Player Matchup

Osiris
Osiris
BloodAbsolem
Osiris
Level 189
God Stats
0W - 2L
1,272 SR
Queue Stats
210W - 208L
1,560 Elo+
Solo
Lancelot
Lancelot
KiLLSwiTChHReaP
Lancelot
Level 29
God Stats
33W - 29L
1,541 SR
Queue Stats
95W - 123L
1,460 Elo+
Party 2
Hachiman
Hachiman
ZxSpawnDevilxZ
Hachiman
Level 129
God Stats
2W - 1L
1,836 SR
Queue Stats
295W - 273L
1,515 Elo+
Party 2
Vulcan
Vulcan
firsthalthor
Vulcan
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
316W - 289L
1,447 Elo+
Solo
Cthulhu
Cthulhu
halobawse
Cthulhu
Level 47
God Stats
7W - 6L
1,464 SR
Queue Stats
229W - 216L
1,518 Elo+
Party 2
Team Averages
Level 102
1,523 SR
1,500 Elo+

VS

Team Averages
Level 115
1,515 SR
1,531 Elo+
Nu Wa
Nu Wa
Cerothegodx27
Nu Wa
Level 136
God Stats
74W - 49L
1,665 SR
Queue Stats
139W - 134L
1,473 Elo+
Party 1
Mulan
Mulan
LeeRoyAlmanza
Mulan
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,648 Elo+
Party 1
Sobek
Sobek
Lostlight13
Sobek
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 116L
1,513 Elo+
Solo
Thanatos
Thanatos
SlashKillers2n1
Thanatos
Level 147
God Stats
14W - 18L
1,508 SR
Queue Stats
288W - 262L
1,543 Elo+
Solo
Sol
Sol
TheCesi
Sol
Level 104
God Stats
3W - 3L
1,402 SR
Queue Stats
43W - 49L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
4 / 1 / 0
7,983
665
7,651
14,519
9,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
11
3 / 3 / 0
6,016
501
4,566
11,145
4,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
10
0 / 2 / 1
5,543
462
7,724
7,563
2,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
11
0 / 5 / 0
5,948
496
3,925
7,108
1,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
halobawse
Cthulhu
9
0 / 3 / 1
5,415
451
7,618
10,324
5,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 1
7,721
643
7,166
6,104
1,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 4 / 0
6,498
542
9,186
12,383
8,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

10
0 / 1 / 5
6,084
507
3,792
12,723
9,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
14
10 / 0 / 0
7,718
643
8,508
11,341
5,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
11
0 / 1 / 5
5,986
499
4,506
8,592
2,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
7
Kills
14
14
Deaths
7
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Osiris
4
1
0
4
W
4
1
1
4.5
L
Lancelot
3
3
0
1
W
0
4
0
0
W
0
1
5
2.5
W
Thanatos
10
0
0
10
W
Sol
0
1
5
2.5
L
Hachiman
0
2
1
0.25
L
Vulcan
0
5
0
0
L
Cthulhu
halobawse
Cthulhu
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,484
Damage
33,158
50,659
Taken
51,143
23,940
Mitigated
27,783
16,970
Healing
25,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
7,651
3,888
0
9,257
14,519
9,064
0
311
14,208
0
56,808
W
7,166
3,039
0
1,210
6,104
1,966
1,228
2,668
3,050
61,485
1,857
L
Lancelot
4,566
600
0
1,990
11,145
4,217
0
2,213
8,932
0
34,436
W
9,186
2,133
0
3,102
12,383
8,743
0
0
12,383
0
51,661
W
3,792
483
231
5,548
12,723
9,494
0
3,345
8,510
17,179
0
W
Thanatos
8,508
2,646
0
10,627
11,341
5,036
357
1,362
9,859
0
63,363
W
Sol
4,506
1,393
0
4,982
8,592
2,544
486
1,869
6,285
41,816
4,483
L
Hachiman
7,724
4,270
0
3,444
7,563
2,745
153
3,265
4,298
0
37,625
L
Vulcan
3,925
848
0
1,065
7,108
1,968
0
4,678
2,430
46,921
0
L
Cthulhu
halobawse
Cthulhu
7,618
637
0
1,214
10,324
5,946
0
4,843
5,481
28,362
2,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,905
Gold Earned
34,007
329
Minions Killed
370
0
Camps Cleared
0
1,166,232
Distance Traveled
1,162,404
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,983
665
95
8
0
246,613
4
W
Nu Wa
7,721
643
111
9
0
215,499
0
L
Lancelot
6,016
501
49
4
0
270,983
0
W
Mulan
6,498
542
88
7
0
227,846
0
W
Sobek
6,084
507
21
2
0
220,344
5
W
Thanatos
7,718
643
80
7
0
278,891
0
W
Sol
5,986
499
70
6
0
219,824
2
L
Hachiman
5,543
462
53
4
0
204,196
0
L
Vulcan
5,948
496
82
7
0
213,968
0
L
Cthulhu
5,415
451
50
4
0
230,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role