 / 0 / 1
5,531
615
1,667
2,378
786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 1 / 2
5,701
633
2,995
6,530
5,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
deMOTHerate
Izanami
9
2 / 2 / 1
5,230
581
3,023
5,021
1,531
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
5
0 / 2 / 0
3,782
420
940
2,681
619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cupid
HeikoXI
Cupid
9
1 / 2 / 2
4,808
534
4,423
6,962
2,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 2 / 0
4,015
446
1,478
4,618
2,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charon
cactusmigg
Charon
8
1 / 1 / 2
5,218
580
3,786
4,330
2,530
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
Ŕudy
Ne Zha
7
2 / 0 / 0
4,400
489
1,019
4,149
1,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
8
7
Kills
4
4
Deaths
7
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
2
0
0
W
Fenrir
BagTalking
Fenrir
2
0
1
2.5
W
1
1
1
1.5
L
Cupid
HeikoXI
Cupid
1
2
2
1
W
1
0
1
1.5
L
0
2
0
0
L
Charon
cactusmigg
Charon
1
1
2
2
W
1
1
2
2
W
Izanami
deMOTHerate
Izanami
2
2
1
1.25
L
Ne Zha
Ŕudy
Ne Zha
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,324
Damage
11,646
27,339
Taken
22,740
14,509
Mitigated
9,391
7,332
Healing
8,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
940
514
0
250
2,681
619
0
1,316
1,365
9,943
996
W
Fenrir
BagTalking
Fenrir
1,448
389
0
964
7,653
3,648
0
910
6,743
0
47,877
W
3,191
1,419
0
1,315
5,757
2,897
658
390
5,367
1,044
30,965
L
Cupid
HeikoXI
Cupid
4,423
2,693
106
3,608
6,962
2,399
0
2,275
4,687
0
29,112
W
1,667
141
372
954
2,378
786
148
1,132
1,246
32,896
0
L
1,478
137
0
0
4,618
2,638
0
74
4,253
0
15,647
L
Charon
cactusmigg
Charon
3,786
1,075
0
2,160
4,330
2,530
0
1,041
3,245
16,228
0
W
2,995
652
0
2,297
6,530
5,647
0
1,472
5,058
10,958
0
W
Izanami
deMOTHerate
Izanami
3,023
1,997
0
1,430
5,021
1,531
0
794
4,227
0
31,866
L
Ne Zha
Ŕudy
Ne Zha
1,019
509
0
2,635
4,149
1,205
0
89
3,972
0
20,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,579
Gold Earned
22,223
251
Minions Killed
155
0
Camps Cleared
0
856,908
Distance Traveled
625,110
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
3,782
420
20
2
0
99,452
0
W
Fenrir
5,900
656
90
10
0
192,837
0
W
Surtr
6,217
691
59
7
0
166,184
1
L
Cupid
4,808
534
43
5
0
140,909
1
W
Ra
5,531
615
36
4
0
164,291
3
L
Mulan
4,015
446
36
4
0
92,026
0
L
Charon
5,218
580
18
2
0
164,508
3
W
Fafnir
5,701
633
10
1
0
180,212
0
W
Izanami
5,230
581
56
6
0
153,384
0
L
Ne Zha
4,400
489
38
4
0
128,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role