Player Matchup

Fenrir
Fenrir
Alpha6032
Fenrir
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 57L
1,371 Elo+
Solo
Chang'e
Chang'e
LovBug3ttv
Chang'e
Level 82
God Stats
26W - 26L
1,463 SR
Queue Stats
169W - 174L
1,464 Elo+
Solo
Osiris
Osiris
MicahMoo06
Osiris
Level 64
God Stats
23W - 17L
1,477 SR
Queue Stats
85W - 77L
1,427 Elo+
Solo
Bacchus
Bacchus
Pbiil
Bacchus
Level 67
God Stats
1W - 3L
1,104 SR
Queue Stats
3W - 10L
1,158 Elo+
Party 1
Charybdis
Charybdis
snoowwhites
Charybdis
Level 85
God Stats
6W - 4L
1,519 SR
Queue Stats
29W - 48L
1,327 Elo+
Party 1
Team Averages
Level 71
1,412 SR
1,350 Elo+

VS

Team Averages
Level 55
1,482 SR
1,429 Elo+
Surtr
Surtr
NochillCaleb02
Surtr
Level 88
God Stats
14W - 9L
1,516 SR
Queue Stats
195W - 200L
1,519 Elo+
Solo
Sol
Sol
Sealanimated
Sol
Level 18
God Stats
23W - 20L
1,393 SR
Queue Stats
26W - 32L
1,263 Elo+
Party 2
Kukulkan
Kukulkan
bringdafunk420
Kukulkan
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 56L
1,506 Elo+
Party 3
Cu Chulainn
Cu Chulainn
joeyb948
Cu Chulainn
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 162L
1,491 Elo+
Party 3
Set
Set
wikidklowne
Set
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 37L
1,365 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alpha6032
Fenrir
8
2 / 1 / 3
5,519
502
4,433
9,631
3,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
LovBug3ttv
Chang'e
10
4 / 1 / 4
6,177
562
4,913
7,625
2,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
MicahMoo06
Osiris
11
6 / 0 / 1
6,817
620
7,172
11,919
7,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Pbiil
Bacchus
9
2 / 1 / 10
6,255
569
4,177
8,348
7,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
snoowwhites
Charybdis
10
7 / 2 / 3
6,703
609
7,340
7,170
2,542
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,580
507
6,098
9,352
6,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 4 / 3
4,806
437
4,923
7,678
2,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Kukulkan
9
1 / 2 / 1
5,710
519
5,559
6,092
2,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cu Chulainn
joeyb948
Cu Chulainn
7
1 / 6 / 3
4,877
443
3,878
10,756
5,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
3 / 6 / 1
5,753
523
3,214
9,038
5,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
21
Kills
5
5
Deaths
22
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Alpha6032
Fenrir
2
1
3
3.5
W
Chang'e
LovBug3ttv
Chang'e
4
1
4
6
W
Osiris
MicahMoo06
Osiris
6
0
1
6.5
L
0
4
0
0
W
Bacchus
Pbiil
Bacchus
2
1
10
7
L
0
4
3
0.38
L
Kukulkan
1
2
1
0.75
L
Cu Chulainn
joeyb948
Cu Chulainn
1
6
3
0.42
W
Charybdis
snoowwhites
Charybdis
7
2
3
4.25
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,035
Damage
23,672
44,693
Taken
42,916
23,878
Mitigated
21,264
19,336
Healing
6,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Alpha6032
Fenrir
4,433
1,035
0
3,221
9,631
3,995
0
1,318
8,185
0
36,812
W
Chang'e
LovBug3ttv
Chang'e
4,913
379
1,010
2,258
7,625
2,729
144
3,785
3,840
29,898
688
W
Osiris
MicahMoo06
Osiris
7,172
3,422
212
7,729
11,919
7,175
60
967
10,406
0
45,672
L
6,098
3,463
0
1,892
9,352
6,421
0
0
9,352
1,315
36,042
W
Bacchus
Pbiil
Bacchus
4,177
366
0
2,392
8,348
7,437
0
2,761
5,418
14,063
1,664
L
4,923
2,025
0
2,650
7,678
2,157
0
2,044
5,586
27,821
0
L
Kukulkan
5,559
753
0
600
6,092
2,159
0
1,819
4,065
29,479
318
L
Cu Chulainn
joeyb948
Cu Chulainn
3,878
1,110
213
730
10,756
5,498
0
2,623
7,881
0
20,046
W
Charybdis
snoowwhites
Charybdis
7,340
4,020
0
2,514
7,170
2,542
473
1,685
5,407
0
45,113
L
3,214
1,351
0
820
9,038
5,029
0
1,586
7,344
0
22,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,471
Gold Earned
26,726
276
Minions Killed
209
0
Camps Cleared
0
1,054,867
Distance Traveled
1,007,895
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,519
502
54
5
0
209,635
0
W
Chang'e
6,177
562
56
5
0
213,130
3
W
Osiris
6,817
620
76
7
0
198,779
0
L
Surtr
5,580
507
59
5
0
164,411
0
W
Bacchus
6,255
569
15
1
0
231,970
3
L
Sol
4,806
437
39
4
0
211,437
0
L
Kukulkan
5,710
519
50
5
0
196,217
0
L
Cu Chulainn
4,877
443
23
2
0
214,342
0
W
Charybdis
6,703
609
75
7
0
201,353
0
L
Set
5,753
523
38
3
0
221,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role