Player Matchup

Ymir
Ymir
BobHopper
Ymir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,306 Elo+
Party 2
Vamana
Vamana
CaptClpnChks
Vamana
Level 28
God Stats
1W - 2L
1,475 SR
Queue Stats
50W - 48L
1,411 Elo+
Party 1
Pele
Pele
EpicWienerTime
Pele
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 47L
1,409 Elo+
Party 1
Raijin
Raijin
Frostkade
Raijin
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 43L
1,314 Elo+
Solo
Jormungandr
Jormungandr
youngah3
Jormungandr
Level 16
God Stats
0W - 2L
1,263 SR
Queue Stats
6W - 14L
1,098 Elo+
Party 2
Team Averages
Level 21
1,448 SR
1,308 Elo+

VS

Team Averages
Level 75
1,529 SR
1,546 Elo+
Bacchus
Bacchus
Cheberthen
Bacchus
Level 16
God Stats
1W - 1L
1,701 SR
Queue Stats
12W - 20L
1,431 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Dironidae
Ah Muzen Cab
Level 128
God Stats
5W - 1L
1,417 SR
Queue Stats
141W - 137L
1,523 Elo+
Party 3
Janus
Janus
IcedXknife
Janus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 74L
1,550 Elo+
Party 3
Kukulkan
Kukulkan
JackothyJones
Kukulkan
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
69W - 69L
1,515 Elo+
Party 3
Gilgamesh
Gilgamesh
PitVip3r23
Gilgamesh
Level 17
God Stats
4W - 5L
1,528 SR
Queue Stats
97W - 104L
1,709 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
2 / 6 / 3
7,778
864
5,617
14,963
16,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Vamana
14
3 / 6 / 3
7,959
884
7,926
13,927
15,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

11
0 / 8 / 5
6,488
721
3,059
12,515
5,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
Frostkade
Raijin
11
1 / 7 / 1
6,731
748
4,483
11,245
5,629
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jormungandr
youngah3
Jormungandr
12
0 / 6 / 4
6,621
736
6,014
13,453
13,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cheberthen
Bacchus
13
3 / 2 / 23
8,728
970
4,571
10,660
11,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
Dironidae
Ah Muzen Cab
16
11 / 1 / 16
9,796
1,088
14,660
6,523
3,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
15
5 / 0 / 21
8,602
956
12,234
4,059
1,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
JackothyJones
Kukulkan
15
11 / 1 / 22
9,664
1,074
18,850
5,078
2,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
PitVip3r23
Gilgamesh
15
3 / 3 / 26
8,581
953
10,006
13,206
14,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
141
6
Kills
33
33
Deaths
7
16
Assists
108
Player
Kills
Deaths
Assists
KDA
L
Ymir
2
6
3
0.58
L
Vamana
3
6
3
0.75
W
Bacchus
Cheberthen
Bacchus
3
2
23
7.25
W
Ah Muzen Cab
Dironidae
Ah Muzen Cab
11
1
16
19
L
0
8
5
0.31
L
Raijin
Frostkade
Raijin
1
7
1
0.21
W
Janus
5
0
21
15.5
W
Kukulkan
JackothyJones
Kukulkan
11
1
22
22
W
Gilgamesh
PitVip3r23
Gilgamesh
3
3
26
5.33
L
Jormungandr
youngah3
Jormungandr
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,099
Damage
60,321
66,103
Taken
39,526
57,141
Mitigated
35,161
7,706
Healing
8,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
5,617
1,104
219
1,121
14,963
16,810
0
8,155
6,211
12,124
0
L
Vamana
7,926
4,113
530
1,341
13,927
15,333
0
6,936
6,363
0
16,809
W
Bacchus
Cheberthen
Bacchus
4,571
238
147
1,720
10,660
11,851
604
5,254
4,884
8,459
0
W
Ah Muzen Cab
Dironidae
Ah Muzen Cab
14,660
5,223
1,573
996
6,523
3,653
2,657
1,317
5,120
0
35,983
L
3,059
486
0
849
12,515
5,657
0
5,470
6,536
0
7,322
L
Raijin
Frostkade
Raijin
4,483
659
511
1,207
11,245
5,629
0
6,430
4,516
11,648
0
W
Janus
12,234
1,066
1,325
456
4,059
1,966
1,267
2,176
1,664
20,331
0
W
Kukulkan
JackothyJones
Kukulkan
18,850
1,218
542
338
5,078
2,902
1,395
2,516
2,295
35,552
0
W
Gilgamesh
PitVip3r23
Gilgamesh
10,006
2,059
553
1,060
13,206
14,789
950
3,782
8,808
0
15,259
L
Jormungandr
youngah3
Jormungandr
6,014
390
649
1,279
13,453
13,712
0
6,975
5,939
14,714
251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,577
Gold Earned
45,371
86
Minions Killed
105
0
Camps Cleared
0
755,217
Distance Traveled
960,990
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,778
864
29
3
0
133,998
0
L
Vamana
7,959
884
24
3
0
164,882
0
W
Bacchus
8,728
970
8
1
0
183,265
0
W
Ah Muzen Cab
9,796
1,088
33
4
0
212,751
0
L
Pele
6,488
721
5
1
0
148,620
0
L
Raijin
6,731
748
13
1
0
149,293
0
W
Janus
8,602
956
21
2
0
180,836
0
W
Kukulkan
9,664
1,074
30
3
0
189,420
0
W
Gilgamesh
8,581
953
13
1
0
194,718
0
L
Jormungandr
6,621
736
15
2
0
158,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role