Player Matchup

Apollo
Apollo
Diamond III
 
Apollo
Diamond III
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Masters
 
Tyr
Masters
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Diamond II
BATMΛN
Zeus
Diamond II
Level 229
God Stats
11W - 7L
1,775 SR
Queue Stats
256W - 243L
2,349 MMR
Solo
Ganesha
Ganesha
Platinum II
MrSneaky5
Ganesha
Platinum II
Level 156
God Stats
3W - 0L
1,763 SR
Queue Stats
58W - 30L
2,231 MMR
Party 1
Lancelot
Lancelot
Diamond IV
Psuedoo
Lancelot
Diamond IV
Level 97
God Stats
3W - 0L
1,834 SR
Queue Stats
43W - 15L
2,283 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 151
1,674 SR
1,973 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 178
1,586 SR
2,383 MMR
Agni
Agni
Diamond V
DarkMasterLegend
Agni
Diamond V
Level 160
God Stats
2W - 3L
1,436 SR
Queue Stats
68W - 51L
2,244 MMR
Solo
Ares
Ares
Diamond IV
Fertilebasher
Ares
Diamond IV
Level 158
God Stats
0W - 2L
1,430 SR
Queue Stats
75W - 59L
2,224 MMR
Solo
Ra
Ra
Masters
KaizoCaster
Ra
Masters
Level 242
God Stats
12W - 9L
1,695 SR
Queue Stats
146W - 111L
2,979 MMR
Solo
Thanatos
Thanatos
Diamond IV
Shaxrus
Thanatos
Diamond IV
Level 155
God Stats
1W - 1L
1,674 SR
Queue Stats
118W - 112L
2,226 MMR
Solo
Anhur
Anhur
Masters
Washeddd
Anhur
Masters
Level 173
God Stats
42W - 44L
1,694 SR
Queue Stats
414W - 394L
2,244 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
4 / 1 / 5
9,624
642
10,220
9,081
3,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tyr
 
Tyr
15
2 / 1 / 2
9,392
626
7,751
16,870
15,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zeus
BATMΛN
Zeus
16
7 / 0 / 2
9,964
664
9,603
8,120
3,448
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ganesha
MrSneaky5
Ganesha
13
1 / 2 / 9
8,693
580
4,579
13,821
12,042
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lancelot
Psuedoo
Lancelot
17
11 / 2 / 2
9,596
640
13,347
10,670
5,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
NeithHachiman

VS

Bans
SobekSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 0
9,145
610
8,055
11,284
4,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

11
1 / 3 / 2
7,463
498
5,507
12,068
10,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
1 / 4 / 1
8,293
553
3,183
9,103
3,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Thanatos
Shaxrus
Thanatos
10
0 / 9 / 1
6,311
421
2,273
13,998
4,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
Washeddd
Anhur
12
2 / 6 / 0
7,433
496
7,572
13,544
4,405
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
25
Kills
6
6
Deaths
25
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
4
1
5
6.5
W
Tyr
 
Tyr
2
1
2
3
W
Zeus
BATMΛN
Zeus
7
0
2
8
L
2
3
0
0.67
L
1
3
2
0.67
L
1
4
1
0.38
W
Ganesha
MrSneaky5
Ganesha
1
2
9
2.75
W
Lancelot
Psuedoo
Lancelot
11
2
2
6
L
Thanatos
Shaxrus
Thanatos
0
9
1
0.06
L
Anhur
Washeddd
Anhur
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,500
Damage
26,590
58,562
Taken
59,997
39,445
Mitigated
28,129
25,987
Healing
14,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
10,220
7,359
0
5,069
9,081
3,140
685
1,205
7,876
0
94,633
W
Tyr
 
Tyr
7,751
543
0
7,081
16,870
15,338
27
7,630
8,412
0
71,171
W
Zeus
BATMΛN
Zeus
9,603
1,842
118
4,002
8,120
3,448
51
1,666
6,454
109,087
1,257
L
8,055
747
0
2,267
11,284
4,556
0
159
11,125
61,682
0
L
5,507
658
0
2,565
12,068
10,755
0
5,124
6,944
16,448
0
L
3,183
167
410
1,920
9,103
3,454
0
1,161
7,942
77,618
0
W
Ganesha
MrSneaky5
Ganesha
4,579
860
2,624
2,863
13,821
12,042
434
3,360
10,262
31,909
292
W
Lancelot
Psuedoo
Lancelot
13,347
3,847
0
4,230
10,670
5,477
0
2,253
8,383
0
83,567
L
Thanatos
Shaxrus
Thanatos
2,273
781
0
4,541
13,998
4,959
0
5,492
8,506
0
35,745
L
Anhur
Washeddd
Anhur
7,572
4,525
0
3,294
13,544
4,405
0
2,246
11,298
0
49,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,269
Gold Earned
38,645
611
Minions Killed
432
0
Camps Cleared
0
1,624,049
Distance Traveled
1,414,622
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,624
642
174
12
0
308,719
1
W
Tyr
9,392
626
128
9
0
341,108
2
W
Zeus
9,964
664
182
12
0
279,612
5
L
Agni
9,145
610
106
7
0
334,423
4
L
Ares
7,463
498
15
1
0
273,094
0
L
Ra
8,293
553
167
11
0
301,705
0
W
Ganesha
8,693
580
4
0
0
310,493
8
W
Lancelot
9,596
640
123
8
0
384,117
0
L
Thanatos
6,311
421
49
3
0
262,017
0
L
Anhur
7,433
496
95
6
0
243,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role