Player Matchup

Ymir
Ymir
Dìllow
Ymir
Level 153
God Stats
1W - 1L
1,502 SR
Queue Stats
46W - 40L
1,650 Elo+
Party 2
Zhong Kui
Zhong Kui
HarrietTubzyn
Zhong Kui
Level 103
God Stats
8W - 1L
1,843 SR
Queue Stats
71W - 38L
1,653 Elo+
Party 2
Arachne
Arachne
SgtOof
Arachne
Level 122
God Stats
33W - 19L
1,621 SR
Queue Stats
108W - 68L
1,636 Elo+
Solo
Thoth
Thoth
UpperDecky
Thoth
Level 140
God Stats
1W - 1L
1,414 SR
Queue Stats
155W - 120L
1,647 Elo+
Party 2
Medusa
Medusa
ZynPeppermint
Medusa
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 20L
1,677 Elo+
Party 2
Team Averages
Level 117
1,576 SR
1,652 Elo+

VS

Team Averages
Level 109
1,709 SR
1,688 Elo+
Izanami
Izanami
BigWeenieLord
Izanami
Level 128
God Stats
7W - 4L
1,643 SR
Queue Stats
202W - 154L
1,644 Elo+
Party 1
Anubis
Anubis
HornyGoblin42069
Anubis
Level 127
God Stats
1W - 1L
1,708 SR
Queue Stats
46W - 16L
1,932 Elo+
Solo
Ao Kuang
Ao Kuang
IeatSloppyBooty1
Ao Kuang
Level 107
God Stats
6W - 3L
1,850 SR
Queue Stats
227W - 205L
1,640 Elo+
Party 1
Neith
Neith
PimpWitaShrimp
Neith
Level 116
God Stats
8W - 4L
1,836 SR
Queue Stats
202W - 161L
1,635 Elo+
Party 1
Hercules
Hercules
Pvrasite
Hercules
Level 69
God Stats
14W - 17L
1,509 SR
Queue Stats
75W - 67L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Dìllow
Ymir
12
1 / 1 / 7
6,779
484
6,563
7,491
6,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
HarrietTubzyn
Zhong Kui
14
0 / 4 / 4
8,124
580
5,630
12,104
7,213
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
SgtOof
Arachne
14
4 / 2 / 6
8,250
589
9,810
13,364
4,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thoth
16
4 / 1 / 1
8,684
620
4,061
6,639
2,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
7 / 2 / 2
9,505
679
10,959
10,311
3,879
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
14
2 / 4 / 1
7,762
554
7,005
11,269
4,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
5 / 2 / 0
8,774
627
9,373
9,739
6,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 6 / 2
6,366
455
6,397
15,819
5,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 1 / 1
7,633
545
5,410
5,563
2,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hercules
Pvrasite
Hercules
11
3 / 3 / 2
7,368
526
4,225
12,056
9,024
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
16
Kills
10
10
Deaths
16
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
2
4
1
0.63
W
Ymir
Dìllow
Ymir
1
1
7
4.5
W
Zhong Kui
HarrietTubzyn
Zhong Kui
0
4
4
0.5
L
5
2
0
2.5
L
0
6
2
0.17
L
0
1
1
0.5
L
Hercules
Pvrasite
Hercules
3
3
2
1.33
W
Arachne
SgtOof
Arachne
4
2
6
3.5
W
Thoth
4
1
1
4.5
W
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,023
Damage
32,410
49,909
Taken
54,446
25,234
Mitigated
27,746
20,326
Healing
18,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
7,005
4,045
0
3,500
11,269
4,330
0
1,725
9,304
0
73,677
W
Ymir
Dìllow
Ymir
6,563
2,223
0
855
7,491
6,862
0
645
6,846
20,978
0
W
Zhong Kui
HarrietTubzyn
Zhong Kui
5,630
1,051
0
6,801
12,104
7,213
502
6,487
4,825
64,883
1,927
L
9,373
764
0
4,930
9,739
6,676
0
4,848
4,851
74,686
1,613
L
6,397
1,416
0
5,308
15,819
5,666
0
4,055
11,578
54,440
1,843
L
5,410
1,164
0
1,867
5,563
2,050
0
1,394
4,169
0
73,928
L
Hercules
Pvrasite
Hercules
4,225
1,105
0
3,085
12,056
9,024
0
3,235
8,399
0
21,000
W
Arachne
SgtOof
Arachne
9,810
5,874
0
7,645
13,364
4,787
0
6,333
6,942
0
54,063
W
Thoth
4,061
444
0
1,269
6,639
2,493
0
547
6,092
72,451
1,030
W
10,959
5,722
0
3,756
10,311
3,879
714
921
9,390
0
78,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,342
Gold Earned
37,903
484
Minions Killed
525
0
Camps Cleared
0
1,362,225
Distance Traveled
1,312,824
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,762
554
124
9
0
249,702
0
W
Ymir
6,779
484
26
2
0
300,887
0
W
Zhong Kui
8,124
580
119
9
0
215,870
0
L
Anubis
8,774
627
134
10
0
227,634
0
L
Ao Kuang
6,366
455
99
7
0
265,730
0
L
Neith
7,633
545
141
10
0
277,476
3
L
Hercules
7,368
526
27
2
0
292,282
0
W
Arachne
8,250
589
68
5
0
296,262
0
W
Thoth
8,684
620
144
10
0
273,148
2
W
Medusa
9,505
679
127
9
0
276,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role