Player Matchup

Janus
Janus
Gold IV
Carryfied
Janus
Gold IV
Level 86
God Stats
3W - 4L
1,498 SR
Queue Stats
67W - 78L
1,391 MMR
Party 1
Bastet
Bastet
Gold I
DarwinGod
Bastet
Gold I
Level 158
God Stats
18W - 16L
1,536 SR
Queue Stats
162W - 163L
1,550 MMR
Solo
Bellona
Bellona
Gold I
DimePolque
Bellona
Gold I
Level 89
God Stats
20W - 14L
1,755 SR
Queue Stats
162W - 154L
1,567 MMR
Party 1
Cthulhu
Cthulhu
Gold III
Vayzar
Cthulhu
Gold III
Level 160
God Stats
50W - 37L
1,640 SR
Queue Stats
298W - 318L
1,483 MMR
Solo
Skadi
Skadi
Bronze III
edvin_da_menace
Skadi
Bronze III
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,586 SR
1,498 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 127
1,490 SR
1,504 MMR
Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Bronze III
Foterbi
Eset
Bronze III
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold IV
OPLycan
Hou Yi
Gold IV
Level 169
God Stats
31W - 37L
1,469 SR
Queue Stats
485W - 476L
1,517 MMR
Solo
Fafnir
Fafnir
Gold III
Radoric1
Fafnir
Gold III
Level 159
God Stats
7W - 3L
1,678 SR
Queue Stats
68W - 73L
1,524 MMR
Solo
Surtr
Surtr
Gold V
V7 Drip
Surtr
Gold V
Level 115
God Stats
1W - 2L
1,304 SR
Queue Stats
140W - 137L
1,478 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Carryfied
Janus
11
1 / 1 / 4
6,446
586
2,854
3,615
1,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
DarwinGod
Bastet
13
6 / 1 / 1
7,089
644
7,297
7,967
2,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bellona
DimePolque
Bellona
12
1 / 2 / 2
6,903
628
7,090
11,238
8,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Vayzar
Cthulhu
10
3 / 0 / 2
6,108
555
4,598
5,790
3,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 1 / 2
6,327
575
3,985
6,422
2,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
Bake KujiraAo KuangThorKukulkan

VS

Bans
HeraSun WukongAresThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 0 / 2
6,092
554
2,370
6,378
2,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Eset
Foterbi
Eset
8
0 / 5 / 1
5,089
463
813
6,054
1,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
OPLycan
Hou Yi
11
1 / 2 / 0
6,263
569
4,529
6,003
2,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
Radoric1
Fafnir
9
0 / 2 / 0
5,345
486
2,080
9,021
7,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Surtr
V7 Drip
Surtr
10
2 / 3 / 1
5,982
544
8,846
11,921
9,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
12
Kills
5
5
Deaths
12
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
0
2
3
W
Janus
Carryfied
Janus
1
1
4
3
W
Bastet
DarwinGod
Bastet
6
1
1
6.5
W
Bellona
DimePolque
Bellona
1
2
2
1
L
Eset
Foterbi
Eset
0
5
1
0.1
L
Hou Yi
OPLycan
Hou Yi
1
2
0
0.5
L
Fafnir
Radoric1
Fafnir
0
2
0
0
L
Surtr
V7 Drip
Surtr
2
3
1
0.83
W
Cthulhu
Vayzar
Cthulhu
3
0
2
4
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,824
Damage
18,638
35,032
Taken
39,377
19,003
Mitigated
23,854
14,993
Healing
10,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,370
800
0
2,075
6,378
2,998
0
432
5,866
0
45,443
W
Janus
Carryfied
Janus
2,854
258
0
1,031
3,615
1,235
356
620
2,954
46,751
1,321
W
Bastet
DarwinGod
Bastet
7,297
2,007
0
5,213
7,967
2,963
0
356
7,566
0
51,045
W
Bellona
DimePolque
Bellona
7,090
3,232
0
6,856
11,238
8,764
0
237
10,378
0
51,853
L
Eset
Foterbi
Eset
813
277
0
308
6,054
1,788
0
1,593
4,219
29,467
0
L
Hou Yi
OPLycan
Hou Yi
4,529
1,868
0
1,936
6,003
2,148
0
1,404
4,327
0
52,461
L
Fafnir
Radoric1
Fafnir
2,080
222
0
3,880
9,021
7,219
0
2,248
6,258
16,978
0
L
Surtr
V7 Drip
Surtr
8,846
4,287
0
2,782
11,921
9,701
24
605
11,264
801
39,568
W
Cthulhu
Vayzar
Cthulhu
4,598
524
0
679
5,790
3,825
58
1,217
4,573
26,382
280
W
3,985
1,615
0
1,214
6,422
2,216
346
731
5,691
0
39,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,873
Gold Earned
28,771
375
Minions Killed
316
0
Camps Cleared
0
1,113,134
Distance Traveled
1,082,346
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,092
554
80
7
0
258,110
0
W
Janus
6,446
586
105
10
0
226,133
0
W
Bastet
7,089
644
75
7
0
260,977
0
W
Bellona
6,903
628
86
8
0
187,303
0
L
Eset
5,089
463
62
6
0
206,805
0
L
Hou Yi
6,263
569
91
8
0
181,737
0
L
Fafnir
5,345
486
19
2
0
235,519
0
L
Surtr
5,982
544
64
6
0
200,175
2
W
Cthulhu
6,108
555
41
4
0
223,979
5
W
Skadi
6,327
575
68
6
0
214,742
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role