Player Matchup

Hera
Hera
Chandelinus
Hera
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 40L
1,400 Elo+
Party 1
Sylvanus
Sylvanus
Jediwaschbär
Sylvanus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 30L
1,389 Elo+
Party 1
Tiamat
Tiamat
Levitás
Tiamat
Level 18
God Stats
3W - 3L
1,363 SR
Queue Stats
5W - 10L
1,227 Elo+
Party 1
Ishtar
Ishtar
Sorayiel
Ishtar
Level 24
God Stats
2W - 3L
1,695 SR
Queue Stats
13W - 26L
1,334 Elo+
Party 1
Sun Wukong
Sun Wukong
wiatraczek69
Sun Wukong
Level 89
God Stats
27W - 23L
1,555 SR
Queue Stats
104W - 85L
1,548 Elo+
Solo
Team Averages
Level 52
1,523 SR
1,380 Elo+

VS

Team Averages
Level 118
1,560 SR
1,492 Elo+
Ra
Ra
 
Ra
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
BearZene
Arachne
Level 115
God Stats
36W - 41L
1,948 SR
Queue Stats
115W - 129L
1,568 Elo+
Solo
Merlin
Merlin
HahnAnwalt271
Merlin
Level 123
God Stats
0W - 2L
1,309 SR
Queue Stats
2W - 5L
1,448 Elo+
Solo
Sobek
Sobek
Mixcrank
Sobek
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 53L
1,446 Elo+
Solo
Jing Wei
Jing Wei
Snake799
Jing Wei
Level 101
God Stats
2W - 4L
1,541 SR
Queue Stats
620W - 634L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 3
6,368
1,061
6,325
2,305
1,023
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sylvanus
Jediwaschbär
Sylvanus
12
0 / 0 / 4
6,950
1,158
2,529
3,231
2,459
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tiamat
Levitás
Tiamat
11
1 / 0 / 1
6,466
1,078
5,367
4,417
2,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
Sorayiel
Ishtar
12
0 / 1 / 1
6,325
1,054
3,422
3,990
1,595
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Sun Wukong
wiatraczek69
Sun Wukong
12
3 / 0 / 1
6,972
1,162
8,013
5,779
4,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

372

VS

Team 2 Tickets

358

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
1 / 1 / 0
6,714
1,119
3,875
3,593
1,276
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
BearZene
Arachne
10
0 / 0 / 0
5,658
943
0
0
0
11
0 / 3 / 0
6,299
1,050
4,976
5,834
2,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
Mixcrank
Sobek
11
0 / 0 / 1
6,721
1,120
5,993
10,074
11,210
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
Snake799
Jing Wei
11
0 / 0 / 1
6,530
1,088
2,753
7,892
3,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
4
Kills
1
1
Deaths
4
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
1
0
1
L
Arachne
BearZene
Arachne
0
0
0
0
W
0
0
3
1.5
L
0
3
0
0
W
Sylvanus
Jediwaschbär
Sylvanus
0
0
4
2
W
Tiamat
Levitás
Tiamat
1
0
1
1.5
L
Sobek
Mixcrank
Sobek
0
0
1
0.5
L
Jing Wei
Snake799
Jing Wei
0
0
1
0.5
W
Ishtar
Sorayiel
Ishtar
0
1
1
0.5
W
Sun Wukong
wiatraczek69
Sun Wukong
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,656
Damage
17,597
19,722
Taken
27,393
11,779
Mitigated
17,880
6,320
Healing
4,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,875
0
780
571
3,593
1,276
0
1,132
2,461
20,659
512
L
Arachne
BearZene
Arachne
0
0
0
0
0
0
0
0
0
0
0
W
6,325
1,216
0
370
2,305
1,023
0
1,547
758
22,394
0
L
4,976
216
0
0
5,834
2,305
0
1,877
3,957
15,756
0
W
Sylvanus
Jediwaschbär
Sylvanus
2,529
502
2,832
1,466
3,231
2,459
0
1,691
1,540
8,440
0
W
Tiamat
Levitás
Tiamat
5,367
566
0
451
4,417
2,594
0
3,541
812
11,767
1,381
L
Sobek
Mixcrank
Sobek
5,993
502
0
1,816
10,074
11,210
0
5,587
4,487
8,720
1,427
L
Jing Wei
Snake799
Jing Wei
2,753
2,139
0
993
7,892
3,089
0
5,139
2,753
0
19,622
W
Ishtar
Sorayiel
Ishtar
3,422
2,094
0
613
3,990
1,595
0
3,041
879
0
12,619
W
Sun Wukong
wiatraczek69
Sun Wukong
8,013
1,862
0
588
5,779
4,108
0
3,776
1,915
0
13,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,081
Gold Earned
31,922
103
Minions Killed
118
4
Camps Cleared
5
633,959
Distance Traveled
521,036
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,714
1,119
40
7
1
152,877
0
L
Arachne
5,658
943
0
0
0
0
0
W
Hera
6,368
1,061
33
6
1
121,566
0
L
Merlin
6,299
1,050
27
5
2
113,767
0
W
Sylvanus
6,950
1,158
9
2
0
122,955
0
W
Tiamat
6,466
1,078
12
2
1
127,505
0
L
Sobek
6,721
1,120
6
1
0
130,899
0
L
Jing Wei
6,530
1,088
45
8
2
123,493
0
W
Ishtar
6,325
1,054
36
6
0
113,767
0
W
Sun Wukong
6,972
1,162
13
2
2
148,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role