Player Matchup

Osiris
Osiris
EldritchCthulhu
Osiris
Level 103
God Stats
1W - 0L
1,393 SR
Queue Stats
10W - 3L
1,679 Elo+
Party 3
Chaac
Chaac
Fear Behemoth
Chaac
Level 85
God Stats
24W - 11L
1,724 SR
Queue Stats
162W - 159L
1,530 Elo+
Party 2
Loki
Loki
FireIordAzula
Loki
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 26L
1,554 Elo+
Party 3
Ra
Ra
MonsterFriZbee
Ra
Level 128
God Stats
7W - 2L
1,577 SR
Queue Stats
129W - 163L
1,504 Elo+
Party 2
Bacchus
Bacchus
NotValorant
Bacchus
Level 84
God Stats
2W - 0L
1,461 SR
Queue Stats
11W - 7L
1,564 Elo+
Party 3
Team Averages
Level 101
1,531 SR
1,566 Elo+

VS

Team Averages
Level 119
1,455 SR
1,490 Elo+
Thanatos
Thanatos
 
Thanatos
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
AlbertoCMJ
Janus
Level 68
God Stats
9W - 14L
1,336 SR
Queue Stats
46W - 35L
1,512 Elo+
Solo
Kumbhakarna
Kumbhakarna
FattyJams
Kumbhakarna
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 14L
1,469 Elo+
Party 1
Apollo
Apollo
KlatonGarc
Apollo
Level 112
God Stats
5W - 5L
1,437 SR
Queue Stats
41W - 42L
1,450 Elo+
Party 1
Nike
Nike
MorbidCommander
Nike
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 112L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 2
5,229
747
2,093
4,758
3,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

9
4 / 0 / 2
5,241
749
2,093
5,426
2,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 0 / 0
4,168
595
3,756
3,929
1,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 0 / 5
5,719
817
2,388
1,894
657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bacchus
NotValorant
Bacchus
7
1 / 0 / 1
4,434
633
2,692
3,655
3,010
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
7
0 / 3 / 0
4,049
578
760
6,940
2,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
8
0 / 2 / 0
4,137
591
442
2,735
829
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
FattyJams
Kumbhakarna
7
0 / 0 / 0
4,370
624
1,387
4,775
3,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
KlatonGarc
Apollo
7
0 / 0 / 0
4,118
588
2,245
4,185
1,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 2 / 0
4,078
583
1,311
5,015
2,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
7
Kills
0
0
Deaths
7
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
0
3
0
0
L
Janus
0
2
0
0
W
0
0
2
1
L
Kumbhakarna
FattyJams
Kumbhakarna
0
0
0
0
W
4
0
2
5
W
1
0
0
1
L
Apollo
KlatonGarc
Apollo
0
0
0
0
W
1
0
5
3.5
L
0
2
0
0
W
Bacchus
NotValorant
Bacchus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,022
Damage
6,145
19,662
Taken
23,650
10,887
Mitigated
10,487
6,779
Healing
7,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
760
162
0
3,023
6,940
2,681
0
1,536
5,404
0
26,587
L
Janus
442
76
0
229
2,735
829
0
992
1,743
22,332
0
W
2,093
727
0
2,119
4,758
3,072
0
0
4,758
0
36,893
L
Kumbhakarna
FattyJams
Kumbhakarna
1,387
290
0
1,774
4,775
3,050
0
1,570
3,205
13,898
934
W
2,093
222
0
1,002
5,426
2,887
0
34
5,392
0
28,623
W
3,756
916
0
1,209
3,929
1,261
0
882
3,047
0
25,381
L
Apollo
KlatonGarc
Apollo
2,245
1,327
0
2,281
4,185
1,426
0
672
3,513
0
29,400
W
2,388
98
381
1,014
1,894
657
0
408
1,486
42,813
1,390
L
1,311
213
0
570
5,015
2,501
0
310
4,406
0
22,256
W
Bacchus
NotValorant
Bacchus
2,692
393
0
1,054
3,655
3,010
0
475
3,180
11,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,791
Gold Earned
20,752
256
Minions Killed
201
0
Camps Cleared
0
837,432
Distance Traveled
679,660
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
4,049
578
51
7
0
168,130
0
L
Janus
4,137
591
43
6
0
114,817
2
W
Osiris
5,229
747
63
9
0
144,371
0
L
Kumbhakarna
4,370
624
21
3
0
164,032
0
W
Chaac
5,241
749
52
7
0
183,815
0
W
Loki
4,168
595
33
5
0
165,747
0
L
Apollo
4,118
588
52
7
0
144,715
0
W
Ra
5,719
817
85
12
0
165,875
0
L
Nike
4,078
583
34
5
0
87,966
0
W
Bacchus
4,434
633
23
3
0
177,624
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role