Player Matchup

Cthulhu
Cthulhu
Gold III
S0ULAID
Cthulhu
Gold III
Level 149
God Stats
14W - 15L
1,650 SR
Queue Stats
148W - 147L
1,457 MMR
Solo
Ne Zha
Ne Zha
Gold IV
WATCHmeROLL420
Ne Zha
Gold IV
Level 146
God Stats
98W - 78L
1,592 SR
Queue Stats
370W - 411L
1,416 MMR
Party 1
Hel
Hel
Platinum V
dahmersfather
Hel
Platinum V
Level 143
God Stats
37W - 22L
1,683 SR
Queue Stats
234W - 269L
1,769 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 146
1,642 SR
1,547 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 96
1,442 SR
1,519 MMR
Ullr
Ullr
Silver I
DHowlandC
Ullr
Silver I
Level 125
God Stats
10W - 8L
1,570 SR
Queue Stats
145W - 130L
1,623 MMR
Solo
Maui
Maui
Bronze III
Zeref266
Maui
Bronze III
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,567 MMR
Solo
Thoth
Thoth
Silver IV
notkillertech
Thoth
Silver IV
Level 94
God Stats
13W - 29L
1,255 SR
Queue Stats
264W - 312L
1,368 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
S0ULAID
Cthulhu
14
2 / 1 / 2
8,379
698
9,590
8,694
7,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 1 / 2
8,212
684
9,022
12,257
8,359
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

14
1 / 0 / 3
8,462
705
5,988
7,166
3,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
KuzenboAresKukulkanAchillesJormungandr

VS

Bans
CamazotzGilgameshHou YiChaacErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
13
1 / 2 / 1
8,075
673
5,468
13,166
6,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Maui
12
1 / 1 / 0
7,148
596
2,912
10,171
10,673
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 1 / 0
6,557
546
5,749
5,913
2,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
4
Kills
2
2
Deaths
4
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ullr
1
2
1
0.75
W
Cthulhu
S0ULAID
Cthulhu
2
1
2
3
W
1
1
2
2
L
Maui
1
1
0
1
W
1
0
3
2.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,600
Damage
14,129
28,117
Taken
29,250
18,689
Mitigated
19,521
15,170
Healing
2,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
5,468
2,091
0
1,425
13,166
6,557
0
6,341
6,817
0
38,661
W
Cthulhu
S0ULAID
Cthulhu
9,590
49
621
250
8,694
7,215
296
2,121
6,357
29,832
520
W
9,022
825
0
2,895
12,257
8,359
729
1,997
10,020
0
33,867
L
Maui
2,912
129
0
250
10,171
10,673
0
5,975
4,182
6,412
844
W
5,988
153
5,715
5,689
7,166
3,115
1,017
3,432
3,268
45,834
0
L
5,749
67
0
500
5,913
2,291
0
2,750
3,149
16,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,053
Gold Earned
21,780
168
Minions Killed
102
0
Camps Cleared
0
734,499
Distance Traveled
579,999
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,075
673
75
6
0
193,039
0
W
Cthulhu
8,379
698
44
4
0
252,570
3
W
Ne Zha
8,212
684
50
4
0
243,443
3
L
Maui
7,148
596
11
1
0
210,672
0
W
Hel
8,462
705
74
6
0
238,486
0
L
Thoth
6,557
546
16
1
0
176,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role