Player Matchup

Skadi
Skadi
 
Skadi
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
IEatManButt
Ne Zha
Level 125
God Stats
9W - 18L
1,479 SR
Queue Stats
43W - 67L
1,458 Elo+
Party 1
Maui
Maui
MustyGrundle
Maui
Level 108
God Stats
3W - 6L
1,470 SR
Queue Stats
44W - 63L
1,482 Elo+
Party 1
Chang'e
Chang'e
SinistrixSoda
Chang'e
Level 84
God Stats
2W - 9L
1,195 SR
Queue Stats
188W - 167L
1,494 Elo+
Solo
Sun Wukong
Sun Wukong
jhon512
Sun Wukong
Level 68
God Stats
13W - 18L
1,519 SR
Queue Stats
47W - 83L
1,437 Elo+
Party 1
Team Averages
Level 90
1,432 SR
1,474 Elo+

VS

Team Averages
Level 88
1,578 SR
1,460 Elo+
Arachne
Arachne
Bowser__Hunter
Arachne
Level 84
God Stats
24W - 13L
1,529 SR
Queue Stats
131W - 115L
1,516 Elo+
Party 2
Erlang Shen
Erlang Shen
NSK78-masayesvad
Erlang Shen
Level 46
God Stats
14W - 9L
1,537 SR
Queue Stats
125W - 113L
1,451 Elo+
Solo
Ix Chel
Ix Chel
PeaceHonorNTruth
Ix Chel
Level 126
God Stats
3W - 3L
1,375 SR
Queue Stats
67W - 71L
1,451 Elo+
Party 2
Bacchus
Bacchus
XSC BUM
Bacchus
Level 45
God Stats
8W - 6L
1,695 SR
Queue Stats
73W - 82L
1,519 Elo+
Solo
Izanami
Izanami
bigeyes23
Izanami
Level 138
God Stats
3W - 2L
1,754 SR
Queue Stats
30W - 35L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
7
1 / 3 / 1
4,345
483
4,245
6,005
1,697
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ne Zha
10
2 / 0 / 0
4,944
549
1,986
5,386
1,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 2 / 2
4,715
524
2,375
6,597
4,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chang'e
7
0 / 3 / 0
4,219
469
1,326
6,265
1,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 9% and their Magical Power increased by 15 or their Physical Lifesteal increased by 9% and their Physical Power increased by 15.

Sun Wukong
jhon512
Sun Wukong
9
2 / 1 / 1
5,302
589
3,455
6,972
3,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 3
4,733
526
1,959
6,187
2,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Erlang Shen
NSK78-masayesvad
Erlang Shen
10
0 / 2 / 2
5,543
616
3,338
8,566
6,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
4 / 0 / 1
5,723
636
6,676
3,036
1,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
XSC BUM
Bacchus
8
1 / 2 / 4
5,209
579
1,643
6,326
5,483
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
bigeyes23
Izanami
9
4 / 1 / 0
6,103
678
4,776
5,715
1,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
6
Kills
9
9
Deaths
6
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
3
1
0.5
W
0
1
3
1.5
L
Ne Zha
2
0
0
2
L
1
2
2
1
W
Erlang Shen
NSK78-masayesvad
Erlang Shen
0
2
2
0.5
W
4
0
1
4.5
L
Chang'e
0
3
0
0
W
Bacchus
XSC BUM
Bacchus
1
2
4
1.5
W
Izanami
bigeyes23
Izanami
4
1
0
4
L
Sun Wukong
jhon512
Sun Wukong
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,387
Damage
18,392
31,225
Taken
29,830
14,036
Mitigated
16,416
9,479
Healing
12,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
4,245
2,259
0
1,691
6,005
1,697
0
713
5,292
0
21,748
W
1,959
1,215
0
3,269
6,187
2,035
0
540
5,571
0
19,257
L
Ne Zha
1,986
282
0
3,593
5,386
1,870
0
165
5,221
0
34,411
L
2,375
501
0
1,625
6,597
4,633
0
1,597
5,000
12,556
370
W
Erlang Shen
NSK78-masayesvad
Erlang Shen
3,338
1,762
0
4,082
8,566
6,008
0
427
8,139
0
35,445
W
6,676
952
158
665
3,036
1,039
0
1,115
1,733
35,490
810
L
Chang'e
1,326
126
162
1,113
6,265
1,872
0
4,880
1,385
15,171
2,508
W
Bacchus
XSC BUM
Bacchus
1,643
156
0
1,707
6,326
5,483
0
724
5,602
12,809
0
W
Izanami
bigeyes23
Izanami
4,776
3,336
0
2,291
5,715
1,851
714
392
5,323
0
46,636
L
Sun Wukong
jhon512
Sun Wukong
3,455
1,099
0
1,295
6,972
3,964
0
775
6,197
0
28,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,525
Gold Earned
27,311
208
Minions Killed
254
0
Camps Cleared
0
827,318
Distance Traveled
875,849
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,345
483
31
3
0
165,181
0
W
Arachne
4,733
526
47
5
0
197,768
0
L
Ne Zha
4,944
549
73
8
0
214,838
0
L
Maui
4,715
524
12
1
0
176,526
2
W
Erlang Shen
5,543
616
54
6
0
161,004
2
W
Ix Chel
5,723
636
61
7
0
167,635
0
L
Chang'e
4,219
469
37
4
0
110,065
0
W
Bacchus
5,209
579
11
1
0
198,955
0
W
Izanami
6,103
678
81
9
0
150,487
0
L
Sun Wukong
5,302
589
55
6
0
160,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role