Player Matchup

Scylla
Scylla
Gold III
Sessyoin8312
Scylla
Gold III
Level 197
God Stats
8W - 4L
1,531 SR
Queue Stats
52W - 41L
1,764 MMR
Party 1
Nemesis
Nemesis
Silver II
Wolfrt94
Nemesis
Silver II
Level 143
God Stats
8W - 2L
1,705 SR
Queue Stats
31W - 19L
1,537 MMR
Party 1
Bacchus
Bacchus
Silver III
potes0415
Bacchus
Silver III
Level 155
God Stats
9W - 6L
1,448 SR
Queue Stats
30W - 29L
1,477 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 165
1,561 SR
1,593 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 119
1,580 SR
1,533 MMR
Xbalanque
Xbalanque
Platinum IV
Clipnslip420
Xbalanque
Platinum IV
Level 157
God Stats
18W - 24L
1,558 SR
Queue Stats
527W - 561L
1,765 MMR
Party 2
Horus
Horus
Gold III
DEMΩN
Horus
Gold III
Level 118
God Stats
12W - 11L
1,644 SR
Queue Stats
249W - 267L
1,334 MMR
Solo
Chaac
Chaac
Bronze III
jtrzzz1359
Chaac
Bronze III
Level 82
God Stats
0W - 1L
1,539 SR
Queue Stats
1W - 2L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
17
9 / 0 / 9
11,893
850
22,551
6,096
2,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nemesis
Wolfrt94
Nemesis
14
4 / 1 / 15
10,260
733
12,481
12,642
11,110
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bacchus
potes0415
Bacchus
16
7 / 0 / 12
10,718
766
10,269
13,437
19,740
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
KuzenboThothBaron SamediCharonNe Zha

VS

Bans
CthulhuGebKumbhakarnaHeraYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Clipnslip420
Xbalanque
12
0 / 8 / 1
8,057
576
8,883
17,525
7,065
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Horus
DEMΩN
Horus
13
1 / 4 / 0
8,138
581
5,171
20,789
18,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chaac
11
0 / 8 / 1
7,618
544
3,750
16,458
13,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
3
20
Kills
1
1
Deaths
20
36
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
Clipnslip420
Xbalanque
0
8
1
0.06
L
Horus
DEMΩN
Horus
1
4
0
0.25
W
Scylla
9
0
9
13.5
W
Nemesis
Wolfrt94
Nemesis
4
1
15
11.5
L
Chaac
0
8
1
0.06
W
Bacchus
potes0415
Bacchus
7
0
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,301
Damage
17,804
32,175
Taken
54,772
33,468
Mitigated
39,544
13,657
Healing
5,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
Clipnslip420
Xbalanque
8,883
2,744
0
1,139
17,525
7,065
0
8,867
8,258
0
40,443
L
Horus
DEMΩN
Horus
5,171
1,841
747
2,251
20,789
18,907
0
12,259
7,736
80
14,523
W
Scylla
22,551
1,850
0
1,326
6,096
2,618
1,106
202
5,634
75,121
524
W
Nemesis
Wolfrt94
Nemesis
12,481
4,420
328
5,724
12,642
11,110
1,011
0
12,211
880
29,305
L
Chaac
3,750
391
210
1,476
16,458
13,572
0
9,660
6,147
0
18,486
W
Bacchus
potes0415
Bacchus
10,269
798
461
5,818
13,437
19,740
589
245
12,651
28,646
645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,871
Gold Earned
23,813
182
Minions Killed
102
0
Camps Cleared
0
789,975
Distance Traveled
677,150
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
8,057
576
54
4
0
200,469
0
L
Horus
8,138
581
18
1
0
277,847
3
W
Scylla
11,893
850
118
8
0
257,681
0
W
Nemesis
10,260
733
33
2
0
272,182
2
L
Chaac
7,618
544
30
2
0
198,834
0
W
Bacchus
10,718
766
31
2
0
260,112
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role