Player Matchup

Fenrir
Fenrir
AP90
Fenrir
Level 105
God Stats
1W - 3L
1,372 SR
Queue Stats
97W - 76L
1,672 Elo+
Party 1
Ra
Ra
JP09
Ra
Level 72
God Stats
5W - 4L
1,635 SR
Queue Stats
144W - 133L
1,592 Elo+
Solo
Erlang Shen
Erlang Shen
ZxxisRose
Erlang Shen
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 20L
1,248 Elo+
Party 1
Team Averages
Level 80
1,502 SR
1,504 Elo+

VS

Team Averages
Level 93
1,339 SR
1,598 Elo+
Bacchus
Bacchus
Abdulbarr
Bacchus
Level 112
God Stats
1W - 1L
1,248 SR
Queue Stats
119W - 117L
1,621 Elo+
Party 2
Medusa
Medusa
IThrowSometimes
Medusa
Level 63
God Stats
5W - 2L
1,500 SR
Queue Stats
149W - 133L
1,579 Elo+
Party 2
Zeus
Zeus
storebrandsoup
Zeus
Level 105
God Stats
1W - 1L
1,270 SR
Queue Stats
21W - 29L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AP90
Fenrir
13
1 / 4 / 4
8,104
675
5,861
12,840
9,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ra
JP09
Ra
14
0 / 3 / 5
8,219
685
6,344
7,994
3,134
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
ZxxisRose
Erlang Shen
14
4 / 6 / 0
8,635
720
8,449
15,694
12,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Abdulbarr
Bacchus
14
1 / 0 / 11
9,305
775
6,781
10,193
14,942
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

17
10 / 0 / 2
11,137
928
13,087
10,583
4,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 5 / 6
9,248
771
10,174
8,120
2,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
5
Kills
13
13
Deaths
5
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AP90
Fenrir
1
4
4
0.75
W
Bacchus
Abdulbarr
Bacchus
1
0
11
6.5
W
10
0
2
11
L
Ra
JP09
Ra
0
3
5
0.83
L
Erlang Shen
ZxxisRose
Erlang Shen
4
6
0
0.67
W
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,654
Damage
30,042
36,528
Taken
28,896
24,239
Mitigated
22,673
9,442
Healing
10,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AP90
Fenrir
5,861
1,299
0
3,223
12,840
9,039
0
6,407
5,705
0
16,547
W
Bacchus
Abdulbarr
Bacchus
6,781
1,341
0
4,121
10,193
14,942
602
2,293
7,452
19,009
863
W
13,087
5,908
0
5,724
10,583
4,881
1,511
2,002
8,097
0
67,137
L
Ra
JP09
Ra
6,344
479
811
1,499
7,994
3,134
0
2,867
4,845
47,385
0
L
Erlang Shen
ZxxisRose
Erlang Shen
8,449
4,212
0
3,909
15,694
12,066
0
6,411
8,743
0
23,158
W
10,174
1,308
0
858
8,120
2,850
373
2,040
5,573
32,018
155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,958
Gold Earned
29,690
126
Minions Killed
172
0
Camps Cleared
0
685,605
Distance Traveled
706,987
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,104
675
21
2
0
249,051
2
W
Bacchus
9,305
775
28
2
0
264,153
0
W
Medusa
11,137
928
98
8
0
239,466
0
L
Ra
8,219
685
67
6
0
239,143
0
L
Erlang Shen
8,635
720
38
3
0
197,411
0
W
Zeus
9,248
771
46
4
0
203,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role