Player Matchup

Merlin
Merlin
Gold I
 
Merlin
Gold I
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Gold II
BorkBorkNomNoms
Danzaburou
Gold II
Level 212
God Stats
17W - 14L
1,678 SR
Queue Stats
155W - 126L
1,644 MMR
Solo
Camazotz
Camazotz
Gold II
GabeUhtsecs
Camazotz
Gold II
Level 129
God Stats
6W - 4L
1,434 SR
Queue Stats
125W - 115L
1,568 MMR
Party 3
Athena
Athena
Gold III
QuizFrnt
Athena
Gold III
Level 99
God Stats
3W - 2L
1,715 SR
Queue Stats
29W - 19L
1,692 MMR
Party 3
Mercury
Mercury
Platinum IV
TheRealToji
Mercury
Platinum IV
Level 129
God Stats
32W - 24L
1,535 SR
Queue Stats
168W - 159L
1,721 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 142
1,572 SR
1,625 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 128
1,520 SR
1,643 MMR
Nemesis
Nemesis
Gold IV
Cutting_Edge_07_
Nemesis
Gold IV
Level 113
God Stats
0W - 2L
1,357 SR
Queue Stats
53W - 51L
1,654 MMR
Solo
Cthulhu
Cthulhu
Gold III
Martinipele
Cthulhu
Gold III
Level 129
God Stats
3W - 4L
1,489 SR
Queue Stats
116W - 122L
1,613 MMR
Party 1
Sobek
Sobek
Platinum V
RinDins
Sobek
Platinum V
Level 135
God Stats
14W - 20L
1,522 SR
Queue Stats
185W - 192L
1,693 MMR
Solo
Skadi
Skadi
Silver II
maseeh
Skadi
Silver II
Level 108
God Stats
2W - 2L
1,697 SR
Queue Stats
17W - 11L
1,649 MMR
Solo
Ra
Ra
Gold III
tumy02100
Ra
Gold III
Level 154
God Stats
4W - 3L
1,534 SR
Queue Stats
142W - 145L
1,609 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
5 / 2 / 8
8,842
632
8,690
6,329
2,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
BorkBorkNomNoms
Danzaburou
16
3 / 0 / 2
9,418
673
7,022
8,141
3,752
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Camazotz
GabeUhtsecs
Camazotz
15
6 / 2 / 2
9,202
657
9,920
16,950
8,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Athena
QuizFrnt
Athena
13
2 / 0 / 8
7,795
557
4,487
15,987
15,251
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
TheRealToji
Mercury
15
4 / 1 / 6
8,349
596
7,940
11,175
4,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
ThorKaliHachimanOsiris

VS

Bans
ThothThanatosCharonKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
5,990
428
3,210
10,067
4,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Martinipele
Cthulhu
10
0 / 6 / 0
5,532
395
7,401
11,075
8,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sobek
RinDins
Sobek
11
2 / 5 / 0
6,448
461
9,842
15,569
18,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
maseeh
Skadi
14
0 / 2 / 0
7,182
513
5,791
7,877
2,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
2 / 4 / 1
7,767
555
3,997
8,661
3,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
6
20
Kills
5
5
Deaths
20
26
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
2
8
4.5
W
Danzaburou
BorkBorkNomNoms
Danzaburou
3
0
2
4
L
1
3
0
0.33
W
Camazotz
GabeUhtsecs
Camazotz
6
2
2
3.5
L
Cthulhu
Martinipele
Cthulhu
0
6
0
0
W
Athena
QuizFrnt
Athena
2
0
8
6
L
Sobek
RinDins
Sobek
2
5
0
0.4
W
Mercury
TheRealToji
Mercury
4
1
6
7
L
Skadi
maseeh
Skadi
0
2
0
0
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,059
Damage
30,241
58,582
Taken
53,249
35,148
Mitigated
37,341
17,124
Healing
9,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,690
388
0
500
6,329
2,468
19
2,073
4,072
63,348
0
W
Danzaburou
BorkBorkNomNoms
Danzaburou
7,022
3,437
0
3,302
8,141
3,752
366
648
7,327
0
85,762
L
3,210
999
0
1,878
10,067
4,324
0
2,043
7,798
0
32,702
W
Camazotz
GabeUhtsecs
Camazotz
9,920
3,097
0
8,953
16,950
8,788
162
7,492
8,219
0
66,374
L
Cthulhu
Martinipele
Cthulhu
7,401
598
83
530
11,075
8,326
0
4,655
6,139
29,714
0
W
Athena
QuizFrnt
Athena
4,487
1,348
0
2,804
15,987
15,251
21
4,734
10,529
24,228
1,757
L
Sobek
RinDins
Sobek
9,842
978
0
4,645
15,569
18,015
15
996
14,533
37,088
120
W
Mercury
TheRealToji
Mercury
7,940
4,153
0
1,565
11,175
4,889
34
3,534
7,469
0
70,307
L
Skadi
maseeh
Skadi
5,791
2,377
0
750
7,877
2,892
0
585
7,246
0
67,083
L
3,997
203
502
1,202
8,661
3,784
0
3,954
4,397
61,691
1,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,606
Gold Earned
32,919
527
Minions Killed
398
0
Camps Cleared
0
1,551,897
Distance Traveled
1,353,681
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,842
632
113
8
0
278,098
1
W
Danzaburou
9,418
673
154
11
0
274,538
3
L
Nemesis
5,990
428
64
5
0
261,410
0
W
Camazotz
9,202
657
114
8
0
299,704
1
L
Cthulhu
5,532
395
45
3
0
270,141
2
W
Athena
7,795
557
35
3
0
349,726
2
L
Sobek
6,448
461
49
4
0
257,453
2
W
Mercury
8,349
596
111
8
0
349,831
2
L
Skadi
7,182
513
119
9
0
286,948
3
L
Ra
7,767
555
121
9
0
277,729
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role