Player Matchup

King Arthur
King Arthur
AVENGER OF ALL
King Arthur
Level 108
God Stats
11W - 9L
1,618 SR
Queue Stats
37W - 49L
1,448 Elo+
Solo
Lancelot
Lancelot
Petter_Panda_P00
Lancelot
Level 148
God Stats
2W - 3L
1,756 SR
Queue Stats
61W - 42L
1,448 Elo+
Party 4
Ganesha
Ganesha
XxKNIGHT742xX
Ganesha
Level 139
God Stats
1W - 1L
1,522 SR
Queue Stats
61W - 42L
1,448 Elo+
Party 4
Ix Chel
Ix Chel
akonte97
Ix Chel
Level 159
God Stats
2W - 2L
1,205 SR
Queue Stats
42W - 40L
1,525 Elo+
Party 2
Maman Brigitte
Maman Brigitte
iSoyStephano
Maman Brigitte
Level 148
God Stats
0W - 1L
1,461 SR
Queue Stats
10W - 5L
1,659 Elo+
Party 2
Team Averages
Level 140
1,512 SR
1,506 Elo+

VS

Team Averages
Level 121
1,651 SR
1,635 Elo+
Ymir
Ymir
GetBent7
Ymir
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
170W - 36L
1,780 Elo+
Party 3
Nut
Nut
JALVIS90
Nut
Level 164
God Stats
5W - 3L
1,368 SR
Queue Stats
58W - 47L
1,546 Elo+
Party 1
Discordia
Discordia
KingLazareth
Discordia
Level 156
God Stats
3W - 0L
1,818 SR
Queue Stats
159W - 30L
1,717 Elo+
Party 3
Mulan
Mulan
Tanbo
Mulan
Level 136
God Stats
26W - 2L
1,986 SR
Queue Stats
187W - 39L
1,717 Elo+
Party 3
Sol
Sol
sacr3n
Sol
Level 148
God Stats
2W - 2L
1,585 SR
Queue Stats
34W - 43L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AVENGER OF ALL
King Arthur
13
1 / 3 / 2
8,004
728
6,535
13,494
11,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
0 / 1 / 2
8,459
769
6,100
10,229
10,118
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
14
0 / 4 / 0
7,606
691
1,511
15,322
9,865
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ix Chel
akonte97
Ix Chel
16
2 / 2 / 1
8,714
792
7,892
7,065
3,382
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Maman Brigitte
iSoyStephano
Maman Brigitte
15
2 / 4 / 2
8,554
778
9,275
13,528
5,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
1 / 0 / 8
9,394
854
6,927
8,698
11,578
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

15
2 / 2 / 6
8,649
786
4,130
9,932
4,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
KingLazareth
Discordia
17
4 / 0 / 2
9,531
866
12,373
4,333
1,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
Tanbo
Mulan
15
2 / 3 / 5
8,286
753
8,526
11,962
12,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sol
sacr3n
Sol
16
5 / 0 / 7
9,275
843
14,279
7,678
3,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
5
Kills
14
14
Deaths
5
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AVENGER OF ALL
King Arthur
1
3
2
0.67
W
Ymir
1
0
8
5
W
2
2
6
2.5
W
Discordia
KingLazareth
Discordia
4
0
2
5
L
0
1
2
1
W
Mulan
Tanbo
Mulan
2
3
5
1.5
L
Ganesha
0
4
0
0
L
Ix Chel
akonte97
Ix Chel
2
2
1
1.25
L
Maman Brigitte
iSoyStephano
Maman Brigitte
2
4
2
0.75
W
Sol
sacr3n
Sol
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,313
Damage
46,235
59,638
Taken
42,603
40,757
Mitigated
33,289
7,559
Healing
9,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AVENGER OF ALL
King Arthur
6,535
458
268
1,709
13,494
11,556
87
4,755
8,241
0
18,770
W
Ymir
6,927
2,552
0
3,004
8,698
11,578
60
2,678
5,980
16,958
1,415
W
4,130
1,968
0
1,217
9,932
4,086
959
5,266
4,626
0
20,694
W
Discordia
KingLazareth
Discordia
12,373
716
178
629
4,333
1,735
183
1,877
2,416
41,572
253
L
6,100
630
0
330
10,229
10,118
0
5,901
3,657
0
28,269
W
Mulan
Tanbo
Mulan
8,526
1,007
0
1,476
11,962
12,358
127
5,011
6,895
0
12,500
L
Ganesha
1,511
36
0
2,464
15,322
9,865
165
10,215
4,646
14,845
0
L
Ix Chel
akonte97
Ix Chel
7,892
794
850
752
7,065
3,382
554
3,613
3,200
30,085
0
L
Maman Brigitte
iSoyStephano
Maman Brigitte
9,275
834
0
1,186
13,528
5,836
0
6,921
6,105
33,055
0
W
Sol
sacr3n
Sol
14,279
3,803
0
2,927
7,678
3,532
2,156
3,628
4,008
39,767
719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,337
Gold Earned
45,135
218
Minions Killed
234
0
Camps Cleared
0
1,152,856
Distance Traveled
1,146,213
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,004
728
29
3
0
229,257
0
W
Ymir
9,394
854
40
4
0
249,807
0
W
Nut
8,649
786
38
3
0
191,082
0
W
Discordia
9,531
866
82
7
0
236,764
0
L
Lancelot
8,459
769
67
6
0
249,186
0
W
Mulan
8,286
753
9
1
0
227,348
0
L
Ganesha
7,606
691
7
1
0
186,636
0
L
Ix Chel
8,714
792
64
6
0
223,257
0
L
Maman Brigitte
8,554
778
51
5
0
264,520
0
W
Sol
9,275
843
65
6
0
241,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role