Player Matchup

Cthulhu
Cthulhu
Wieboyy
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,302 Elo+
Party 2
Yemoja
Yemoja
lepisaurus
Yemoja
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,302 Elo+
Party 2
Lancelot
Lancelot
matoa
Lancelot
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
248W - 213L
1,499 Elo+
Solo
Tyr
Tyr
stronzo1
Tyr
Level 128
God Stats
1W - 2L
1,285 SR
Queue Stats
46W - 66L
1,428 Elo+
Solo
Ne Zha
Ne Zha
thexking42
Ne Zha
Level 158
God Stats
4W - 4L
1,827 SR
Queue Stats
376W - 368L
1,568 Elo+
Solo
Team Averages
Level 86
1,522 SR
1,420 Elo+

VS

Team Averages
Level 101
1,551 SR
1,504 Elo+
Athena
Athena
 
Athena
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
BobWiz
Nut
Level 132
God Stats
26W - 35L
1,459 SR
Queue Stats
2,040W - 2,089L
1,478 Elo+
Solo
Tsukuyomi
Tsukuyomi
Deathstapa
Tsukuyomi
Level 69
God Stats
2W - 1L
1,517 SR
Queue Stats
71W - 65L
1,531 Elo+
Party 1
Kukulkan
Kukulkan
Nikowe
Kukulkan
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
71W - 65L
1,531 Elo+
Party 1
Aphrodite
Aphrodite
alqarni-89
Aphrodite
Level 106
God Stats
3W - 4L
1,778 SR
Queue Stats
234W - 244L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Wieboyy
Cthulhu
13
3 / 7 / 5
7,872
875
8,399
15,340
15,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
lepisaurus
Yemoja
15
2 / 4 / 6
7,873
875
6,001
15,183
12,251
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
matoa
Lancelot
13
1 / 6 / 6
7,185
798
5,152
19,512
12,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

1
0 / 0 / 0
2,308
256
0
0
0
Ne Zha
thexking42
Ne Zha
14
3 / 5 / 2
7,465
829
13,533
10,216
4,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
0 / 3 / 14
7,761
862
3,788
14,139
14,850
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nut
BobWiz
Nut
16
8 / 3 / 11
9,950
1,106
13,261
8,310
4,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
Deathstapa
Tsukuyomi
15
8 / 2 / 10
9,229
1,025
16,680
9,033
4,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
Nikowe
Kukulkan
13
3 / 2 / 13
8,178
909
13,751
5,997
2,552
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
alqarni-89
Aphrodite
15
3 / 1 / 16
8,461
940
8,821
12,744
7,708
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
86
9
Kills
22
22
Deaths
11
19
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
0
3
14
2.33
W
Nut
BobWiz
Nut
8
3
11
4.5
W
Tsukuyomi
Deathstapa
Tsukuyomi
8
2
10
6.5
W
Kukulkan
Nikowe
Kukulkan
3
2
13
4.75
L
Cthulhu
Wieboyy
Cthulhu
3
7
5
0.79
W
Aphrodite
alqarni-89
Aphrodite
3
1
16
11
L
Yemoja
lepisaurus
Yemoja
2
4
6
1.25
L
Lancelot
matoa
Lancelot
1
6
6
0.67
L
0
0
0
0
L
Ne Zha
thexking42
Ne Zha
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,085
Damage
56,301
60,251
Taken
50,223
44,593
Mitigated
33,728
11,117
Healing
26,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
3,788
868
1,120
2,838
14,139
14,850
232
2,339
11,800
5,368
0
W
Nut
BobWiz
Nut
13,261
10,714
825
254
8,310
4,009
3,504
3,047
5,263
0
25,408
W
Tsukuyomi
Deathstapa
Tsukuyomi
16,680
4,339
1,108
3,544
9,033
4,609
317
1,440
7,593
0
26,262
W
Kukulkan
Nikowe
Kukulkan
13,751
1,383
1,360
664
5,997
2,552
252
2,646
3,351
28,236
518
L
Cthulhu
Wieboyy
Cthulhu
8,399
506
86
330
15,340
15,376
0
7,800
7,370
13,755
567
W
Aphrodite
alqarni-89
Aphrodite
8,821
1,565
6,474
8,330
12,744
7,708
630
4,361
8,383
13,205
0
L
Yemoja
lepisaurus
Yemoja
6,001
1,017
2,601
1,632
15,183
12,251
0
7,006
7,946
12,327
0
L
Lancelot
matoa
Lancelot
5,152
586
610
4,221
19,512
12,088
0
6,048
13,103
0
10,324
L
0
0
0
0
0
0
0
0
0
0
0
L
Ne Zha
thexking42
Ne Zha
13,533
2,324
355
1,282
10,216
4,878
0
5,181
4,821
0
24,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,703
Gold Earned
43,579
66
Minions Killed
103
0
Camps Cleared
0
656,567
Distance Traveled
757,487
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,761
862
3
0
0
138,041
0
W
Nut
9,950
1,106
34
4
0
114,689
0
W
Tsukuyomi
9,229
1,025
23
3
0
189,841
0
W
Kukulkan
8,178
909
30
3
0
153,881
0
L
Cthulhu
7,872
875
14
2
0
157,832
0
W
Aphrodite
8,461
940
13
1
0
161,035
0
L
Yemoja
7,873
875
15
2
0
167,731
0
L
Lancelot
7,185
798
6
1
0
180,679
0
L
Tyr
2,308
256
0
0
0
0
0
L
Ne Zha
7,465
829
31
3
0
150,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role