Player Matchup

Geb
Geb
El_Kompa_Buddha
Geb
Level 97
God Stats
3W - 0L
1,697 SR
Queue Stats
8W - 14L
1,393 Elo+
Party 1
Neith
Neith
Jam in th ham
Neith
Level 65
God Stats
1W - 1L
1,262 SR
Queue Stats
154W - 146L
1,498 Elo+
Solo
Cabrakan
Cabrakan
STLxJAWJOKERx
Cabrakan
Level 147
God Stats
4W - 4L
1,600 SR
Queue Stats
264W - 289L
1,442 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Sastizzy
Morgan Le Fay
Level 18
God Stats
3W - 1L
1,580 SR
Queue Stats
81W - 80L
1,506 Elo+
Party 1
Bacchus
Bacchus
clarkpd
Bacchus
Level 106
God Stats
3W - 0L
1,770 SR
Queue Stats
159W - 173L
1,523 Elo+
Solo
Team Averages
Level 87
1,582 SR
1,472 Elo+

VS

Team Averages
Level 120
1,595 SR
1,475 Elo+
Ah Puch
Ah Puch
Davidflores0709
Ah Puch
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 42L
1,523 Elo+
Solo
Atlas
Atlas
Nitsuki99TTV
Atlas
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 94L
1,394 Elo+
Party 2
Loki
Loki
TheJohnDoe204
Loki
Level 149
God Stats
3W - 3L
1,691 SR
Queue Stats
133W - 112L
1,529 Elo+
Party 2
Sol
Sol
diegosuazo093
Sol
Level 156
God Stats
0W - 1L
1,782 SR
Queue Stats
44W - 56L
1,480 Elo+
Solo
Serqet
Serqet
drippy_dawggttv
Serqet
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 57L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 4
6,156
1,231
1,981
6,261
3,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
3 / 0 / 7
6,464
1,293
5,969
3,119
1,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cabrakan
STLxJAWJOKERx
Cabrakan
8
1 / 2 / 2
5,138
1,028
846
3,710
3,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Morgan Le Fay
Sastizzy
Morgan Le Fay
12
4 / 0 / 6
6,630
1,326
4,671
3,267
1,530
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
clarkpd
Bacchus
10
0 / 2 / 9
5,846
1,169
2,772
6,093
7,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
1,308
262
0
0
0
12
1 / 2 / 4
6,017
1,203
3,872
5,059
4,805
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
3 / 3 / 1
5,417
1,083
2,490
4,902
2,137
Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 2 / 4
5,133
1,027
6,196
4,331
1,886
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

8
1 / 3 / 1
4,939
988
597
4,141
2,479
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
10
Kills
5
5
Deaths
10
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
2
1
4
4
W
3
0
7
6.5
L
1
2
4
1.5
W
Cabrakan
STLxJAWJOKERx
Cabrakan
1
2
2
1
W
Morgan Le Fay
Sastizzy
Morgan Le Fay
4
0
6
7
L
3
3
1
1.17
W
Bacchus
clarkpd
Bacchus
0
2
9
2.25
L
0
2
4
1
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,239
Damage
13,155
22,450
Taken
18,433
17,972
Mitigated
11,307
8,800
Healing
3,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
W
1,981
31
0
2,246
6,261
3,767
0
2,522
3,739
2,856
885
W
5,969
1,323
586
1,782
3,119
1,452
127
2,207
912
0
16,771
L
3,872
1,511
0
568
5,059
4,805
0
2,039
2,943
11,695
0
W
Cabrakan
STLxJAWJOKERx
Cabrakan
846
139
509
581
3,710
3,402
27
1,004
2,706
1,770
0
W
Morgan Le Fay
Sastizzy
Morgan Le Fay
4,671
375
248
1,450
3,267
1,530
0
2,508
759
16,608
628
L
2,490
282
163
1,019
4,902
2,137
0
2,267
2,635
0
7,701
W
Bacchus
clarkpd
Bacchus
2,772
144
173
1,225
6,093
7,821
0
1,804
4,289
4,698
142
L
6,196
665
85
1,618
4,331
1,886
0
2,897
1,395
11,773
341
L
597
376
0
375
4,141
2,479
0
2,385
1,756
0
1,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,234
Gold Earned
22,814
61
Minions Killed
49
0
Camps Cleared
0
504,847
Distance Traveled
397,877
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
1,308
262
0
0
0
0
0
W
Geb
6,156
1,231
11
2
0
108,065
0
W
Neith
6,464
1,293
18
4
0
106,052
0
L
Atlas
6,017
1,203
18
4
0
95,494
0
W
Cabrakan
5,138
1,028
4
1
0
54,766
0
W
Morgan Le Fay
6,630
1,326
26
5
0
126,108
0
L
Loki
5,417
1,083
11
2
0
106,299
0
W
Bacchus
5,846
1,169
2
0
0
109,856
0
L
Sol
5,133
1,027
16
3
0
102,035
2
L
Serqet
4,939
988
4
1
0
94,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role