Player Matchup

Mulan
Mulan
 
Mulan
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
D3LTA Allusions
Ares
Level 129
God Stats
29W - 28L
1,567 SR
Queue Stats
36W - 38L
1,508 Elo+
Solo
Eset
Eset
Lazy SoulReaper
Eset
Level 144
God Stats
7W - 2L
1,617 SR
Queue Stats
131W - 124L
1,470 Elo+
Party 1
Bellona
Bellona
OGDirtyDrawers
Bellona
Level 127
God Stats
1W - 2L
1,562 SR
Queue Stats
43W - 37L
1,512 Elo+
Solo
Team Averages
Level 135
1,549 SR
1,498 Elo+

VS

Team Averages
Level 120
1,386 SR
1,492 Elo+
King Arthur
King Arthur
Chief Matuna
King Arthur
Level 141
God Stats
89W - 63L
1,631 SR
Queue Stats
201W - 217L
1,571 Elo+
Solo
Bastet
Bastet
FarronKeeps
Bastet
Level 166
God Stats
1W - 2L
1,281 SR
Queue Stats
104W - 100L
1,562 Elo+
Party 2
Kukulkan
Kukulkan
FoxSinBan13
Kukulkan
Level 108
God Stats
3W - 6L
1,310 SR
Queue Stats
46W - 59L
1,414 Elo+
Party 2
Bacchus
Bacchus
Pandasenpai97
Bacchus
Level 129
God Stats
4W - 2L
1,209 SR
Queue Stats
78W - 74L
1,509 Elo+
Party 2
Apollo
Apollo
PrimalSpark11
Apollo
Level 54
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 52L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
0 / 2 / 2
5,646
513
3,959
9,791
4,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
 
Danzaburou
1
0 / 0 / 0
2,080
189
0
0
0
10
2 / 3 / 0
5,714
519
4,327
9,408
8,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
3 / 1 / 0
7,033
639
4,632
5,210
1,785
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
2 / 2 / 1
5,999
545
4,692
13,481
13,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chief Matuna
King Arthur
10
0 / 3 / 2
5,976
543
7,874
10,536
10,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Bastet
13
1 / 1 / 4
6,401
582
3,756
11,007
3,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kukulkan
FoxSinBan13
Kukulkan
10
0 / 1 / 1
5,627
512
1,688
4,636
1,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bacchus
11
3 / 2 / 3
6,278
571
3,835
9,791
9,283
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

12
4 / 1 / 0
6,727
612
5,079
6,766
2,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
7
Kills
8
8
Deaths
8
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
0
2
2
0.5
L
Danzaburou
 
Danzaburou
0
0
0
0
W
King Arthur
Chief Matuna
King Arthur
0
3
2
0.33
L
2
3
0
0.67
W
Bastet
1
1
4
3
W
Kukulkan
FoxSinBan13
Kukulkan
0
1
1
0.5
L
3
1
0
3
L
2
2
1
1.25
W
Bacchus
3
2
3
2.25
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,610
Damage
22,232
37,890
Taken
42,736
28,911
Mitigated
27,863
11,205
Healing
12,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
3,959
450
0
2,211
9,791
4,771
0
1,389
8,370
0
46,051
L
Danzaburou
 
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
King Arthur
Chief Matuna
King Arthur
7,874
1,298
0
1,950
10,536
10,480
0
0
10,536
1,202
45,646
L
4,327
488
90
2,804
9,408
8,400
168
1,584
7,824
25,098
0
W
Bastet
3,756
1,158
0
6,921
11,007
3,872
0
1,259
9,748
0
57,601
W
Kukulkan
FoxSinBan13
Kukulkan
1,688
304
0
285
4,636
1,393
0
3,024
1,612
37,022
0
L
4,632
253
0
2,462
5,210
1,785
0
1,273
3,795
55,065
1,742
L
4,692
2,028
0
3,638
13,481
13,955
0
1,356
12,125
0
36,455
W
Bacchus
3,835
701
0
1,841
9,791
9,283
0
1,585
8,206
20,565
517
W
5,079
2,947
0
1,562
6,766
2,835
0
3,066
3,700
0
45,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,472
Gold Earned
31,009
281
Minions Killed
332
0
Camps Cleared
0
839,371
Distance Traveled
1,092,390
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,646
513
74
7
0
229,023
0
L
Danzaburou
2,080
189
0
0
0
0
0
W
King Arthur
5,976
543
71
6
0
216,884
4
L
Ares
5,714
519
35
3
0
202,799
3
W
Bastet
6,401
582
98
9
0
256,937
0
W
Kukulkan
5,627
512
68
6
0
208,905
0
L
Eset
7,033
639
105
10
0
225,771
4
L
Bellona
5,999
545
67
6
0
181,778
0
W
Bacchus
6,278
571
31
3
0
215,365
0
W
Apollo
6,727
612
64
6
0
194,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role