Player Matchup

Skadi
Skadi
 
Skadi
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
DarkNxght
King Arthur
Level 103
God Stats
6W - 5L
1,705 SR
Queue Stats
28W - 33L
1,521 Elo+
Party 1
Mercury
Mercury
Esquisofreenico
Mercury
Level 64
God Stats
17W - 21L
1,508 SR
Queue Stats
24W - 31L
1,473 Elo+
Party 1
Ix Chel
Ix Chel
Simikiel_HPA32
Ix Chel
Level 137
God Stats
3W - 7L
1,407 SR
Queue Stats
129W - 116L
1,527 Elo+
Solo
Chronos
Chronos
Spongite
Chronos
Level 139
God Stats
1W - 4L
1,730 SR
Queue Stats
114W - 116L
1,624 Elo+
Solo
Team Averages
Level 120
1,570 SR
1,529 Elo+

VS

Team Averages
Level 146
1,625 SR
1,530 Elo+
Ne Zha
Ne Zha
BearRiky
Ne Zha
Level 158
God Stats
2W - 2L
1,504 SR
Queue Stats
92W - 86L
1,557 Elo+
Party 2
Guan Yu
Guan Yu
BinnualName6
Guan Yu
Level 156
God Stats
4W - 3L
1,607 SR
Queue Stats
92W - 85L
1,557 Elo+
Party 2
Xing Tian
Xing Tian
RichTickler15
Xing Tian
Level 157
God Stats
5W - 0L
1,956 SR
Queue Stats
223W - 216L
1,468 Elo+
Solo
Agni
Agni
Survivor381
Agni
Level 129
God Stats
8W - 7L
1,559 SR
Queue Stats
109W - 109L
1,524 Elo+
Solo
Rama
Rama
xXJeffereyXx
Rama
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 90L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
9
0 / 2 / 0
5,000
455
6,970
7,407
2,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
DarkNxght
King Arthur
11
2 / 0 / 0
6,766
615
8,381
9,047
7,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 6 / 0
4,936
449
2,254
10,407
3,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 3 / 0
5,135
467
4,579
8,164
4,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
Spongite
Chronos
10
1 / 4 / 0
5,985
544
3,861
7,925
2,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BearRiky
Ne Zha
12
2 / 0 / 9
6,632
603
7,663
8,248
3,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Guan Yu
BinnualName6
Guan Yu
11
0 / 2 / 0
5,931
539
2,524
9,970
7,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Xing Tian
RichTickler15
Xing Tian
9
0 / 0 / 3
5,378
489
4,511
11,284
8,060
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
10 / 1 / 3
7,157
651
8,797
6,108
2,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
3 / 0 / 0
5,796
527
5,911
6,649
2,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
3
Kills
15
15
Deaths
3
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
2
0
0
W
Ne Zha
BearRiky
Ne Zha
2
0
9
6.5
W
Guan Yu
BinnualName6
Guan Yu
0
2
0
0
L
King Arthur
DarkNxght
King Arthur
2
0
0
2
L
0
6
0
0
W
Xing Tian
RichTickler15
Xing Tian
0
0
3
1.5
L
0
3
0
0
L
Chronos
Spongite
Chronos
1
4
0
0.25
W
10
1
3
11.5
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,045
Damage
29,406
42,950
Taken
42,259
20,298
Mitigated
24,498
10,238
Healing
13,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
6,970
3,059
0
1,767
7,407
2,245
0
3,083
4,324
0
41,191
W
Ne Zha
BearRiky
Ne Zha
7,663
2,440
0
2,296
8,248
3,881
0
1,119
7,129
0
60,066
W
Guan Yu
BinnualName6
Guan Yu
2,524
376
0
2,591
9,970
7,624
0
14
9,956
0
45,381
L
King Arthur
DarkNxght
King Arthur
8,381
1,564
0
2,118
9,047
7,551
0
996
8,051
273
56,785
L
2,254
1,904
0
1,092
10,407
3,458
0
2,906
7,501
0
35,838
W
Xing Tian
RichTickler15
Xing Tian
4,511
677
1,263
3,141
11,284
8,060
0
2,071
9,213
17,800
0
L
4,579
828
387
2,861
8,164
4,761
0
3,282
4,882
17,887
1,698
L
Chronos
Spongite
Chronos
3,861
1,762
0
2,013
7,925
2,283
0
3,041
4,884
39,912
4,046
W
8,797
1,105
0
2,096
6,108
2,370
0
2,835
3,273
41,428
0
W
5,911
4,304
0
1,960
6,649
2,563
0
2,211
4,438
0
41,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,822
Gold Earned
30,894
308
Minions Killed
326
0
Camps Cleared
0
1,032,973
Distance Traveled
1,163,926
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,000
455
67
6
0
203,482
0
W
Ne Zha
6,632
603
89
8
0
271,399
1
W
Guan Yu
5,931
539
84
8
0
223,846
2
L
King Arthur
6,766
615
95
9
0
224,277
1
L
Mercury
4,936
449
57
5
0
211,460
0
W
Xing Tian
5,378
489
19
2
0
230,640
0
L
Ix Chel
5,135
467
24
2
0
193,418
3
L
Chronos
5,985
544
65
6
0
200,336
1
W
Agni
7,157
651
60
5
0
236,316
0
W
Rama
5,796
527
74
7
0
201,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role