Player Matchup

Cthulhu
Cthulhu
Silver V
DarkNight3366
Cthulhu
Silver V
Level 74
God Stats
3W - 5L
1,290 SR
Queue Stats
15W - 31L
916 MMR
Party 1
Agni
Agni
Silver V
The Red Muba
Agni
Silver V
Level 41
God Stats
4W - 10L
1,498 SR
Queue Stats
10W - 21L
1,010 MMR
Party 1
Arachne
Arachne
Bronze IV
s1yfire
Arachne
Bronze IV
Level 41
God Stats
4W - 6L
1,645 SR
Queue Stats
11W - 23L
987 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 52
1,478 SR
971 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 106
1,403 SR
896 MMR
Medusa
Medusa
Silver IV
HOOD_OC
Medusa
Silver IV
Level 104
God Stats
3W - 5L
1,673 SR
Queue Stats
120W - 171L
801 MMR
Solo
Anubis
Anubis
Silver V
ThExErAsEdxOnEx
Anubis
Silver V
Level 64
God Stats
0W - 5L
1,072 SR
Queue Stats
26W - 54L
902 MMR
Solo
Chaac
Chaac
Silver III
king_meg93
Chaac
Silver III
Level 149
God Stats
11W - 12L
1,464 SR
Queue Stats
123W - 160L
987 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
4 / 0 / 11
9,094
758
12,346
13,710
13,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
4 / 6 / 7
8,544
712
7,939
7,281
2,379
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Arachne
s1yfire
Arachne
14
7 / 0 / 6
9,325
777
9,607
12,192
10,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Bans
AchillesBake KujiraNe ZhaDiscordia

VS

Bans
ThothBastetLancelotHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
HOOD_OC
Medusa
9
4 / 8 / 0
7,724
644
6,957
12,328
4,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

12
0 / 3 / 2
7,536
628
7,458
9,951
5,467
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
13
1 / 4 / 5
8,072
673
10,325
12,592
9,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
15
Kills
5
6
Deaths
15
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
4
0
11
9.5
L
Medusa
HOOD_OC
Medusa
4
8
0
0.5
L
0
3
2
0.33
W
4
6
7
1.25
L
Chaac
1
4
5
0.88
W
Arachne
s1yfire
Arachne
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,892
Damage
24,740
33,183
Taken
34,871
25,963
Mitigated
19,415
8,867
Healing
6,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
12,346
566
255
3,541
13,710
13,228
452
3,349
9,967
35,204
513
L
Medusa
HOOD_OC
Medusa
6,957
3,143
0
27
12,328
4,819
240
6,139
5,419
0
17,675
L
7,458
257
0
3,585
9,951
5,467
0
6,734
2,759
29,392
0
W
7,939
389
0
0
7,281
2,379
507
981
6,197
21,722
600
L
Chaac
10,325
815
0
2,769
12,592
9,129
0
5,590
6,151
0
36,207
W
Arachne
s1yfire
Arachne
9,607
6,660
0
5,071
12,192
10,356
884
3,109
8,562
0
21,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,963
Gold Earned
23,332
100
Minions Killed
141
0
Camps Cleared
0
691,814
Distance Traveled
565,233
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,094
758
46
4
0
244,691
0
L
Medusa
7,724
644
35
3
0
166,567
0
L
Anubis
7,536
628
48
4
0
198,003
6
W
Agni
8,544
712
28
2
0
207,531
0
L
Chaac
8,072
673
58
5
0
200,663
3
W
Arachne
9,325
777
26
2
0
239,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role