Player Matchup

Fenrir
Fenrir
ChuckCanopy
Fenrir
Level 22
God Stats
17W - 19L
1,506 SR
Queue Stats
20W - 28L
1,388 Elo+
Party 2
Nu Wa
Nu Wa
PPRREESSCCOOTTTT
Nu Wa
Level 63
God Stats
9W - 6L
1,576 SR
Queue Stats
53W - 60L
1,391 Elo+
Party 2
Surtr
Surtr
Teetsymcteet
Surtr
Level 118
God Stats
14W - 9L
1,717 SR
Queue Stats
166W - 171L
1,484 Elo+
Party 2
Team Averages
Level 68
1,599 SR
1,421 Elo+

VS

Team Averages
Level 74
1,363 SR
1,416 Elo+
Ra
Ra
Bridge OMG 1019
Ra
Level 63
God Stats
3W - 5L
1,292 SR
Queue Stats
314W - 298L
1,412 Elo+
Party 1
Skadi
Skadi
Dave-Skiii
Skadi
Level 59
God Stats
0W - 2L
1,303 SR
Queue Stats
125W - 129L
1,397 Elo+
Solo
Osiris
Osiris
sextuple_lift74
Osiris
Level 100
God Stats
1W - 3L
1,495 SR
Queue Stats
679W - 670L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
1 / 4 / 6
8,889
684
5,189
12,241
8,060
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

16
7 / 1 / 3
10,269
790
13,788
6,626
2,436
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 4 / 7
9,540
734
11,175
16,535
16,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 3
9,686
745
6,551
11,171
4,207
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
8
2 / 2 / 5
7,553
581
4,109
6,147
1,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

15
4 / 3 / 5
9,578
737
10,577
16,907
13,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
22
10
Kills
9
9
Deaths
10
16
Assists
13
Player
Kills
Deaths
Assists
KDA
L
3
5
3
0.9
W
Fenrir
1
4
6
1
L
Skadi
2
2
5
2.25
W
7
1
3
8.5
W
2
4
7
1.38
L
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,152
Damage
21,237
35,402
Taken
34,225
27,248
Mitigated
19,433
6,872
Healing
5,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,551
595
612
2,614
11,171
4,207
364
5,258
5,497
44,013
0
W
Fenrir
5,189
1,260
0
2,168
12,241
8,060
0
1,654
10,587
0
29,545
L
Skadi
4,109
1,545
0
0
6,147
1,834
275
2,222
3,805
0
10,069
W
13,788
4,606
0
709
6,626
2,436
1,289
1,600
4,959
42,771
0
W
11,175
3,849
0
3,995
16,535
16,752
1,454
3,798
12,737
770
29,162
L
10,577
4,389
0
2,613
16,907
13,392
0
6,953
9,302
0
42,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,698
Gold Earned
26,817
119
Minions Killed
183
0
Camps Cleared
0
659,913
Distance Traveled
529,371
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,686
745
97
7
0
210,901
0
W
Fenrir
8,889
684
42
3
0
236,019
0
L
Skadi
7,553
581
16
1
0
87,385
0
W
Nu Wa
10,269
790
35
3
0
201,909
0
W
Surtr
9,540
734
42
3
0
221,985
0
L
Osiris
9,578
737
70
5
0
231,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role