Player Matchup

Athena
Athena
AlbatrossOP
Athena
Level 144
God Stats
1W - 2L
1,457 SR
Queue Stats
184W - 158L
1,523 Elo+
Party 3
King Arthur
King Arthur
BeardedManly
King Arthur
Level 148
God Stats
4W - 4L
1,500 SR
Queue Stats
45W - 38L
1,521 Elo+
Solo
Fenrir
Fenrir
Välkyr
Fenrir
Level 145
God Stats
3W - 3L
1,699 SR
Queue Stats
148W - 128L
1,576 Elo+
Party 3
Hou Yi
Hou Yi
leo47apolo
Hou Yi
Level 46
God Stats
0W - 2L
1,480 SR
Queue Stats
3W - 7L
1,325 Elo+
Solo
Eset
Eset
ooga_Booga_unga_
Eset
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,267 Elo+
Solo
Team Averages
Level 122
1,527 SR
1,443 Elo+

VS

Team Averages
Level 129
1,684 SR
1,533 Elo+
Erlang Shen
Erlang Shen
Lonleyweeblet
Erlang Shen
Level 144
God Stats
11W - 15L
1,775 SR
Queue Stats
218W - 186L
1,535 Elo+
Party 1
Ix Chel
Ix Chel
TrashCanGenkai
Ix Chel
Level 100
God Stats
4W - 1L
1,539 SR
Queue Stats
85W - 61L
1,567 Elo+
Party 1
Surtr
Surtr
TuffBuffBaby
Surtr
Level 143
God Stats
33W - 20L
1,706 SR
Queue Stats
294W - 268L
1,541 Elo+
Party 2
Loki
Loki
WilliamFiappin
Loki
Level 128
God Stats
53W - 55L
1,455 SR
Queue Stats
869W - 847L
1,482 Elo+
Solo
Mulan
Mulan
temp-1263482
Mulan
Level 129
God Stats
13W - 6L
1,945 SR
Queue Stats
216W - 208L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
10
1 / 0 / 5
6,636
442
4,663
12,863
12,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
BeardedManly
King Arthur
12
0 / 3 / 4
7,347
490
6,800
14,577
13,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
Välkyr
Fenrir
14
7 / 1 / 3
8,107
540
9,529
16,993
8,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
leo47apolo
Hou Yi
10
0 / 5 / 1
6,034
402
5,309
12,566
4,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
2 / 6 / 0
7,620
508
6,169
11,551
4,050
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Lonleyweeblet
Erlang Shen
13
3 / 2 / 0
7,950
530
9,151
16,766
14,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 2 / 5
8,566
571
8,564
8,591
3,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 0 / 1
9,086
606
12,140
9,779
5,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 4 / 4
7,490
499
6,403
12,990
5,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

12
2 / 3 / 5
7,207
480
9,310
12,180
7,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
30
10
Kills
15
15
Deaths
11
13
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Athena
1
0
5
3.5
L
King Arthur
BeardedManly
King Arthur
0
3
4
0.67
W
Erlang Shen
Lonleyweeblet
Erlang Shen
3
2
0
1.5
W
3
2
5
2.75
W
6
0
1
6.5
L
Fenrir
Välkyr
Fenrir
7
1
3
8.5
W
1
4
4
0.75
L
Hou Yi
leo47apolo
Hou Yi
0
5
1
0.1
L
2
6
0
0.33
W
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,470
Damage
45,568
68,550
Taken
60,306
43,167
Mitigated
36,351
14,178
Healing
26,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
4,663
1,800
0
2,441
12,863
12,350
0
2,729
10,134
18,672
0
L
King Arthur
BeardedManly
King Arthur
6,800
700
0
2,695
14,577
13,371
0
0
14,577
0
49,626
W
Erlang Shen
Lonleyweeblet
Erlang Shen
9,151
5,349
0
6,752
16,766
14,415
618
328
16,438
0
59,523
W
8,564
1,149
1,120
2,385
8,591
3,749
232
5,012
3,579
62,575
1,654
W
12,140
5,904
0
6,846
9,779
5,728
446
1,447
8,332
2,781
84,919
L
Fenrir
Välkyr
Fenrir
9,529
3,702
0
4,205
16,993
8,966
0
1,539
15,454
0
52,251
W
6,403
998
0
5,459
12,990
5,099
0
1,568
11,422
0
63,480
L
Hou Yi
leo47apolo
Hou Yi
5,309
2,667
0
2,378
12,566
4,430
25
1,365
11,201
0
46,802
L
6,169
941
248
2,211
11,551
4,050
0
4,704
6,847
66,920
761
W
9,310
1,259
0
3,690
12,180
7,360
168
2,652
9,528
0
35,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,744
Gold Earned
40,299
369
Minions Killed
476
0
Camps Cleared
0
1,406,150
Distance Traveled
1,448,424
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,636
442
24
2
0
318,170
1
L
King Arthur
7,347
490
74
5
0
238,536
0
W
Erlang Shen
7,950
530
85
6
0
227,359
0
W
Ix Chel
8,566
571
114
8
0
276,290
6
W
Surtr
9,086
606
144
10
0
335,532
2
L
Fenrir
8,107
540
69
5
0
326,498
1
W
Loki
7,490
499
88
6
0
324,703
3
L
Hou Yi
6,034
402
77
5
0
259,191
0
L
Eset
7,620
508
125
8
0
263,755
0
W
Mulan
7,207
480
45
3
0
284,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role