Player Matchup

Ares
Ares
AquaticOverlord
Ares
Level 149
God Stats
0W - 2L
1,305 SR
Queue Stats
53W - 52L
1,570 Elo+
Party 2
Raijin
Raijin
DrNerdo
Raijin
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,595 Elo+
Party 2
Hades
Hades
NoerFB
Hades
Level 159
God Stats
1W - 1L
1,715 SR
Queue Stats
88W - 95L
1,538 Elo+
Party 2
Sun Wukong
Sun Wukong
ranma16
Sun Wukong
Level 144
God Stats
5W - 6L
1,587 SR
Queue Stats
128W - 105L
1,550 Elo+
Solo
Charybdis
Charybdis
vBryze
Charybdis
Level 146
God Stats
7W - 4L
1,777 SR
Queue Stats
52W - 65L
1,540 Elo+
Party 2
Team Averages
Level 151
1,577 SR
1,559 Elo+

VS

Team Averages
Level 112
1,504 SR
1,635 Elo+
Shiva
Shiva
Dìllow
Shiva
Level 153
God Stats
1W - 0L
1,309 SR
Queue Stats
46W - 40L
1,649 Elo+
Party 1
Pele
Pele
HarrietTubzyn
Pele
Level 103
God Stats
6W - 3L
1,863 SR
Queue Stats
71W - 38L
1,652 Elo+
Party 1
Discordia
Discordia
UpperDecky
Discordia
Level 140
God Stats
1W - 1L
1,266 SR
Queue Stats
155W - 120L
1,646 Elo+
Party 1
Olorun
Olorun
ZynPeppermint
Olorun
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 20L
1,674 Elo+
Party 1
Achilles
Achilles
brxll
Achilles
Level 99
God Stats
17W - 13L
1,583 SR
Queue Stats
90W - 82L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
6,448
461
4,704
12,066
10,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Raijin
DrNerdo
Raijin
10
0 / 4 / 0
6,036
431
2,265
7,793
2,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hades
NoerFB
Hades
11
0 / 4 / 0
6,517
466
3,814
11,570
5,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sun Wukong
ranma16
Sun Wukong
13
2 / 2 / 0
7,250
518
6,355
12,870
6,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charybdis
vBryze
Charybdis
13
3 / 4 / 0
7,361
526
8,253
12,441
4,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Dìllow
Shiva
16
2 / 0 / 2
9,763
697
8,021
9,213
6,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 1 / 6
8,060
576
9,376
13,160
5,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
UpperDecky
Discordia
13
2 / 0 / 5
8,366
598
6,326
5,142
1,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 3 / 2
8,516
608
7,319
9,941
4,461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
brxll
Achilles
13
6 / 1 / 1
7,188
513
6,427
10,705
10,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
5
Kills
16
16
Deaths
5
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
Raijin
DrNerdo
Raijin
0
4
0
0
W
Shiva
Dìllow
Shiva
2
0
2
3
W
3
1
6
6
L
Hades
NoerFB
Hades
0
4
0
0
W
Discordia
UpperDecky
Discordia
2
0
5
4.5
W
3
3
2
1.33
W
Achilles
brxll
Achilles
6
1
1
6.5
L
Sun Wukong
ranma16
Sun Wukong
2
2
0
1
L
Charybdis
vBryze
Charybdis
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,391
Damage
37,469
56,740
Taken
48,161
30,646
Mitigated
29,512
20,613
Healing
13,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,704
491
0
1,809
12,066
10,481
0
2,452
8,800
25,835
2,890
L
Raijin
DrNerdo
Raijin
2,265
215
0
1,240
7,793
2,595
0
2,440
4,951
40,016
748
W
Shiva
Dìllow
Shiva
8,021
2,414
170
2,354
9,213
6,205
0
3,277
5,424
0
80,904
W
9,376
2,911
0
2,976
13,160
5,962
0
1,942
11,218
0
73,355
L
Hades
NoerFB
Hades
3,814
612
0
5,803
11,570
5,768
0
0
10,877
45,416
0
W
Discordia
UpperDecky
Discordia
6,326
676
0
1,860
5,142
1,917
0
1,453
3,689
69,328
496
W
7,319
3,500
180
2,214
9,941
4,461
559
403
9,538
71,118
4,442
W
Achilles
brxll
Achilles
6,427
1,285
0
4,150
10,705
10,967
0
3,298
7,407
0
15,851
L
Sun Wukong
ranma16
Sun Wukong
6,355
2,545
0
6,475
12,870
6,838
0
2,102
10,400
0
57,891
L
Charybdis
vBryze
Charybdis
8,253
4,330
0
5,286
12,441
4,964
865
5,659
6,572
0
62,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,612
Gold Earned
41,893
416
Minions Killed
498
0
Camps Cleared
0
1,157,916
Distance Traveled
1,451,455
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,448
461
54
4
0
263,538
0
L
Raijin
6,036
431
81
6
0
196,175
4
W
Shiva
9,763
697
141
10
0
274,417
0
W
Pele
8,060
576
97
7
0
317,310
0
L
Hades
6,517
466
80
6
0
176,064
2
W
Discordia
8,366
598
131
9
0
299,717
1
W
Olorun
8,516
608
115
8
0
238,515
0
W
Achilles
7,188
513
14
1
0
321,496
0
L
Sun Wukong
7,250
518
109
8
0
283,774
1
L
Charybdis
7,361
526
92
7
0
238,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role