Player Matchup

Discordia
Discordia
Gold II
 
Discordia
Gold II
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum V
HypeMonger
Bacchus
Platinum V
Level 152
God Stats
1W - 4L
1,339 SR
Queue Stats
68W - 80L
1,720 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
isatinflames
Gilgamesh
Gold III
Level 156
God Stats
31W - 41L
1,573 SR
Queue Stats
164W - 221L
1,614 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 163
1,470 SR
1,611 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,698 SR
1,659 MMR
Hachiman
Hachiman
Silver II
JedKashi22
Hachiman
Silver II
Level 125
God Stats
5W - 11L
1,332 SR
Queue Stats
16W - 31L
1,349 MMR
Solo
Ah Puch
Ah Puch
Gold II
SaladBarSaturday
Ah Puch
Gold II
Level 178
God Stats
2W - 0L
1,742 SR
Queue Stats
19W - 7L
1,823 MMR
Party 1
Athena
Athena
Gold II
SoDatGudVibes
Athena
Gold II
Level 64
God Stats
3W - 0L
2,019 SR
Queue Stats
18W - 3L
1,805 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
1 / 5 / 0
9,445
590
12,160
13,435
3,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Bacchus
HypeMonger
Bacchus
15
0 / 4 / 0
9,130
571
7,602
20,381
24,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Gilgamesh
isatinflames
Gilgamesh
12
0 / 3 / 1
8,720
545
9,123
17,907
11,474
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
AchillesSobekBastetMorgan Le FayNe Zha

VS

Bans
ThothHerculesZhong KuiOdinPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
JedKashi22
Hachiman
17
4 / 0 / 7
11,682
730
12,585
13,460
6,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

19
6 / 0 / 6
12,630
789
20,787
11,309
5,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

17
2 / 1 / 10
10,707
669
10,444
17,689
22,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
35
1
Kills
12
12
Deaths
1
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
1
5
0
0.2
L
Bacchus
HypeMonger
Bacchus
0
4
0
0
W
Hachiman
JedKashi22
Hachiman
4
0
7
7.5
W
6
0
6
9
W
2
1
10
7
L
Gilgamesh
isatinflames
Gilgamesh
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,885
Damage
43,816
51,723
Taken
42,458
39,441
Mitigated
34,895
8,274
Healing
7,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
12,160
413
0
1,148
13,435
3,920
15
9,119
3,265
45,168
0
L
Bacchus
HypeMonger
Bacchus
7,602
601
0
3,159
20,381
24,047
0
8,936
9,789
26,478
2,088
W
Hachiman
JedKashi22
Hachiman
12,585
9,693
0
3,663
13,460
6,232
1,613
5,883
7,313
0
46,720
W
20,787
1,051
0
2,843
11,309
5,899
490
5,540
5,541
92,376
616
W
10,444
3,183
0
1,344
17,689
22,764
227
5,934
11,024
19,193
2,231
L
Gilgamesh
isatinflames
Gilgamesh
9,123
2,277
0
3,967
17,907
11,474
0
8,286
8,029
0
25,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,295
Gold Earned
35,019
148
Minions Killed
242
0
Camps Cleared
0
798,266
Distance Traveled
963,159
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,445
590
74
5
0
280,300
2
L
Bacchus
9,130
571
46
3
0
245,768
2
W
Hachiman
11,682
730
72
5
0
300,814
0
W
Ah Puch
12,630
789
144
9
0
305,125
0
W
Athena
10,707
669
26
2
0
357,220
2
L
Gilgamesh
8,720
545
28
2
0
272,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role