Player Matchup

Kuzenbo
Kuzenbo
Bronze III
I 4YEO I
Kuzenbo
Bronze III
Level 59
God Stats
2W - 1L
1,648 SR
Queue Stats
4W - 4L
1,576 MMR
Solo
Loki
Loki
Platinum I
KamiRayzam
Loki
Platinum I
Level 194
God Stats
21W - 9L
1,740 SR
Queue Stats
94W - 79L
1,819 MMR
Party 2
Charybdis
Charybdis
Silver I
TyESGN
Charybdis
Silver I
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 16L
1,558 MMR
Party 1
Tyr
Tyr
Platinum IV
leogali
Tyr
Platinum IV
Level 173
God Stats
5W - 4L
1,668 SR
Queue Stats
119W - 104L
1,734 MMR
Party 2
Kukulkan
Kukulkan
Silver I
teej8972
Kukulkan
Silver I
Level 47
God Stats
2W - 2L
1,504 SR
Queue Stats
14W - 15L
1,507 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,612 SR
1,639 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,583 SR
1,652 MMR
Da Ji
Da Ji
Bronze III
DrewGunns
Da Ji
Bronze III
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
95W - 111L
1,506 MMR
Solo
Ishtar
Ishtar
Gold V
Invictus1731
Ishtar
Gold V
Level 105
God Stats
0W - 1L
1,321 SR
Queue Stats
18W - 21L
1,559 MMR
Party 3
Sylvanus
Sylvanus
Gold I
PweaseGetAngwy
Sylvanus
Gold I
Level 114
God Stats
19W - 15L
1,631 SR
Queue Stats
71W - 62L
1,755 MMR
Party 4
Ix Chel
Ix Chel
Gold I
TrueYams
Ix Chel
Gold I
Level 146
God Stats
30W - 13L
1,781 SR
Queue Stats
83W - 83L
1,766 MMR
Party 3
Lancelot
Lancelot
Gold I
chunkmonk92
Lancelot
Gold I
Level 158
God Stats
3W - 4L
1,679 SR
Queue Stats
60W - 61L
1,676 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
I 4YEO I
Kuzenbo
17
0 / 0 / 11
9,540
477
9,898
17,113
19,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
10 / 3 / 4
11,519
576
18,441
22,152
9,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
TyESGN
Charybdis
20
4 / 0 / 3
12,354
618
11,424
10,348
4,863
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Tyr
18
3 / 3 / 6
11,979
599
16,364
27,187
29,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Kukulkan
teej8972
Kukulkan
19
2 / 1 / 5
11,464
573
14,612
6,573
2,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
Ao KuangAnhurThanatosOdin

VS

Bans
AgniBakasuraErlang ShenArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
DrewGunns
Da Ji
15
0 / 7 / 3
8,732
437
6,029
24,075
9,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Ishtar
16
0 / 4 / 1
9,524
476
8,269
16,220
7,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
15
3 / 2 / 2
9,918
496
9,802
24,789
26,564
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ix Chel
TrueYams
Ix Chel
17
2 / 2 / 3
10,021
501
14,280
12,035
6,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
chunkmonk92
Lancelot
16
2 / 4 / 1
9,977
499
16,055
22,861
26,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
19
Kills
7
7
Deaths
19
29
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Da Ji
DrewGunns
Da Ji
0
7
3
0.21
W
Kuzenbo
I 4YEO I
Kuzenbo
0
0
11
5.5
L
Ishtar
0
4
1
0.13
W
10
3
4
4
L
Sylvanus
3
2
2
2
L
Ix Chel
TrueYams
Ix Chel
2
2
3
1.75
W
Charybdis
TyESGN
Charybdis
4
0
3
5.5
L
Lancelot
chunkmonk92
Lancelot
2
4
1
0.63
W
Tyr
3
3
6
2
W
Kukulkan
teej8972
Kukulkan
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,739
Damage
54,435
83,373
Taken
99,980
65,779
Mitigated
77,249
34,243
Healing
38,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
DrewGunns
Da Ji
6,029
1,306
0
8,813
24,075
9,824
0
2,990
20,945
0
70,202
W
Kuzenbo
I 4YEO I
Kuzenbo
9,898
3,193
578
3,876
17,113
19,153
30
7,439
9,435
38,238
956
L
Ishtar
8,269
5,275
0
5,069
16,220
7,069
0
2,918
13,123
0
80,763
W
18,441
5,475
0
8,579
22,152
9,261
0
8,731
13,337
0
109,197
L
Sylvanus
9,802
1,342
4,693
9,021
24,789
26,564
15
9,107
15,022
40,378
3,045
L
Ix Chel
TrueYams
Ix Chel
14,280
1,377
2,376
3,115
12,035
6,975
0
3,754
8,186
97,356
2,208
W
Charybdis
TyESGN
Charybdis
11,424
6,295
0
6,561
10,348
4,863
4,210
989
9,359
0
139,665
L
Lancelot
chunkmonk92
Lancelot
16,055
2,217
0
5,876
22,861
26,817
0
3,990
18,568
0
81,157
W
Tyr
16,364
1,643
0
13,204
27,187
29,746
94
3,662
22,202
0
103,643
W
Kukulkan
teej8972
Kukulkan
14,612
1,385
0
1,445
6,573
2,756
430
3,466
3,001
97,468
2,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,856
Gold Earned
48,172
707
Minions Killed
602
0
Camps Cleared
0
2,085,389
Distance Traveled
1,931,623
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,732
437
103
5
0
359,723
5
W
Kuzenbo
9,540
477
43
2
0
425,432
2
L
Ishtar
9,524
476
155
8
0
375,621
0
W
Loki
11,519
576
136
7
0
447,763
8
L
Sylvanus
9,918
496
51
3
0
372,228
7
L
Ix Chel
10,021
501
155
8
0
412,262
0
W
Charybdis
12,354
618
204
10
0
389,934
5
L
Lancelot
9,977
499
138
7
0
411,789
2
W
Tyr
11,979
599
160
8
0
419,830
2
W
Kukulkan
11,464
573
164
8
0
402,430
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role