Player Matchup

Sobek
Sobek
 
Sobek
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
KoopaKįng531
Shiva
Level 148
God Stats
10W - 1L
1,870 SR
Queue Stats
389W - 307L
1,594 Elo+
Party 2
Ra
Ra
SunlitSentia
Ra
Level 193
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 101L
1,580 Elo+
Solo
Cernunnos
Cernunnos
Th3MexicanPow3r
Cernunnos
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 39L
1,528 Elo+
Party 1
Bellona
Bellona
xXCgcmXx
Bellona
Level 157
God Stats
3W - 0L
1,484 SR
Queue Stats
38W - 40L
1,515 Elo+
Party 1
Team Averages
Level 159
1,571 SR
1,543 Elo+

VS

Team Averages
Level 160
1,494 SR
1,534 Elo+
Bastet
Bastet
 
Bastet
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
LuisSrGato
Hachiman
Level 149
God Stats
3W - 8L
1,574 SR
Queue Stats
132W - 133L
1,554 Elo+
Solo
Geb
Geb
Stubb12
Geb
Level 156
God Stats
1W - 3L
1,280 SR
Queue Stats
101W - 109L
1,522 Elo+
Solo
Ix Chel
Ix Chel
pelilloz102
Ix Chel
Level 166
God Stats
1W - 3L
1,740 SR
Queue Stats
172W - 158L
1,568 Elo+
Solo
Fenrir
Fenrir
vKZilla
Fenrir
Level 159
God Stats
1W - 3L
1,377 SR
Queue Stats
486W - 502L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
2 / 2 / 8
7,700
700
6,312
13,321
15,470
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
2 / 2 / 6
8,245
750
14,270
10,967
11,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
6 / 1 / 2
8,590
781
6,631
3,479
1,892
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Th3MexicanPow3r
Cernunnos
14
0 / 2 / 7
7,638
694
14,329
11,516
5,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Bellona
xXCgcmXx
Bellona
15
1 / 1 / 6
7,624
693
4,067
9,637
9,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
1 / 2 / 6
8,035
730
7,855
11,102
7,046
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
LuisSrGato
Hachiman
16
6 / 1 / 2
9,506
864
14,087
6,024
2,844
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Geb
14
0 / 2 / 7
8,527
775
7,444
11,019
12,000
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ix Chel
pelilloz102
Ix Chel
12
0 / 4 / 5
7,409
674
8,749
10,728
5,355
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
vKZilla
Fenrir
14
1 / 3 / 4
8,267
752
4,540
13,234
14,250
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
32
11
Kills
8
8
Deaths
12
29
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
2
8
3
L
Bastet
 
Bastet
1
2
6
2
W
2
2
6
2.5
L
Hachiman
LuisSrGato
Hachiman
6
1
2
7
L
Geb
0
2
7
1.75
W
6
1
2
7
W
Cernunnos
Th3MexicanPow3r
Cernunnos
0
2
7
1.75
L
Ix Chel
pelilloz102
Ix Chel
0
4
5
0.63
L
Fenrir
vKZilla
Fenrir
1
3
4
1
W
Bellona
xXCgcmXx
Bellona
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,609
Damage
42,675
48,920
Taken
52,107
44,502
Mitigated
41,495
23,238
Healing
24,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
6,312
155
1,010
2,928
13,321
15,470
0
4,957
8,364
10,089
0
L
Bastet
 
Bastet
7,855
1,653
0
3,149
11,102
7,046
829
2,490
8,341
0
17,590
W
14,270
361
2,619
2,759
10,967
11,615
0
3,677
7,290
0
22,231
L
Hachiman
LuisSrGato
Hachiman
14,087
6,267
481
1,351
6,024
2,844
526
630
5,295
0
35,794
L
Geb
7,444
433
1,756
1,438
11,019
12,000
0
2,855
7,912
14,514
1,723
W
6,631
335
8,904
596
3,479
1,892
0
801
2,678
24,690
0
W
Cernunnos
Th3MexicanPow3r
Cernunnos
14,329
2,669
647
519
11,516
5,607
32
3,521
7,995
0
30,475
L
Ix Chel
pelilloz102
Ix Chel
8,749
1,497
8,004
4,027
10,728
5,355
0
3,340
7,116
17,440
0
L
Fenrir
vKZilla
Fenrir
4,540
915
1,031
3,159
13,234
14,250
0
3,371
9,593
0
9,792
W
Bellona
xXCgcmXx
Bellona
4,067
868
743
2,513
9,637
9,918
0
2,429
7,208
0
6,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,797
Gold Earned
41,744
121
Minions Killed
127
0
Camps Cleared
0
1,008,063
Distance Traveled
1,019,325
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,700
700
5
0
0
216,032
0
L
Bastet
8,035
730
16
1
0
223,918
0
W
Shiva
8,245
750
24
2
0
187,960
0
L
Hachiman
9,506
864
47
4
0
195,223
0
L
Geb
8,527
775
20
2
0
171,801
0
W
Ra
8,590
781
39
4
0
180,497
0
W
Cernunnos
7,638
694
45
4
0
212,755
0
L
Ix Chel
7,409
674
21
2
0
207,062
0
L
Fenrir
8,267
752
23
2
0
221,321
0
W
Bellona
7,624
693
8
1
0
210,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role