Player Matchup

Cthulhu
Cthulhu
Marksharkwalker
Cthulhu
Level 69
God Stats
5W - 3L
1,669 SR
Queue Stats
14W - 12L
1,524 Elo+
Party 1
Hera
Hera
PlaguedCat
Hera
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,709 Elo+
Party 1
Hachiman
Hachiman
Semipacifist
Hachiman
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,895 Elo+
Party 1
Team Averages
Level 119
1,556 SR
1,709 Elo+

VS

Team Averages
Level 141
1,543 SR
1,498 Elo+
Neith
Neith
RECDA3
Neith
Level 158
God Stats
2W - 2L
1,669 SR
Queue Stats
26W - 21L
1,532 Elo+
Solo
Ne Zha
Ne Zha
kevin-1096
Ne Zha
Level 157
God Stats
6W - 4L
1,692 SR
Queue Stats
19W - 22L
1,509 Elo+
Solo
Anubis
Anubis
notatthetabl3
Anubis
Level 109
God Stats
0W - 2L
1,269 SR
Queue Stats
5W - 9L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 6
8,656
787
9,319
11,100
10,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
7 / 0 / 7
10,078
916
10,654
5,754
1,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hachiman
Semipacifist
Hachiman
12
3 / 0 / 6
8,227
748
7,218
9,046
3,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
RECDA3
Neith
11
0 / 5 / 2
7,151
650
7,459
10,843
3,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ne Zha
kevin-1096
Ne Zha
11
1 / 4 / 1
6,882
626
6,410
12,525
8,540
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

13
1 / 5 / 1
7,591
690
4,552
9,283
4,232
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
14
Kills
2
2
Deaths
14
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
2
6
3.5
W
7
0
7
10.5
L
Neith
RECDA3
Neith
0
5
2
0.2
W
Hachiman
Semipacifist
Hachiman
3
0
6
6
L
Ne Zha
kevin-1096
Ne Zha
1
4
1
0.38
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,191
Damage
18,421
25,900
Taken
32,651
15,626
Mitigated
16,262
3,905
Healing
3,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,319
374
350
1,321
11,100
10,680
75
3,679
7,413
34,466
374
W
10,654
2,157
0
1,486
5,754
1,900
793
203
5,521
37,602
271
L
Neith
RECDA3
Neith
7,459
2,014
0
1,659
10,843
3,490
0
4,509
6,005
0
30,065
W
Hachiman
Semipacifist
Hachiman
7,218
2,469
0
748
9,046
3,046
1,001
775
8,251
0
24,728
L
Ne Zha
kevin-1096
Ne Zha
6,410
782
0
857
12,525
8,540
0
6,897
5,153
0
21,270
L
4,552
403
0
1,034
9,283
4,232
0
7,184
1,870
29,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,961
Gold Earned
21,624
160
Minions Killed
129
0
Camps Cleared
0
576,835
Distance Traveled
561,046
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,656
787
53
5
0
169,439
2
W
Hera
10,078
916
60
5
0
221,745
0
L
Neith
7,151
650
50
5
0
181,806
2
W
Hachiman
8,227
748
47
4
0
185,651
0
L
Ne Zha
6,882
626
15
1
0
200,338
0
L
Anubis
7,591
690
64
6
0
178,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role