Player Matchup

Ix Chel
Ix Chel
Gold IV
AdderallXR831
Ix Chel
Gold IV
Level 140
God Stats
38W - 19L
1,633 SR
Queue Stats
165W - 162L
1,462 MMR
Solo
Mercury
Mercury
Gold IV
ELCASTEL
Mercury
Gold IV
Level 169
God Stats
14W - 9L
1,545 SR
Queue Stats
87W - 89L
1,441 MMR
Solo
Charon
Charon
Silver I
Gr8RiverL10N
Charon
Silver I
Level 149
God Stats
23W - 18L
1,575 SR
Queue Stats
158W - 178L
1,191 MMR
Solo
Sylvanus
Sylvanus
Gold V
TY2ST0N3D
Sylvanus
Gold V
Level 157
God Stats
91W - 101L
1,530 SR
Queue Stats
169W - 179L
1,316 MMR
Solo
Danzaburou
Danzaburou
Gold IV
Z Fletch R
Danzaburou
Gold IV
Level 136
God Stats
5W - 4L
1,469 SR
Queue Stats
200W - 205L
1,393 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 150
1,550 SR
1,361 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 148
1,483 SR
1,359 MMR
Thor
Thor
Bronze III
AIeccc
Thor
Bronze III
Level 140
God Stats
5W - 7L
1,516 SR
Queue Stats
28W - 26L
1,453 MMR
Solo
Heimdallr
Heimdallr
Gold V
Been_King10
Heimdallr
Gold V
Level 123
God Stats
22W - 27L
1,542 SR
Queue Stats
125W - 132L
1,360 MMR
Solo
Scylla
Scylla
Bronze III
DJayV
Scylla
Bronze III
Level 127
God Stats
0W - 1L
1,242 SR
Queue Stats
0W - 4L
1,362 MMR
Solo
Susano
Susano
Silver I
PunThePenetrator
Susano
Silver I
Level 190
God Stats
5W - 5L
1,464 SR
Queue Stats
153W - 172L
1,168 MMR
Solo
Chaac
Chaac
Gold IV
xRamboRage
Chaac
Gold IV
Level 159
God Stats
17W - 19L
1,651 SR
Queue Stats
68W - 75L
1,453 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
9
5 / 1 / 0
5,544
693
5,106
4,662
1,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Mercury
ELCASTEL
Mercury
10
1 / 0 / 4
5,302
663
2,340
3,373
1,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

Charon
8
0 / 1 / 1
4,558
570
1,398
5,362
3,458
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sylvanus
TY2ST0N3D
Sylvanus
10
1 / 0 / 1
5,765
721
3,496
5,369
2,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
Z Fletch R
Danzaburou
8
0 / 1 / 0
4,691
586
2,878
4,718
1,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Bans
OdinBellonaThothArachne

VS

Bans
ThanatosKaliAnubisLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
AIeccc
Thor
9
0 / 2 / 0
4,717
590
2,936
8,165
3,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heimdallr
Been_King10
Heimdallr
9
1 / 0 / 0
4,680
585
3,804
4,764
2,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Scylla
DJayV
Scylla
5
0 / 2 / 0
3,717
465
1,065
3,191
854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 2 / 0
4,806
601
2,281
7,741
2,445
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chaac
7
0 / 1 / 0
4,529
566
1,037
5,557
3,436
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
7
Kills
3
3
Deaths
7
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Thor
AIeccc
Thor
0
2
0
0
W
Ix Chel
5
1
0
5
L
Heimdallr
Been_King10
Heimdallr
1
0
0
1
L
Scylla
DJayV
Scylla
0
2
0
0
W
Mercury
ELCASTEL
Mercury
1
0
4
3
W
Charon
0
1
1
0.5
L
2
2
0
1
W
Sylvanus
TY2ST0N3D
Sylvanus
1
0
1
1.5
W
Danzaburou
Z Fletch R
Danzaburou
0
1
0
0
L
Chaac
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,218
Damage
11,123
23,484
Taken
29,418
11,112
Mitigated
11,800
7,958
Healing
9,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
AIeccc
Thor
2,936
430
0
1,660
8,165
3,050
0
3,118
5,047
0
36,853
W
Ix Chel
5,106
583
366
1,145
4,662
1,846
24
891
3,771
28,735
1,181
L
Heimdallr
Been_King10
Heimdallr
3,804
1,506
0
2,573
4,764
2,015
0
226
4,538
0
33,735
L
Scylla
DJayV
Scylla
1,065
106
0
870
3,191
854
0
1,816
1,079
11,394
0
W
Mercury
ELCASTEL
Mercury
2,340
1,008
0
105
3,373
1,334
0
174
3,199
0
38,580
W
Charon
1,398
427
0
907
5,362
3,458
0
0
5,362
14,831
0
L
2,281
246
0
2,280
7,741
2,445
0
1,891
5,663
0
29,217
W
Sylvanus
TY2ST0N3D
Sylvanus
3,496
1,554
0
3,870
5,369
2,789
0
0
5,369
33,430
9,716
W
Danzaburou
Z Fletch R
Danzaburou
2,878
1,048
0
1,565
4,718
1,685
0
0
4,718
0
33,750
L
Chaac
1,037
78
0
2,218
5,557
3,436
0
1,987
3,480
0
17,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,860
Gold Earned
22,449
292
Minions Killed
209
0
Camps Cleared
0
845,937
Distance Traveled
714,279
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,717
590
62
8
0
149,308
0
W
Ix Chel
5,544
693
60
8
0
177,547
1
L
Heimdallr
4,680
585
60
8
0
145,450
0
L
Scylla
3,717
465
17
2
0
98,076
2
W
Mercury
5,302
663
73
9
0
197,528
0
W
Charon
4,558
570
26
3
0
155,157
3
L
Susano
4,806
601
46
6
0
180,873
0
W
Sylvanus
5,765
721
75
9
0
139,991
4
W
Danzaburou
4,691
586
58
7
0
175,714
0
L
Chaac
4,529
566
24
3
0
140,572
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role