Player Matchup

Horus
Horus
Platinum II
Hongdaii
Horus
Platinum II
Level 142
God Stats
58W - 57L
1,653 SR
Queue Stats
122W - 138L
1,832 MMR
Party 2
Danzaburou
Danzaburou
Platinum I
chonchis
Danzaburou
Platinum I
Level 123
God Stats
9W - 5L
1,842 SR
Queue Stats
310W - 207L
2,079 MMR
Party 2
Bacchus
Bacchus
Platinum I
oDrac
Bacchus
Platinum I
Level 124
God Stats
87W - 57L
1,648 SR
Queue Stats
782W - 645L
2,016 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 130
1,714 SR
1,976 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 125
1,662 SR
1,835 MMR
Xing Tian
Xing Tian
Gold I
ChaosTheMook
Xing Tian
Gold I
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 6L
1,835 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold I
DR-flow1894
Cu Chulainn
Gold I
Level 106
God Stats
3W - 1L
1,729 SR
Queue Stats
65W - 41L
1,825 MMR
Party 1
Hou Yi
Hou Yi
Gold I
Xxbeast_mode44xX
Hou Yi
Gold I
Level 156
God Stats
4W - 3L
1,757 SR
Queue Stats
66W - 40L
1,846 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Hongdaii
Horus
19
2 / 1 / 5
12,654
666
17,444
19,069
20,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Danzaburou
chonchis
Danzaburou
18
0 / 1 / 7
12,833
675
22,377
15,493
8,710
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Bacchus
oDrac
Bacchus
19
5 / 0 / 2
12,865
677
19,625
26,598
39,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
AchillesNe ZhaThothOdinKuzenbo

VS

Bans
OsirisCharonBaba YagaShivaBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ChaosTheMook
Xing Tian
17
0 / 2 / 2
10,985
578
12,494
26,316
31,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cu Chulainn
DR-flow1894
Cu Chulainn
16
0 / 3 / 2
11,197
589
17,776
23,633
27,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
2 / 2 / 0
12,248
645
16,905
18,560
8,315
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
7
Kills
2
2
Deaths
7
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
ChaosTheMook
Xing Tian
0
2
2
0.5
L
Cu Chulainn
DR-flow1894
Cu Chulainn
0
3
2
0.33
W
Horus
Hongdaii
Horus
2
1
5
4.5
L
2
2
0
1
W
Danzaburou
chonchis
Danzaburou
0
1
7
3.5
W
Bacchus
oDrac
Bacchus
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,446
Damage
47,175
61,160
Taken
68,509
68,770
Mitigated
67,152
29,276
Healing
13,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
ChaosTheMook
Xing Tian
12,494
858
0
4,395
26,316
31,812
0
5,160
19,367
32,898
945
L
Cu Chulainn
DR-flow1894
Cu Chulainn
17,776
2,673
0
5,808
23,633
27,025
0
4,306
17,713
0
53,186
W
Horus
Hongdaii
Horus
17,444
5,519
2,752
9,060
19,069
20,410
172
2,937
15,331
1,025
41,779
L
16,905
7,710
0
3,618
18,560
8,315
0
4,852
12,777
0
71,317
W
Danzaburou
chonchis
Danzaburou
22,377
7,824
0
6,726
15,493
8,710
2,349
2,783
11,843
0
114,905
W
Bacchus
oDrac
Bacchus
19,625
2,255
0
10,738
26,598
39,650
253
4,729
20,135
27,139
7,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,352
Gold Earned
34,430
225
Minions Killed
216
0
Camps Cleared
0
1,201,169
Distance Traveled
1,089,600
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
10,985
578
40
2
0
375,373
4
L
Cu Chulainn
11,197
589
58
3
0
380,954
2
W
Horus
12,654
666
46
2
0
414,266
0
L
Hou Yi
12,248
645
118
6
0
333,273
0
W
Danzaburou
12,833
675
144
8
0
360,338
1
W
Bacchus
12,865
677
35
2
0
426,565
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role