Player Matchup

Vamana
Vamana
DehNBK
Vamana
Level 129
God Stats
1W - 3L
1,582 SR
Queue Stats
49W - 53L
1,544 Elo+
Party 1
Hachiman
Hachiman
ItalianoPlumber
Hachiman
Level 78
God Stats
0W - 3L
1,232 SR
Queue Stats
60W - 56L
1,554 Elo+
Party 1
Ne Zha
Ne Zha
SPLIF OG
Ne Zha
Level 157
God Stats
5W - 4L
1,528 SR
Queue Stats
131W - 137L
1,555 Elo+
Party 1
Maui
Maui
whalelookyhere
Maui
Level 126
God Stats
1W - 2L
1,475 SR
Queue Stats
184W - 182L
1,477 Elo+
Solo
Rama
Rama
zeus_vibrant
Rama
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 203L
1,418 Elo+
Solo
Team Averages
Level 129
1,464 SR
1,510 Elo+

VS

Team Averages
Level 116
1,496 SR
1,515 Elo+
Anhur
Anhur
 
Anhur
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Duke4Nukem
Izanami
Level 113
God Stats
2W - 0L
1,734 SR
Queue Stats
45W - 51L
1,406 Elo+
Solo
Raijin
Raijin
Mr Bee OG
Raijin
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,557 Elo+
Solo
Chaac
Chaac
Sheitrock
Chaac
Level 109
God Stats
5W - 2L
1,553 SR
Queue Stats
145W - 147L
1,547 Elo+
Party 2
Kuzenbo
Kuzenbo
Soberlife559
Kuzenbo
Level 60
God Stats
1W - 4L
1,191 SR
Queue Stats
129W - 122L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
DehNBK
Vamana
13
3 / 3 / 5
7,481
748
12,970
17,878
13,348
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Hachiman
12
1 / 4 / 0
6,788
679
7,602
9,780
4,509
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
SPLIF OG
Ne Zha
12
3 / 7 / 3
7,509
751
14,066
11,971
6,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 3 / 6
8,949
895
5,751
12,707
16,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

15
2 / 6 / 2
8,793
879
7,125
13,232
5,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
3 / 3 / 11
9,171
917
9,413
8,712
3,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Izanami
Duke4Nukem
Izanami
13
3 / 4 / 10
8,687
869
10,176
8,693
3,560
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

Raijin
Mr Bee OG
Raijin
15
8 / 2 / 8
9,668
967
11,339
10,173
4,282
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
Sheitrock
Chaac
17
6 / 3 / 10
9,841
984
18,344
14,420
19,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kuzenbo
Soberlife559
Kuzenbo
14
3 / 2 / 14
9,192
919
7,515
13,978
19,427
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
76
13
Kills
23
23
Deaths
14
16
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
3
11
2.83
L
Vamana
DehNBK
Vamana
3
3
5
1.83
W
Izanami
Duke4Nukem
Izanami
3
4
10
2
L
Hachiman
1
4
0
0.25
W
Raijin
Mr Bee OG
Raijin
8
2
8
6
L
Ne Zha
SPLIF OG
Ne Zha
3
7
3
0.64
W
Chaac
Sheitrock
Chaac
6
3
10
3.67
W
Kuzenbo
Soberlife559
Kuzenbo
3
2
14
5
L
4
3
6
2.33
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,514
Damage
56,787
65,568
Taken
55,976
46,079
Mitigated
49,485
18,645
Healing
21,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
9,413
5,353
550
1,621
8,712
3,118
1,598
1,054
7,658
0
20,427
L
Vamana
DehNBK
Vamana
12,970
6,563
690
7,562
17,878
13,348
0
5,160
12,718
0
20,486
W
Izanami
Duke4Nukem
Izanami
10,176
6,346
1,407
932
8,693
3,560
1,112
872
7,821
0
18,996
L
Hachiman
7,602
4,952
277
1,920
9,780
4,509
0
3,224
6,556
0
17,376
W
Raijin
Mr Bee OG
Raijin
11,339
2,006
1,325
5,030
10,173
4,282
917
1,640
8,533
22,678
0
L
Ne Zha
SPLIF OG
Ne Zha
14,066
1,975
0
1,658
11,971
6,180
0
1,964
10,007
0
25,630
W
Chaac
Sheitrock
Chaac
18,344
2,649
564
4,988
14,420
19,098
404
1,338
13,082
0
35,990
W
Kuzenbo
Soberlife559
Kuzenbo
7,515
3,269
1,490
3,432
13,978
19,427
485
847
13,131
9,142
535
L
5,751
1,054
579
1,649
12,707
16,090
0
4,103
8,604
9,480
0
L
7,125
5,109
786
3,524
13,232
5,952
39
3,868
9,364
0
19,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,520
Gold Earned
46,559
99
Minions Killed
122
0
Camps Cleared
0
859,912
Distance Traveled
997,049
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,171
917
28
3
0
187,580
0
L
Vamana
7,481
748
11
1
0
181,715
0
W
Izanami
8,687
869
27
3
0
199,078
0
L
Hachiman
6,788
679
29
3
0
162,017
0
W
Raijin
9,668
967
39
4
0
182,658
0
L
Ne Zha
7,509
751
10
1
0
156,615
0
W
Chaac
9,841
984
26
3
0
214,105
0
W
Kuzenbo
9,192
919
2
0
0
213,628
0
L
Maui
8,949
895
16
2
0
192,746
0
L
Rama
8,793
879
33
3
0
166,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role