Player Matchup

Raijin
Raijin
Glitch 013
Raijin
Level 159
God Stats
5W - 4L
1,732 SR
Queue Stats
430W - 416L
1,499 Elo+
Solo
Fenrir
Fenrir
JTEvans02
Fenrir
Level 147
God Stats
7W - 9L
1,771 SR
Queue Stats
38W - 32L
1,536 Elo+
Party 1
Ymir
Ymir
Smurf234293
Ymir
Level 68
God Stats
56W - 73L
1,385 SR
Queue Stats
166W - 173L
1,405 Elo+
Party 3
Nut
Nut
gamerpro0612
Nut
Level 107
God Stats
1W - 2L
1,190 SR
Queue Stats
237W - 235L
1,448 Elo+
Party 3
Osiris
Osiris
nothingelse666
Osiris
Level 147
God Stats
4W - 0L
1,500 SR
Queue Stats
44W - 42L
1,442 Elo+
Party 1
Team Averages
Level 126
1,515 SR
1,466 Elo+

VS

Team Averages
Level 99
1,484 SR
1,450 Elo+
Skadi
Skadi
ChineseToeNail
Skadi
Level 79
God Stats
2W - 4L
1,582 SR
Queue Stats
102W - 93L
1,495 Elo+
Party 2
Freya
Freya
MarneeNL
Freya
Level 73
God Stats
1W - 2L
1,216 SR
Queue Stats
386W - 371L
1,459 Elo+
Solo
Cerberus
Cerberus
Murvious
Cerberus
Level 87
God Stats
27W - 26L
1,638 SR
Queue Stats
61W - 59L
1,463 Elo+
Party 2
Mercury
Mercury
SheamusOBtheOG
Mercury
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 15L
1,350 Elo+
Solo
Hercules
Hercules
XskeetlesX
Hercules
Level 154
God Stats
24W - 27L
1,482 SR
Queue Stats
284W - 290L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Glitch 013
Raijin
13
6 / 0 / 1
7,574
583
8,705
6,422
2,479
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
JTEvans02
Fenrir
11
1 / 1 / 6
6,610
508
6,358
11,833
4,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Mace

Mace

+10
Physical Power

11
0 / 0 / 6
6,772
521
2,624
7,505
5,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
1 / 3 / 2
6,240
480
3,444
8,031
3,219
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 1 / 0
8,829
679
10,030
14,333
12,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 0
7,534
580
7,473
6,023
2,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Freya
MarneeNL
Freya
11
1 / 2 / 0
6,027
464
4,114
7,700
3,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
Murvious
Cerberus
9
0 / 1 / 2
6,061
466
5,611
13,737
10,689
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 4 / 1
5,771
444
2,254
10,994
4,487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
XskeetlesX
Hercules
14
1 / 4 / 0
8,237
634
5,080
12,955
13,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
13
Kills
5
5
Deaths
13
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
3
2
0
1.5
W
Raijin
Glitch 013
Raijin
6
0
1
6.5
W
Fenrir
JTEvans02
Fenrir
1
1
6
4
L
Freya
MarneeNL
Freya
1
2
0
0.5
L
Cerberus
Murvious
Cerberus
0
1
2
1
L
0
4
1
0.13
W
0
0
6
3
L
Hercules
XskeetlesX
Hercules
1
4
0
0.25
W
1
3
2
0.67
W
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,161
Damage
24,532
48,124
Taken
51,409
28,202
Mitigated
34,151
23,062
Healing
13,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,473
3,474
0
1,645
6,023
2,708
537
325
5,698
0
63,036
W
Raijin
Glitch 013
Raijin
8,705
1,250
0
3,182
6,422
2,479
0
1,504
4,918
67,126
0
W
Fenrir
JTEvans02
Fenrir
6,358
2,354
0
6,022
11,833
4,409
0
3,913
7,920
0
42,523
L
Freya
MarneeNL
Freya
4,114
844
0
2,467
7,700
3,116
0
3,378
4,322
34,618
4,880
L
Cerberus
Murvious
Cerberus
5,611
314
0
5,120
13,737
10,689
0
5,290
8,447
18,787
0
L
2,254
1,015
0
895
10,994
4,487
0
2,336
8,658
0
36,575
W
2,624
984
92
2,026
7,505
5,488
0
1,408
6,097
21,591
0
L
Hercules
XskeetlesX
Hercules
5,080
1,610
0
3,692
12,955
13,151
0
0
12,955
2,536
63,145
W
3,444
2,480
0
1,563
8,031
3,219
0
1,574
6,457
0
30,412
W
10,030
5,515
0
10,177
14,333
12,607
0
750
13,583
0
73,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,025
Gold Earned
33,630
351
Minions Killed
401
0
Camps Cleared
0
1,259,715
Distance Traveled
1,242,797
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,534
580
107
8
0
223,113
0
W
Raijin
7,574
583
90
7
0
237,912
2
W
Fenrir
6,610
508
57
4
0
281,748
0
L
Freya
6,027
464
61
5
0
251,936
0
L
Cerberus
6,061
466
46
4
0
275,087
4
L
Mercury
5,771
444
55
4
0
285,159
0
W
Ymir
6,772
521
31
2
0
269,156
0
L
Hercules
8,237
634
132
10
0
207,502
2
W
Nut
6,240
480
49
4
0
207,518
0
W
Osiris
8,829
679
124
10
0
263,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role